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on Gopher (inofficial)
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COMMENT PAGE FOR:
(HTM) VCMI: An open-source engine for Heroes III
bbminner wrote 6 hours 24 min ago:
Did HoMM series ever get popular outside Eastern Europe? I am yet to
meet a person born and raised in the US who have heard about it, but
maybe i am just unlucky or targeting a wrong demographic.
IG_Semmelweiss wrote 5 hours 8 min ago:
It found a following in some parts of LATAM as well.
axus wrote 5 hours 16 min ago:
Let's say not as popular as other games, but it was popular enough to
pirate in the US.
tarentel wrote 5 hours 33 min ago:
I played Might and Magic as a child but I never knew about this
series nor have I ever played it. I also don't know anyone who has
either now that you mention it.
philistine wrote 6 hours 7 min ago:
Friends and I loved Heroes 3, but we're Québécois.
tuananh wrote 8 hours 27 min ago:
how stable is the game?
nasretdinov wrote 3 hours 49 min ago:
There are occasional bugs, especially in fresh minor releases, but
typically nothing game-breaking. I am yet to see it actually crash
though
iberator wrote 7 hours 6 min ago:
Lol. It would be embarrassing for this clone to not be 100% stable
after like 30 years of development lol
p2detar wrote 11 hours 52 min ago:
For people that are nostalgic to HOMM2, like me, there is also fheroes2
[0].
0 -
(HTM) [1]: https://ihhub.github.io/fheroes2
CurrentB wrote 4 hours 42 min ago:
I love homm2 and have been playing fheroes2 for a bit now. homm2 is
truly a masterpiece. To me it's the peak of the heroes series. The
art and music are both great and still hold up to this day. The game
play is basically perfect for what it is - subsequent games in the
series, to me, just are adding more and more piece types to a chess
board.
vincnetas wrote 12 hours 43 min ago:
Lost couple of evenings to nostalgia because of this recently :)
chrysoprace wrote 13 hours 11 min ago:
Very cool project. An interesting note is that this makes HoMM III
available to play on Android. That being said the game has had such a
community revival surrounding the excellent Horn of the Abyss (HotA)
mod that I can't really see myself playing VCMI (outside of Android)
unless they fully worked together. Nevertheless, I am always stoked to
see these community projects because they illustrate the pure passion
people have for these games.
nasretdinov wrote 14 hours 34 min ago:
In my experience VCMI already feels like a proper Heroes 3 game, even
if it doesn't fully support HotA mods, etc. It's certainly the easiest
way to play Heroes 3 casually e.g. on an M1 Mac, and it has no
wine-related crashes, and doesn't require a virtual machine with
Windows's x86 emulation workarounds (like having to limit the game to a
single CPU as otherwise units wouldn't do any damage in combat :))
internet_points wrote 14 hours 54 min ago:
how's the AI (as in computer opponent) these days? last time I played
vcmi, that was my only gripe â the bots were so stupid.
eamag wrote 13 hours 56 min ago:
There's an ongoing project of build an RL AI
(HTM) [1]: https://github.com/smanolloff/vcmi-gym/
krige wrote 14 hours 31 min ago:
They're still not too bright, which is kind of faithful to the
original game. However at least the android client allows you to pick
alternate algos and further AI mods that at least claim to make it
more challenging are available for download.
barfoure wrote 17 hours 3 min ago:
I see a HoMM thread, I upvote.
notpushkin wrote 18 hours 23 min ago:
One interesting use Iâve found is installing the Android version on
an Oculus Quest. Very weird experience at first, but itâs really
really cool.
ostwilkens wrote 18 hours 56 min ago:
> add new towns, creatures, heroes, artifacts and spells without limits
or conflicts
If the original game had these features, it would likely have gotten me
into programming at an even earlier age!
orphea wrote 13 hours 53 min ago:
In the Wake of Gods mod (aka HoMM 3.5) had ERM scripting and it was
hella exciting for a kid! You could make your own artifacts, automate
things on a map, make a dynamic story that reacts to your actions.
ostwilkens wrote 19 hours 0 min ago:
Very cool! I have one non-technical friend who occasionally wants to
play HOMM, and she often has issues getting it working (specifically
non-hd, non-hota on intel mac). This could be a remedy.
hyperpl wrote 19 hours 8 min ago:
Interesting post timing. At the airport lounge before a long int'l
flight and in preparation I'm installing bottles + homm3 GOG + HOTA.
While I played and wholeheartedly commend the developers' effort in
making VCMI I still prefer the original + HD/HOTA.
bombcar wrote 20 hours 23 min ago:
VCMI is an acronym of the Quenya phrase "Vinyar Callor Meletyo ar
Ingoleo", meaning "New Heroes of Might and Magic".
I wish it worked with HotA but it is nice to play natively; though even
run through emulators HIII is fast enough.
notpushkin wrote 19 hours 30 min ago:
There is a partial HotA port: [1] (available in the launcher to
install)
(HTM) [1]: https://github.com/vcmi-mods/horn-of-the-abyss
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