Subj : Re: Solitare implementati To : mewpokemon@hotmail.com From : Dennis Katsonis Date : Wed Jun 17 2020 13:05:00 Subject: Re: Solitare implementation! -=> mewpokemon@hotmail.com wrote to All <=- me> Heyas! me> I recently wrote a Solitare implementation for modern platforms because me> I thought I might play it on my tablet and so on and I hate ads. me> Anyway, I just had to do a C64 implementation, too! me> Et voila! I ported M3wP Solitare to GEOS on the C64! me> Its not complete yet, I have to make a proper icon and so on as well as me> implement auto solving and some nice end game effects but its playable me> now. Oh! The graphics are a WIP too. I'm getting help with those. me> I'm not sure if there are any other Solitare implementations for GEOS. me> It doesn't matter, I suppose... me> My implementation is open source and available on GitHub at me> https://github.com/M3wP/M3wPSolitare me> There is no documentation as yet, either. Sorry! I'll get there! me> Daniel. Will have to check it out. I have recently gotten into Commodore development, trying out machine language on the Vic 20. I always wanted to do machine language back when the Commodore 64 was my main machine, but I had neither the documentation or software to do so. I've done a basic 'bouncing face' demo on the Vic 20 as my first foray into 6502 assembler. It's quite fun working on these machines, and I hope to get my Vic 20 repaired to run it on real hardware. .... What is mind? No matter! What is matter? Never mind! - Homer S. --- MultiMail/MS-DOS v0.29 .