; Client size. Changing it to something other than 714, 668 will stretch or
; compress courtroombackground.png accordingly.
courtroom = 0, 0, 714, 668

; IC Area. Changing 256, 192 will stretch or compress character gifs and the
; /bgs being used accordingly
viewport = 0, 0, 256, 192

; IC chatbox
chatbox = 0, 174, 256, 108

; IC chatbox if the current background's folder contains stand.png,
; defensedesk.png and prosecutiondesk.png
ao2_chatbox = 0, 174, 256, 108

; Textbox for custom IC name (the "showname")
showname = 6, 1, 256, 15

; IC message, positioned within the chatbox. Changing 250 affects how
; long text goes on before going onto the next line. Changing 89 affects
; how many lines you can see before the message starts scrolling, based on
; the formula of n = 25+(n-1)*16, where n is the number of lines to be
; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4,
; 89 for 5, 105 for 6... Less than 25 displays nothing)
message = 3, 18, 250, 89

; Where you type to make an IC chat message
ic_chat_message = 2, 283, 250, 23

; IC chat message if the current background's folder contains stand.png,
; defensedesk.png and prosecutiondesk.png
ao2_ic_chat_message = 2, 283, 250, 23

; IC chatlog
ic_chatlog = 260, 0, 231, 319

; Master server chatlog
ms_chatlog = 490, 1, 224, 277

; OOC Chatlog
server_chatlog = 490, 1, 224, 277

; Where you type to make an OOC chat message
; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE
ooc_chat_message = 492, 281, 222, 19

; Where you enter your OOC name, and also where it shows up
ooc_chat_name = 492, 300, 85, 19

; Toggle between Server and Master OOC chats
ooc_toggle = 580, 300, 133, 19

; Where the jukebox is
music_list = 490, 342, 224, 326

; Jukebox search bar
music_search = 490, 319, 100, 23

found_song_color = 100, 255, 100
missing_song_color = 255, 100, 100

; Labels and sliders for music/sfx/blips
music_label = 282, 607, 41, 16
sfx_label = 282, 627, 41, 16
blip_label = 282, 647, 41, 16
music_slider = 326, 608, 140, 16
sfx_slider = 326, 628, 140, 16
blip_slider = 326, 648, 140, 16

; Emote buttons - [490, 98] determines how many columns and rows of buttons are
; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per
; page. Having either number lower than 49 crashes the client when you try to
; pick a character. If you want X columns and Y rows, you would change it to
; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows)
emotes = 5, 342, 490, 98
emote_button_spacing = 9, 9

; Page togglers for emotes
emote_left = 5, 434, 60, 32
emote_right = 428, 434, 60, 32

; Emote dropdown/emote names - Change '125' to make it longer/shorter and
; display the full emote name or truncate it based on length
emote_dropdown = 5, 470, 105, 20

; Hold it/Take That/Objection and the "BLING!" buttons
hold_it = 10, 310, 76, 28
objection = 90, 310, 76, 28
take_that = 170, 310, 76, 28
realization = 5, 515, 42, 42

; If the server supports it (AOV does not currently) - if a character has a
; custom.gif and custom.wav in their folder, this button acts as another
; Objection/Take That/Hold It for that character that uses the custom animation
; and sfx. (Think Satorah! Such Insolence!, Gotcha!)
custom_objection = 340, 565, 76, 28

; Text color dropdown menu
text_color = 115, 470, 80, 20

pos_dropdown = 200, 470, 80, 20

; Preanimation toggle
pre = 5, 490, 80, 21

; Flip button
flip = 104, 490, 51, 21

; Guard button
guard = 200, 560, 61, 21

pre_no_interrupt = 200, 490, 80, 21

; Penalty bars and judge's buttons for penalizing. Other than the bars, these
; ONLY show up on a character with /pos jud
defense_bar = 5, 566, 187, 9
prosecution_bar = 5, 582, 187, 9
defense_plus = 183, 566, 9, 9
defense_minus = 5, 566, 9, 9
prosecution_plus = 183, 582, 9, 9
prosecution_minus = 5, 582, 9, 9

; Judge's buttons for WT and CE. /pos jud
witness_testimony = 290, 470, 85, 42
cross_examination = 290, 515, 85, 42

