Short: 2pl. snake-like racing game, but in all directions Author: Joar Berntsen Uploader: joar.berntsen@netcom.no Version: 1,13 Type: game/2play Requires: no extra file Replaces: Game/2play/snace.lha Distribution: mags, plz inform me and send the issue :) . long short with boring s**t, also called history: I made this in 95/96. so it doesnt represent my work today. It was my first "big" idea/project and later based on another game on aminet wich involved controlling your "car" on a few coloured track.The game was playable, but it lacked versatility mainly because it was turned based. my "clone" is realtime and uses 16 colors, but has just 2 players. On schartschtrue(something like that),u could have 4 or 6, maybe 8 too(i dont remember). 1.13 update: -changed engine and crash sound -stable GUI, quits cleanly if any problems occur -more tracks -changed suffixes of tracks to prefixes instead with multirename(great prog) because you have more overview that way -and removed bug/feature that caused music in background(if any) to change pitch with engine throttle if sounds where off features/truths: uses 16 colours , each color representing an effect (almost) realtime 2 players optional sound effects control with port0 port1 and cursor keys + right alt AGA colour fade on one colour (WOOOOW!!!) the "snakes" have no limit in speed and direction you can edit or create your own tracks with a paint package (dpaint) it has an ugly but surprisingly useful GUI,not MUI it multitasks (if you turn sounds off , you can listen to music instead) conclusion - the game is unique and shi**y,but has cool sounds :]. Control: hold in one direction, and the snake/car will go more in that direction Fire=brake <-- its useful dont think otherwise ESC or Help frees data and goes to Gui (ingame) Del restarts track (ingame and finish) explanation: the tracks you can select have different filename Prefixes(before filename) wich means, race: E - an easy track M - a mediocre track (average) H - a hard track misc: F - a fun track T - a test track , to test new combinations and drawings B - a bad track. u cant reach finish, or my code doesnt handle the track the way its supposed to be TUTORIAL - for beginners or when representing a new palette I - a track with usefull info or other miscelaneous things u may take this into consideration when creating\editing, you dont have to ,but if\when you upload tracks to aminet(or me). YOU can: tracks: draw\edit in a paint program and change palette(except colour register 5 !, hvite!) name them whatever you like (preferably with extensions) upload to Aminet(or send me a mail).I will upload new versions if you send to me. sounds: change\edit all or one sound upload to aminet(game/data) or to my mail(but I will pick the better ones to include) dont rename! notice: this game is\was "fairly" easy to code in basic and does not represent the quality of your Amiga .