Short: SCUMMVM tools for use with SCUMMVM games Author: SCUMMVM Team, Morphos port by Fabrizio "Lanch" Bartoloni Uploader: lanch@tiscali.it (Fabrizio Bartoloni) Type: game/misc Version: 0.7.0 Architecture: ppc-morphos This is a collection of various tools that may be useful to use in conjunction with ScummVM. Please note that this module is not always in-sync with the latest STABLE version of ScummVM. This means that although a tool may support a feature, certain ScummVM versions may not. ScummVM 0.6.x does not support FLAC audio, for example. Extraction Tools: kyra_unpak Unpacks .PAK files from Kyrandia games rescumm Extracts Macintosh "single file" SCUMM games into their component parts, for use with ScummVM. This is required for ScummVM up to version 0.6.x; all later versions directly support reading this file format. loom_tg16_extract Extracts data files from TG16 version of Loom There is currently no support for this game in ScummVM! mm_nes_extract Extracts data files from NES version of Maniac Mansion There is currently no support for this game in ScummVM! Compression Tools: extract Used to compress .sou files to .so3 (MP3), .sog (Vorbis), or .sof (FLAC) queenrebuild Used to rebuild the datafile of Flight of the Amazon Queen, to allow optional MP3/Ogg/FLAC compression. simon2mp3 Compresses Simon voc/wav files to MP3/Ogg/FLAC. sword1mp3 Used to compress Broken Sword 1's music and speech files using mp3 or vorbis. sword2mp3 Used to compress Broken Sword 2's music and speech .clu files to .cl3 (MP3), .clg (Vorbis) or .clf (FLAC). Please note that FLAC-compression will produce a larger file than the original! This is because the original files already use lossy compression. compress_san Compresses '.san' smush animation files. It uses lossless zlib for compressing FOBJ gfx chunks inside a san file. It also can create a separate Ogg file with the audio track. There are also temporary files *.tmp and *.wav which could be deleteed after finished compression. Example of usage: compress_san opening.san uncomp comp In order to use such compressed files, your ScummVM binary must have been built with zlib support enabled (you can find out whether that's the case by looking at the About dialog). For the Ogg compression feature, your ScummVM binary naturally must have been built with Ogg support enabled. Script Tools: descumm Decompiles SCUMM scripts desword2 Disassembles Broken Sword II scripts dekyra Basic script disassembler for Legend of Kyrandia games Other tools: simon1decr Used to decrunch the graphics and music files in AGA/ECS versions of Simon the Sorcerer 1 for Amiga convbdf Converts BDF (Bitmap Display Format) files to C++ source .