Subj : Re: ChatGPT v Bard To : All From : anthk Date : Sat Mar 22 2025 02:32:11 On 2024-03-27, Skylar wrote: > > Re: ChatGPT v Bard > By: nelgin to All on Mon Jan 22 2024 05:42 am > > I asked Copilot to write TradeWars in Pascal, and got this: > > Creating a game like TradeWars in Pascal would be quite an extensive project, as it involves setting up a complex environment with various gameplay mechanics. However, I can certainly help you get started with a basic structure. Here's a simple outline to illustrate how you might begin coding such a game: > > ```pascal > program TradeWars; > > uses crt; > > type > Planet = record > name: string; > economy: integer; > defense: integer; > resources: integer; > end; > > var > playerLocation: Planet; > planets: array[1..10] of Planet; > > procedure InitializePlanets; > var > i: integer; > begin > // Initialize planets with names and random attributes > for i := 1 to 10 do > begin > with planets[i] do > begin > name := 'Planet' + IntToStr(i); > economy := Random(100) + 1; > defense := Random(100) + 1; > resources := Random(100) + 1; > end; > end; > end; > > procedure DisplayStatus; > begin > // Display player's current status and location > with playerLocation do > begin > writeln('Current Location: ', name); > writeln('Economy Level: ', economy); > writeln('Defense Level: ', defense); > writeln('Resource Level: ', resources); > end; > end; > > procedure Trade; > begin > // Implement trading mechanics > writeln('Trading not implemented yet.'); > end; > > procedure Travel; > var > destination: integer; > begin > // Implement travel mechanics > writeln('Where would you like to travel?'); > readln(destination); > if (destination >= 1) and (destination <= 10) then > playerLocation := planets[destination] > else > writeln('Invalid destination.'); > end; > > begin > // Main game loop > Randomize; > InitializePlanets; > playerLocation := planets[1]; // Start at Planet 1 > > while true do > begin > clrscr; > DisplayStatus; > writeln('What would you like to do?'); > writeln('1. Trade'); > writeln('2. Travel'); > writeln('3. Quit'); > case readkey of > '1': Trade; > '2': Travel; > '3': break; > end; > end; > end. > > This code provides a starting point for a TradeWars-like game in Pascal. It sets up a universe of planets with random attributes and allows the player to travel between them. The trading mechanics would need to be implemented, along with many other features to create a full game experience. Remember, this is just a basic framework and a lot more work would be needed to develop a complete game. If you're interested in the original source code of TradeWars, it seems there's a Pascal version available. > > --- > ■ Synchronet ■ War Ensemble BBS - The sport is war, total war - warensemble.com Why not t3x/0? It's similar to Pascal and it will run under DOS, CP/M and Unix. http://t3x.org/t3x/0/index.html --- ■ Synchronet ■ Vertrauen ■ Home of Synchronet ■ [vert/cvs/bbs].synchro.net .