; Buttons to change character/Reload theme/Call Mod
change_character = 5, 610, 120, 23
reload_theme = 5, 637, 94, 23
call_mod = 104, 637, 64, 23

; Mute button
mute_button = 150, 515, 42, 42

; Where the Mute list pops up when you click Mute
mute_list = 280, 469, 210, 198

; ???? - if there was an Area button, where the area list would show up?
; area_list = 270, 494, 224, 174

; ???? - where a password box appears if an area is password locked?
; area_password = 266, 471, 224, 23

; >Evidence meme
evidence_button = 627, 322, 85, 18
evidence_background = 0, 385, 490, 284
evidence_name = 112, 4, 264, 19
evidence_buttons = 28, 27, 430, 216
evidence_button_spacing = 2, 3
evidence_overlay = 24, 24, 439, 222
evidence_delete = 78, 8, 70, 20
evidence_image_name = 150, 8, 130, 20
evidence_image_button = 280, 8, 60, 20
evidence_x = 341, 8, 20, 20
evidence_description = 78, 28, 281, 166
evidence_left = 28, 0, 60, 24
evidence_right = 400, 0, 60, 24
evidence_present = 165, 247, 158, 41
left_evidence_icon = 13, 13, 70, 70
right_evidence_icon = 173, 13, 70, 70

; Character select widgets
char_select = 0, 0, 714, 668
back_to_lobby = 5, 5, 91, 23
char_password = 297, 7, 120, 22
char_buttons = 25, 36, 663, 596
char_button_spacing = 7, 7
char_select_left = 100, 5, 43, 24
char_select_right = 146, 5, 43, 24
spectator = 317, 640, 80, 23

; -------------------------
; New in 2.6.0
; -------------------------

; The log limiter explaining label. This is simply a piece of text that
; explains what the spin box is for.
; log_limit_label = 190, 612, 50, 30

; The spinbox allows you to set the log limit ingame inbetween 1 and 10000,
; with the option to set it to 0 as well (which is considered 'infinite' by
; the log limiter).
; log_limit_spinbox = 168, 636, 70, 25

; This is an input field that allows you to change your in-character showname.
ic_chat_name = 200, 534, 78, 23

; I am sure there are some differences between the 'ao2_' versions and the
; 'ao2_'-less versions of the IC text display and input, but I do not know
; what. Still, here you go!
ao2_ic_chat_name = 200, 534, 78, 23

; An in-game tickbox that allows you to set whether your client should show
; custom shownames where possible, or always keep to character names.
; This is useful if you suspect someone is impersonating others, for example,
; and they are using this in combination with ini-swapping to 'duplicate' a
; character.
showname_enable = 200, 510, 80, 21

; A simple button that opens up the settings menu.
; Equivalent to typing /settings in the OOC chat.
settings = 130, 610, 60, 23

; The character search text input in the character selecton screen.
; The moment you enter some text, it immediately starts filtering.
char_search = 420, 7, 120, 22

; A tickbox that filters based on if a character requires password to access or not.
; Note that this is actually only partially implemented in AO.
; The interface exists for it, but no way to actually password the characters.
char_passworded = 545, 7, 100, 22

; A tickbox that filters characters based on if they are taken.
char_taken = 635, 7, 80, 22

; These buttons are similar to the CE / WT buttons, except they show a
; Not Guilty or Guilty animation instead.
not_guilty = 380, 470, 85, 42
guilty = 380, 515, 85, 42

; These are responsible for the pairing stuff.
; These work much like muting, actually.
pair_button = 104, 515, 42, 42
pair_list = 280, 490, 210, 177
pair_offset_spinbox = 280, 470, 210, 20

; This button allows switching between music and areas.
switch_area_music = 590, 319, 35, 23

; These are colours for the various statuses an area can be in.
area_free_color = 54, 198, 68
area_lfp_color = 255, 255, 0
area_casing_color = 255, 166, 0
area_recess_color = 255, 190, 30
area_rp_color = 200, 52, 252
area_gaming_color = 55, 255, 255
area_locked_color = 165, 43, 43

; These two are casing-related inputs.
; "casing" is a tickbox that toggles whether you should receive case alerts or
; not (you can set your preferences, and its default value, in the Settings!)
; "casing_button" is an interface to help you announce a case (you have to be
; a CM first to be able to announce cases).
casing = 200, 560, 80, 21
casing_button = 173, 637, 60, 23