Subj : PET Colonies, based upon Conway's Game of Life To : All From : Shaun Bebbington Date : Thu Apr 26 2018 00:16:14 I made this for the unexpanded VIC-20: 0 def fn l(i)=a%(y-i,x-i)+a%(y-i,x)+a%(y-i,x+i)+a%(y,x-i)+a%(y,x+i)+a%(y+i,x-i)+a%(y+i,x)+a%(y+o,x+o):poke36879,8:tr%=20:tc%=21:dim a%(tr%,tc%),b%(tr%,tc%):h=.22:o=1:sr%=3:er%=18:ec%=19:c=.:g%=.:c1=2:c2=3:gosub 1000 1 for y=.to tr%:for x=.to tc%:a%(y,x)=b%(y,x):if a%(y,x)=.then print" ";:goto 3 2 print"*"; 3 next x,y:print "generation:";g%;"{home}";:g%=g%+o:for y=o to tr%-o:for x=o to tc%-o:c=.:c=fn l(o):if a%(y,x)=o and c<>c1and c<>c2then b%(y,x)=.:goto 5 4 if a%(y,x)=.and c=c2then b%(y,x)=o 5 next x,y:if g%<32768 then goto 1 6 goto6:donkeysoft 1000 print"{clear}{green}pet colonies, based upon space colony by tim hartnell circa 1983 in turn based upon conway's game of life{home}";:for y=sr% to er%:for x=sr% to ec%:b%(y,x)=rnd(.)+h:next x,y:return Programmed with CBM PRG Studio. The Commodore C64/128 version is here -> https://github.com/sbebbers/PET-Colonies#pet-colonies-64-for-the-commodore-64128-and-compatibles Obviously, with it being BASIC, it's quite slow. Although with an accelerator and BLITZ BASIC it's pretty quick. Regards, Shaun --- SoupGate-Win32 v1.05 * Origin: Agency HUB, Dunedin - New Zealand | Fido<>Usenet Gateway (3:770/3) .