//Maya ASCII 3.0 scene //Name: bobcamlogos.ma //Last modified: Fri, Feb 23, 2001 06:26:30 PM requires maya "3.0"; currentUnit -l centimeter -a degree -t film; createNode transform -n "pCube1"; setAttr ".t" -type "double3" 0.15572397715157252 0.073864768850171431 0.62046405834144192 ; setAttr ".s" -type "double3" 1 1.1087301722602003 1.7338719244034242 ; createNode mesh -n "pCubeShape1" -p "pCube1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr -s 7 ".pt[1:7]" -type "float3" -0.31144789 0 0 0 0.0066621052 0 -0.31144789 0.0066621052 0 0 0.0066621052 0.01704042 -0.31144789 0.0066621052 0.01704042 0 0 0.01704042 -0.31144789 0 0.01704042; setAttr ".ns" 1; createNode transform -n "pCube2"; setAttr ".t" -type "double3" 0.15572397715157252 0 0.62785053522645995 ; setAttr ".s" -type "double3" 1 0.84206350233934957 1 ; createNode mesh -n "pCubeShape2" -p "pCube2"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr -s 8 ".pt[0:7]" -type "float3" 0.43748304 -0.026315628 0.18466191 -0.16684715 -0.026315628 0.18466191 0.43748304 -0.043859381 -0.036932386 -0.16684715 -0.043859381 -0.036932386 0.43748304 -0.043859381 0 -0.16684715 -0.043859381 0 0.43748304 -0.026315628 0 -0.16684715 -0.026315628 0; setAttr ".ns" 1; createNode transform -n "pCylinder1"; setAttr ".t" -type "double3" 0 0.13295658393030924 1.4440723998755329 ; setAttr ".s" -type "double3" 1.5 1.5 1.5 ; createNode mesh -n "pCylinderShape1" -p "pCylinder1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr -s 26 ".pt[0:25]" -type "float3" 0.103816 -0.034470223 0.034470227 0.103816 -0.0098486338 0.1439839 0.103816 -0.0098486338 0.18417758 0.103816 -0.0098486338 0.1439839 0.103816 0.068940461 0.034680028 0.103816 0.019697271 0.073864773 0.103816 -0.019697271 0.044318866 0.103816 -0.024621591 0.014772953 0.103816 -0.0049243178 -0.0049243178 0.103816 2.7755576e-17 -0.0049243178 0.103816 5.5511151e-17 0 0.103816 -0.0049243178 0.029545907 -0.103816 -0.034470223 0.034470227 -0.103816 -0.0098486338 0.1439839 -0.103816 -0.0098486338 0.18417758 -0.103816 -0.0098486338 0.1439839 -0.103816 0.068940461 0.034680028 -0.103816 0.019697271 0.073864773 -0.103816 -0.019697271 0.044318866 -0.103816 -0.024621591 0.014772953 -0.103816 -0.0049243178 -0.0049243178 -0.103816 2.7755576e-17 -0.0049243178 -0.103816 5.5511151e-17 0 -0.103816 -0.0049243178 0.029545907 0.103816 3.7007435e-17 0 -0.103816 3.7007435e-17 0; setAttr ".ns" 1; createNode transform -n "pCylinder2"; setAttr ".t" -type "double3" 0 0.65000996588151116 0.77138123959349514 ; setAttr ".s" -type "double3" 1.5 1.5 1.5 ; createNode mesh -n "pCylinderShape2" -p "pCylinder2"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr -s 26 ".pt[0:25]" -type "float3" 0.103816 0.1578701 -0.17235109 0.103816 0.17235111 -0.068940446 0.103816 0.14772955 0.0049243215 0.103816 0.093562059 0.054167494 0.103816 0.044318866 0.078789093 0.103816 0.0049243178 0.054167502 0.103816 1.0148493e-10 0.024621589 0.103816 2.7755576e-17 0.014772953 0.103816 -0.015951583 0.033129517 0.103816 0.048023228 0.073083878 0.103816 0.15757816 -0.0098486356 0.103816 0.19726463 -1.014846e-10 -0.103816 0.1578701 -0.17235109 -0.103816 0.17235111 -0.068940446 -0.103816 0.14772955 0.0049243215 -0.103816 0.093562059 0.054167494 -0.103816 0.044318866 0.078789093 -0.103816 0.0049243178 0.054167502 -0.103816 1.0148493e-10 0.024621589 -0.103816 2.7755576e-17 0.014772953 -0.103816 -0.015951583 0.033129517 -0.103816 0.048023228 0.073083878 -0.103816 0.15757816 -0.0098486356 -0.103816 0.19726463 -1.014846e-10 0.103816 3.7007435e-17 0 -0.103816 3.7007435e-17 0; setAttr ".ns" 1; createNode transform -n "pCylinder3"; setAttr ".t" -type "double3" 0 0.0073864768850171458 -0.16236146155421238 ; setAttr ".s" -type "double3" 0.63922873282754644 0.62719403581610311 0.91598384656408138 ; createNode mesh -n "pCylinderShape3" -p "pCylinder3"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".ns" 1; createNode transform -n "pCube3"; setAttr ".t" -type "double3" 0 0 -0.74337137768907091 ; setAttr ".s" -type "double3" 1 -1 1 ; createNode mesh -n "pCubeShape3" -p "pCube3"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".ns" 1; createNode transform -n "pPlane1"; setAttr ".t" -type "double3" 0 0 -0.5812805181331987 ; setAttr ".r" -type "double3" 90 0 0 ; setAttr ".s" -type "double3" 1.0666667050972929 1 0.76666669428867917 ; createNode mesh -n "pPlaneShape1" -p "pPlane1"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr -s 4 ".pt[0:3]" -type "float3" -0.0086395759 1.1077776e-16 0.0014364965 0.0086264135 1.1077776e-16 0.0014364965 -0.0086395759 4.890817e-19 -0.002872993 0.0086264135 4.890817e-19 -0.002872993; setAttr ".ns" 1; createNode transform -n "pPlane2"; setAttr ".t" -type "double3" -0.2203752366060569 0 0.80579295369806792 ; setAttr ".r" -type "double3" 90 90 0 ; setAttr ".s" -type "double3" -0.8539557325571232 1 1 ; createNode mesh -n "pPlaneShape2" -p "pPlane2"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr -s 4 ".pt[0:3]" -type "float3" -0.32831958 1.0875988e-16 -0.15864111 -0.057928093 4.8088039e-17 -0.15864111 -0.32831958 1.0061699e-16 0.0030309712 -0.057928093 3.9945187e-17 0.0030309712; setAttr ".ns" 1; createNode transform -n "pPlane3"; setAttr ".t" -type "double3" 0.36472378546839029 0 0.7000372321510393 ; setAttr ".r" -type "double3" 90 90 0 ; createNode mesh -n "pPlaneShape3" -p "pPlane3"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr -s 4 ".pt[0:3]" -type "float3" 0.23313805 -1.5887918e-17 -0.16158529 -0.052629784 4.7565297e-17 -0.16158529 0.23313805 -1.0087814e-16 0.22117673 -0.052629784 -3.7424943e-17 0.22117673; setAttr ".ns" 1; createNode transform -n "pPlane4"; setAttr ".t" -type "double3" 0.3641595849441982 0 0.7000372321510393 ; setAttr ".r" -type "double3" 90 90 0 ; createNode mesh -n "pPlaneShape4" -p "pPlane4"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr -s 4 ".uvst[0].uvsp[0:3]" -type "float2" 0 0 1 0 0 1 1 1; setAttr ".cuvs" -type "string" "map1"; setAttr -s 4 ".pt[0:3]" -type "float3" 0.012156154 -2.2331233e-17 -0.16158529 -0.052629784 4.7565297e-17 -0.16158529 0.23422663 -1.0111985e-16 0.22117673 -0.052629784 -3.7424943e-17 0.22117673; setAttr -s 4 ".vt[0:3]" -0.5 -1.110223e-16 0.5 0.5 -1.110223e-16 0.5 -0.5 1.110223e-16 -0.5 0.5 1.110223e-16 -0.5; setAttr -s 4 ".ed[0:3]" 0 1 0 0 2 0 1 3 0 2 3 0; setAttr ".fc[0]" -type "polyFaces" f 4 0 2 -4 -2 mu 0 4 0 1 3 2 ; setAttr ".ns" 1; createNode polyCube -n "polyCube1"; setAttr ".w" 0.75; setAttr ".h" 0.75; setAttr ".d" 0.75; createNode materialInfo -n "materialInfo7"; createNode shadingEngine -n "blinn7SG"; setAttr ".ihi" 0; setAttr -s 2 ".dsm"; setAttr ".ro" yes; createNode blinn -n "blinn7"; setAttr ".c" -type "float3" 0.13607998 0.27208769 0.56 ; setAttr ".sc" -type "float3" 0 0 0 ; createNode polyCube -n "polyCube2"; setAttr ".w" 0.75; setAttr ".h" 0.75; setAttr ".d" 0.75; createNode materialInfo -n "materialInfo3"; createNode shadingEngine -n "blinn3SG"; setAttr ".ihi" 0; setAttr -s 3 ".dsm"; setAttr ".ro" yes; createNode blinn -n "blinn3"; setAttr ".c" -type "float3" 0.41142401 0.55114096 0.68800002 ; createNode polyCylinder -n "polyCylinder1"; setAttr ".ax" -type "double3" 1 0 0 ; setAttr ".r" 0.3; setAttr ".h" 0.5; setAttr ".sa" 12; setAttr ".sc" 1; setAttr ".tx" 1; createNode polyCylinder -n "polyCylinder2"; setAttr ".ax" -type "double3" 1 0 0 ; setAttr ".r" 0.3; setAttr ".h" 0.5; setAttr ".sa" 12; setAttr ".sc" 1; setAttr ".tx" 1; createNode polyCylinder -n "polyCylinder3"; setAttr ".ax" -type "double3" 0 0 1 ; setAttr ".r" 0.3; setAttr ".h" 0.5; setAttr ".sa" 12; setAttr ".sc" 1; setAttr ".tx" 1; createNode materialInfo -n "materialInfo4"; createNode shadingEngine -n "blinn4SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode blinn -n "blinn4"; setAttr ".c" -type "float3" 0.198 0.198 0.198 ; createNode polyExtrudeFace -n "polyExtrudeFace2"; setAttr ".ics" -type "componentList" 1 "f[2]"; setAttr ".ix" -type "matrix" 1 0 0 0 0 -1 0 0 0 0 1 0 0 0 -0.77305831514530499 1; setAttr ".ws" yes; setAttr ".pvt" -type "float3" 0 0 -0.61970913 ; setAttr ".rs" 38855; setAttr ".lt" -type "double3" 0 -5.2000108498455368e-33 0.01147124004992639 ; setAttr ".kft" no; createNode polyExtrudeFace -n "polyExtrudeFace1"; setAttr ".ics" -type "componentList" 1 "f[2]"; setAttr ".ix" -type "matrix" 1 0 0 0 0 -1 0 0 0 0 1 0 0 0 -0.77305831514530499 1; setAttr ".ws" yes; setAttr ".pvt" -type "float3" 0 0 -0.61970913 ; setAttr ".rs" 33915; setAttr ".ls" -type "double3" 0.94032386233720133 0.92995776835573873 1 ; setAttr ".kft" no; createNode polyTweak -n "polyTweak1"; setAttr ".uopa" yes; setAttr -s 8 ".tk[0:7]" -type "float3" 0.16123761 0.16123761 0 -0.16123761 0.16123761 0 0.16123761 -0.16123761 0 -0.16123761 -0.16123761 0 -0.20394436 0.041307792 0.52834916 0.20394436 0.041307792 0.52834916 -0.20394436 -0.041307792 0.52834916 0.20394436 -0.041307792 0.52834916; createNode polyCube -n "polyCube3"; setAttr ".w" 0.75; setAttr ".h" 0.75; setAttr ".d" 0.75; createNode materialInfo -n "materialInfo2"; createNode shadingEngine -n "blinn1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode blinn -n "blinn2"; setAttr ".c" -type "float3" 0.16862746 0.24313726 0.36862746 ; setAttr ".sc" -type "float3" 0.30980393 0.30980393 0.30980393 ; createNode polyPlane -n "polyPlane1"; setAttr ".sw" 1; setAttr ".sh" 1; createNode materialInfo -n "materialInfo1"; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode lambert -n "lambert2"; createNode file -n "file1"; setAttr ".ftn" -type "string" "/net1/bobcam.sgi"; createNode place2dTexture -n "place2dTexture1"; createNode polyPlane -n "polyPlane2"; setAttr ".sw" 1; setAttr ".sh" 1; createNode materialInfo -n "materialInfo5"; createNode shadingEngine -n "blinn5SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode blinn -n "blinn5"; createNode file -n "file2"; setAttr ".ftn" -type "string" "/net1/SC00slides/NCSAcave.sgi"; createNode place2dTexture -n "place2dTexture2"; createNode polyPlane -n "polyPlane3"; setAttr ".sw" 1; setAttr ".sh" 1; createNode materialInfo -n "materialInfo6"; createNode shadingEngine -n "blinn6SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode blinn -n "blinn6"; createNode file -n "file3"; setAttr ".ftn" -type "string" "/net1/SC00slides/AllianceCave.sgi"; createNode place2dTexture -n "place2dTexture3"; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 0; select -ne :renderPartition; setAttr -s 9 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 9 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 3 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 3 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :hyperGraphLayout; setAttr ".cch" no; setAttr ".ihi" 2; setAttr ".nds" 0; setAttr ".img" -type "string" ""; setAttr ".ims" 1; connectAttr "polyCube1.out" "pCubeShape1.i"; connectAttr "polyCube2.out" "pCubeShape2.i"; connectAttr "polyCylinder1.out" "pCylinderShape1.i"; connectAttr "polyCylinder2.out" "pCylinderShape2.i"; connectAttr "polyCylinder3.out" "pCylinderShape3.i"; connectAttr "polyExtrudeFace2.out" "pCubeShape3.i"; connectAttr "polyPlane1.out" "pPlaneShape1.i"; connectAttr "polyPlane2.out" "pPlaneShape2.i"; connectAttr "polyPlane3.out" "pPlaneShape3.i"; connectAttr "blinn7SG.msg" "materialInfo7.sg"; connectAttr "blinn7.oc" "blinn7SG.ss"; connectAttr "pPlaneShape4.iog" "blinn7SG.dsm" -na; connectAttr "pCubeShape1.iog" "blinn7SG.dsm" -na; connectAttr "blinn3SG.msg" "materialInfo3.sg"; connectAttr "blinn3.oc" "blinn3SG.ss"; connectAttr "pCubeShape2.iog" "blinn3SG.dsm" -na; connectAttr "pCylinderShape2.iog" "blinn3SG.dsm" -na; connectAttr "pCylinderShape1.iog" "blinn3SG.dsm" -na; connectAttr "blinn4SG.msg" "materialInfo4.sg"; connectAttr "blinn4.oc" "blinn4SG.ss"; connectAttr "pCylinderShape3.iog" "blinn4SG.dsm" -na; connectAttr "polyExtrudeFace1.out" "polyExtrudeFace2.ip"; connectAttr "pCubeShape3.wm" "polyExtrudeFace2.mp"; connectAttr "polyTweak1.out" "polyExtrudeFace1.ip"; connectAttr "pCubeShape3.wm" "polyExtrudeFace1.mp"; connectAttr "polyCube3.out" "polyTweak1.ip"; connectAttr "blinn1SG.msg" "materialInfo2.sg"; connectAttr "blinn2.oc" "blinn1SG.ss"; connectAttr "pCubeShape3.iog" "blinn1SG.dsm" -na; connectAttr "lambert2SG.msg" "materialInfo1.sg"; connectAttr "lambert2.oc" "lambert2SG.ss"; connectAttr "pPlaneShape1.iog" "lambert2SG.dsm" -na; connectAttr "file1.oc" "lambert2.c"; connectAttr "place2dTexture1.c" "file1.c"; connectAttr "place2dTexture1.tf" "file1.tf"; connectAttr "place2dTexture1.rf" "file1.rf"; connectAttr "place2dTexture1.m" "file1.m"; connectAttr "place2dTexture1.s" "file1.s"; connectAttr "place2dTexture1.wu" "file1.wu"; connectAttr "place2dTexture1.wv" "file1.wv"; connectAttr "place2dTexture1.re" "file1.re"; connectAttr "place2dTexture1.of" "file1.of"; connectAttr "place2dTexture1.r" "file1.ro"; connectAttr "place2dTexture1.o" "file1.uv"; connectAttr "place2dTexture1.ofs" "file1.fs"; connectAttr "blinn5SG.msg" "materialInfo5.sg"; connectAttr "blinn5.oc" "blinn5SG.ss"; connectAttr "pPlaneShape2.iog" "blinn5SG.dsm" -na; connectAttr "file2.oc" "blinn5.c"; connectAttr "place2dTexture2.c" "file2.c"; connectAttr "place2dTexture2.tf" "file2.tf"; connectAttr "place2dTexture2.rf" "file2.rf"; connectAttr "place2dTexture2.m" "file2.m"; connectAttr "place2dTexture2.s" "file2.s"; connectAttr "place2dTexture2.wu" "file2.wu"; connectAttr "place2dTexture2.wv" "file2.wv"; connectAttr "place2dTexture2.re" "file2.re"; connectAttr "place2dTexture2.of" "file2.of"; connectAttr "place2dTexture2.r" "file2.ro"; connectAttr "place2dTexture2.o" "file2.uv"; connectAttr "place2dTexture2.ofs" "file2.fs"; connectAttr "blinn6SG.msg" "materialInfo6.sg"; connectAttr "blinn6.oc" "blinn6SG.ss"; connectAttr "pPlaneShape3.iog" "blinn6SG.dsm" -na; connectAttr "file3.oc" "blinn6.c"; connectAttr "place2dTexture3.c" "file3.c"; connectAttr "place2dTexture3.tf" "file3.tf"; connectAttr "place2dTexture3.rf" "file3.rf"; connectAttr "place2dTexture3.m" "file3.m"; connectAttr "place2dTexture3.s" "file3.s"; connectAttr "place2dTexture3.wu" "file3.wu"; connectAttr "place2dTexture3.wv" "file3.wv"; connectAttr "place2dTexture3.re" "file3.re"; connectAttr "place2dTexture3.of" "file3.of"; connectAttr "place2dTexture3.r" "file3.ro"; connectAttr "place2dTexture3.o" "file3.uv"; connectAttr "place2dTexture3.ofs" "file3.fs"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "blinn1SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "blinn3SG.msg" "lightLinker1.lnk[4].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr "blinn4SG.msg" "lightLinker1.lnk[5].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[6].llnk"; connectAttr "blinn5SG.msg" "lightLinker1.lnk[6].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[7].llnk"; connectAttr "blinn6SG.msg" "lightLinker1.lnk[7].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[8].llnk"; connectAttr "blinn7SG.msg" "lightLinker1.lnk[8].olnk"; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "blinn1SG.pa" ":renderPartition.st" -na; connectAttr "blinn3SG.pa" ":renderPartition.st" -na; connectAttr "blinn4SG.pa" ":renderPartition.st" -na; connectAttr "blinn5SG.pa" ":renderPartition.st" -na; connectAttr "blinn6SG.pa" ":renderPartition.st" -na; connectAttr "blinn7SG.pa" ":renderPartition.st" -na; connectAttr "lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "blinn2.msg" ":defaultShaderList1.s" -na; connectAttr "blinn3.msg" ":defaultShaderList1.s" -na; connectAttr "blinn4.msg" ":defaultShaderList1.s" -na; connectAttr "blinn5.msg" ":defaultShaderList1.s" -na; connectAttr "blinn6.msg" ":defaultShaderList1.s" -na; connectAttr "blinn7.msg" ":defaultShaderList1.s" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "file1.msg" ":defaultTextureList1.tx" -na; connectAttr "file2.msg" ":defaultTextureList1.tx" -na; connectAttr "file3.msg" ":defaultTextureList1.tx" -na; // End of bobcamlogos.ma .