Short: World War II strategy war game Author: ssolie@telus.net (Steven Solie) Uploader: ssolie@telus.net (Steven Solie) Type: game/board Version: 3.0 Architecture: ppc-amigaos >= 4.0.3 Replaces: WW2.lha Requires: AmigaOS 4.0 update 3 or higher Distribution: Aminet DESCRIPTION This is a free computer version clone of the "Axis & Allies" board game by Milton Bradley. Now with a head-to-head network play option! The biggest difference between this version and all the other attempts (both commercial and non-commercial) is that this implementation is exclusively for the Amiga! :) The game is currently incomplete but still playable in its current form. Only R&D rules remain to be implemented as well as configuration options. See the included AmigaGuide file for more details. HISTORY 1.0 2002-02-07 First public release. 1.1 2002-04-05 Added fighters and bombers. 1.2 2002-06-02 Added battleships and submarines. 1.3 2002-06-12 Added transports and aircraft carriers. 1.4 2003-01-27 Added strategic bombing raids & completed antiaircraft gun rules. 1.5 2004-01-23 Implemented full fighter/carrier interaction rules. Renamed to simply "WW2". 2.0 2004-10-11 Ported to AmigaOS 4.0 and enhanced. Implemented full transport rules except with allies. Implemented full amphibious assult rules except battleship support attacks. Transport bridge moves are fully supported. 2.1 2005-02-12 Improved graphics with the Anti-Grain Geometry package. Continent contours are displayed while panning & zooming. Added battleship support attacks. Added Panama and Suez canal rules. Now requires ARGB or BGRA colour modes. Completed transport rules with allies. 3.0 2005-07-02 Implemented basic head-to-head internet play. GUI now runs in either host or remote mode at startup. Windows can now be dragged offscreen. Greatly improved robustness in error situations. Added entropy seed to the random number generator. Fixed bugs reported by John Chandler. Fixed various obscure rule violations. Improved file requesters. NOTICE This program uses the Anti-Grain Geometry for some rendering operations. The Anti-Grain Geometry Project A high quality rendering engine for C++ http://antigrain.com Anti-Grain Geometry - Version 2.0 Copyright (C) 2002 Maxim Shemanarev (McSeem) Permission to copy, use, modify, sell and distribute this software is granted provided this copyright notice appears in all copies. This software is provided "as is" without express or implied warranty, and with no claim as to its suitability for any purpose. .