Subj : Re: Diablo Immortal To : poindexter FORTRAN From : Arelor Date : Wed Jun 08 2022 14:02:18 Re: Re: Diablo Immortal By: poindexter FORTRAN to Kaelon on Mon Jun 06 2022 08:14 am > -=> Kaelon wrote to claw <=- > > Ka> You are correct. It is essentially pay-to-win, if you want to reach > Ka> the highest stages of the game and be competitive. > > I play WarThunder, and think of the in-game transaction costs as > entertainment costs, and I'm OK with that. Like the game you describe, you > could be a successful mid-tier player without spending a cent, it's once you > get into more expensive vehicles, or get impatient grinding up to get new > vehicles that spending money in-game makes sense. > > Then again, if I were better, I'd make more in winnings and could maybe > subsidize the game without paying. > > It's all about entertainment, and I enjoy it. > > > ... Slow preparation, fast execution I think the problem does not come from the fact you have to invest money to play a certain way, but rather from the fact payments interfere with the gaming experience. See those village building games in which you may be having trouble, but then you swipe your card loaded with in¨-game-currency to get critical infrastructure built in a second. This sort of thing removes the escapist aspect of games because it keepds reminding you ever and ever again that the game has IRL implications which happen to be finantial. When I play old games, only the game exists in my mind while I am playing. WHen there are IRL economics going it feels like such fact is competing with the actual game experience for my attention. -- gopher://gopher.richardfalken.com/1/richardfalken --- þ Synchronet þ Palantir BBS * palantirbbs.ddns.net * Pensacola, FL .