Subj : [ANSI] ansi test take 3 To : Mortar From : Bob Worm Date : Mon Dec 02 2024 16:41:38 Re: [ANSI] ansi test take 3 By: Mortar to calcmandan on Sun Dec 01 2024 12:36:26 Hi, Mortar. > I'm not familiar with the nomenclature for the cube movements. Can you > elaborate? Basically the cube has 6 faces: (your) Left, (your) Right, Up, Down, Front (towards you), Back (away from you) These are cunninly denoted as: L, R, U, D, F, B Where you see e.g. L, that means you turn the face which is on *your* left a quarter turn clockwise. Clockwise and anti-clockwise are "as you're looking at the face", so if you turn the back face anti-clockwise then because the back is facing away from you it will look clockwise motion to you. On top of the face names there are modifiers - if you see L' that's a quarter turn anti-clockwise of the left face. F2 would be a half turn of the front face. Sometimes you see L2' meaning a half turn anti-clockwise, obviously a half turn clockwise comes out the same as a half turn anti-clockwise - when you see this it's a hint that it's more fluid (faster) to turn it that way to knit into with the moves before or after. When multiple moves can be done in one fluid motion (a "finger trick") that may be noted in brackets, e.g. (R U' R). There's also the lowercase versions of these moves (l, r, u, d, f, b) which mean you turn the face and the middle slice together, these are a bit less common. There's also x, y & z that mean you turn the whole cube to make it face a different direction... but that's really unusual. As far as instructions are concerned you solve the plus (e.g. the edges, not corners) of the white face first, then hold the cube with the white face downwards and the green face towards you. Probably a little bit more info than you wanted there but hopefully it was vaguely interesting :) BobW --- SBBSecho 3.23-Linux * Origin: >>> Magnum BBS <<< - magnumbbs.net (46:20/111) .