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SAT_MAX_SIZE
vdp_spr.h
SND_getCPULoad_XGM
xgm.h
SND_getForceDelayDMA_XGM
xgm.h
SND_getManualSync_XGM
xgm.h
SND_getMusicTempo_XGM
xgm.h
SND_isPlaying_XGM
xgm.h
SND_isPlayingPCM_XGM
xgm.h
SND_nextFrame_XGM
xgm.h
SND_nextXFrame_XGM
xgm.h
SND_pausePlay_XGM
xgm.h
SND_resumePlay_XGM
xgm.h
SND_set68KBUSProtection_XGM
xgm.h
SND_setForceDelayDMA_XGM
xgm.h
SND_setLoopNumber_XGM
xgm.h
SND_setManualSync_XGM
xgm.h
SND_setMusicTempo_XGM
xgm.h
SND_setPCM_XGM
xgm.h
SND_setPCMFast_XGM
xgm.h
SND_startPlay_XGM
xgm.h
SND_startPlayPCM_XGM
xgm.h
SND_stopPlay_XGM
xgm.h
SND_stopPlayPCM_XGM
xgm.h
SOUND_PCM_CH1_MSK
sound.h
SOUND_PCM_CH2_MSK
sound.h
SOUND_PCM_CH3_MSK
sound.h
SOUND_PCM_CH4_MSK
sound.h
SPR_computeVisibility
sprite_eng.h
SPR_FLAG_AUTO_TILE_UPLOAD
sprite_eng.h
SPR_FLAG_AUTO_VISIBILITY
sprite_eng.h
SPR_FLAG_AUTO_VRAM_ALLOC
sprite_eng.h
SPR_FLAG_DISABLE_ANIMATION_LOOP
sprite_eng.h
SPR_FLAG_DISABLE_DELAYED_FRAME_UPDATE
sprite_eng.h
SPR_FLAG_FAST_AUTO_VISIBILITY
sprite_eng.h
SPR_FLAG_INSERT_HEAD
sprite_eng.h
SPR_FLAG_MASK
sprite_eng.h
SPR_MAX_DEPTH
sprite_eng.h
SPR_MIN_DEPTH
sprite_eng.h
SPR_setAlwaysVisible
sprite_eng.h
SPR_setNeverVisible
sprite_eng.h
SPR_setPriorityAttribut
sprite_eng.h
SPRITE_SIZE
vdp_spr.h
STACK_SIZE
memory_base.h
str
console.h
SUBTICKPERSECOND
timer.h
SWAP_s16
memory.h
SWAP_s32
memory.h
SWAP_s8
memory.h
SWAP_u16
memory.h
SWAP_u32
memory.h
SWAP_u8
memory.h
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