Subj : InterBBSing in C++ To : cr1mson From : John Guillory Date : Tue Feb 20 2018 12:27:22 Re: InterBBSing in C++ By: cr1mson to Xucaen on Mon Feb 19 2018 08:53 pm Xu>> Jon, I'm just curious, I'm not familiar with interBBS, what would be Xu>> involved with such a thing? Is it a way to send data to another BBS Xu>> that runs the same game or is it something else? I might be Xu>> interested in working on such a project. Why not use the DoveNet Data message area for that? cr> Hadn't checked on this sub-board in awhile and caught this message. cr> InterBBSing is a feature that involves two or more BBSes, such as a League cr> game. Exchanging data between systems. My main issue is the creation of cr> game packets with proper filenames. I am thinking of a system where it cr> takes the first couple characters of the filename for the game, then the cr> other 6 for a time/date system and then an extention of the league number. cr> So it would be something like LG??????.316, the ? being the data/time cr> characters. Why store the date and time in the filename, when the file has the date/time stored in the creation date/time field? That'd give you 6 additional letters for the name of the game packet. I still think that the data message area would be the most ideal method for a multi-game packet. --- þ Synchronet þ KF5QEO's Shack - kingcoder.net .