namespace ItemEditor {
    class GameItem {
        public int EquipWho { get;  set;}
        public int Off { get;  set;}
        public int Def { get;  set;}
        public int Guts { get;  set;}
        public int Speed { get;  set;}
        public int Iq { get;  set;}
        public int Hp { get;  set;}
        public int Pp { get;  set;}
        public int Status { get;  set;}
        public int Target { get;  set;}
        public int Fire { get;  set;}
        public int Freeze { get;  set;}
        public int Thunder { get;  set;}
        public int Hypno { get;  set;}
        public int Paralysis { get;  set;}
        public int Flash { get;  set;}
        public int Sellable { get;  set;}
        public int Price { get;  set;}
        public string Name { get;  set;}
        public string Desc { get;  set;}
        public string Effect { get;  set;}
        public string Article { get;  set;}
        public int Id { get; set; }
        public int Equippable { get; set; }
    }
}
