INT 10 - VIDEO - TEXT-MODE CHARACTER GENERATOR FUNCTIONS (PS, EGA, VGA) AH = 11h The following functions will cause a mode set, completely resetting the video environment, but without clearing the video buffer AL = 00h, 10h: load user-specified patterns ES:BP -> user table CX = count of patterns to store DX = character offset into map 2 block BL = block to load in map 2 BH = number of bytes per character pattern AL = 01h, 11h: load ROM monochrome patterns (8 by 14) BL = block to load AL = 02h, 12h: load ROM 8 by 8 double-dot patterns BL = block to load AL = 03h: set block specifier BL = block specifier (EGA/MCGA) bits 0,1 = block selected by chars with attribute bit 3 = 0 bits 2,3 = block selected by chars with attribute bit 3 = 1 (VGA) bits 0,1,4 = block selected by attribute bit 3 = 0 bits 2,3,5 = block selected by attribute bit 3 = 1 AL = 04h, 14h: load ROM 8x16 character set (VGA) BL = block to load Notes: The routines called with AL=1xh are designed to be called only immediately after a mode set and are similar to the routines called with AL=0xh, except that: Page 0 must be active. Bytes/character is recalculated. Max character rows is recalculated. CRT buffer length is recalculated. CRTC registers are reprogrammed as follows: R09 = bytes/char-1 ; max scan line (mode 7 only) R0A = bytes/char-2 ; cursor start R0B = 0 ; cursor end R12 = ((rows+1)*(bytes/char))-1 ; vertical display end R14 = bytes/char ; underline loc (*** BUG: should be 1 less ***) the current block specifiers may be determined with INT 10/AH=1Bh, looking at offsets 2Bh and 2Ch of the returned data (VGA only) SeeAlso: AH=1Bh,AX=CD10h .