Subj : Re: 3rd Edition, part 1 To : All From : yl112@cornell.edu Date : Tue Sep 05 2000 01:50 pm From: yl112@cornell.edu Subject: Re: 3rd Edition, part 1 On Tue, 5 Sep 2000, Scott Royall wrote: > Well, the complexities of the involved skills have much to do with it. Even > after 15 years, I still need online help when switching between several > computer languages. True. With natural language learning you often have interference, something I sometimes experience between French/German and Korean/English. (Latin and Turkish are my current language projects.) Linguistic studies say that most multilinguals are *actively* fluent in one or a few languages, while the rest remain "dormant." Using myself as a butchered example, Korean is a "dormant" language for me, but immersion in Korea for half a year would probably make me pretty decent once more in conversational Korean. Also, *which* languages are active/dormant are often subject to change depending on the situation, moving to another country, etc. OTOH, I've *never* had my harmonica-playing interfere with, oh, math. Or harmonica-playing interfere with viola-playing. I suspect interference happens with related skills, where you have to override muscle/mental memory in order to learn new patterns. Languages are a good example; learning different martial arts might be another, though the guy I learn from, who has black belts in two disciplines, has gotten enough mastery that he experiences very little interference. Perhaps that might be the case for an experienced language-learner as well. OC, it doesn't really matter. If I were GMing, I'd probably modify the (to me) silly experience rulings and award wizard-experience for spellcasting things, and fighter-experience for doing combat things--and awards in both if they overlapped or interfaced somehow. If someone else were GMing and liked these rules, they'd just use 'em. House rules are wonderful things. :-) YHL > > > The reason given is that the strain of developing and maintaining > > > different skills at different levels takes its toll. > > > > The real reason is play balance. "You start off as a fighter, then > > immediatly switch to wizard. This way, you get better starting HP, all > > the weapon proficiencies of a fighter, and can wear armor." Don't you > > love munchkins? I was told this once upon a time by a "Why play > > anything but elf?"-type player. > > > > I worked for a guy who was an electrical & "standard" engineer, working > > for nuclear construction companies. He got out of that business, and > > went into auto salvage & accessories sales. As near as I could tell, he > > had no problem keeping both sets of skills going. Like, say, the time I > > said "Is there any way to skip the center post on this loft?" Next day, > > he had designed a 40' long beam structure designed to hold up to 1 > > ton/5' length. And I got to help him put it together, lucky me. > > > > -- Boyd -- |Fidonet: yl112@cornell.edu |Internet: scott@conchbbs.com | | Standard disclaimer: The views of this user are strictly his own. --- # Origin: (1:106/357.99) * Origin: ConchGate (1:106/357.0) .