\input texinfo @c -*-texinfo-*-
@setfilename powerglove-faq
@settitle PowerGlove FAQ
@ifinfo
Original material copyright @copyright{} 1993 J. Eric Townsend
Compilation copyright @copyright{} 1993 J. Eric Townsend
@end ifinfo
@titlepage
@sp 10
@title {PowerGlove FAQ}
@subtitle {Frequently Asked Questions and Answers about Mattel's PowerGlove}
@sp 2
@author {J. Eric Townsend}
@author {jet@@@{ nas.nasa.gov | well.sf.ca.us | netcom.com @} }
@page
@vskip 0pt plus 1filll
Original material copyright @copyright{} 1993 J. Eric Townsend.
Compilation copyright @copyright{} 1993 J. Eric Townsend
@end titlepage
@node Top, Forward, (dir), (dir)
@menu
* Forward::
* Introduction::
* Resources::
* Hardware Interfaces::
* Software ::
* Basic Setup Instructions::
* Related homebrew stuff::
* Supplies/Mail Order::
* Wierd Info - Triva - References::
* Legal Issues::
* Other Gloves::
@end menu
@node Forward, Introduction, Top, Top
@comment node-name, next, previous, up
@chapter Forward
Mattel PowerGlove FAQ version 0.2, [date].
Written by jet@@nas.nasa.gov (j. eric townsend).
@emph{Significant} help and input from:
Randy Shedden (randysh@@microsoft.com)
Linda Jacobson (lindaj@@well.sf.ca.us)
Lots of people on the WELL, sci.virtual-worlds, and of course, the
glove-list.
The FAQ is still in a very rough state. Please send
changes/adds/deletes to jet@@nas.nasa.gov.
All sorts of product names are probably trademark by the appropriate
vendors.
Comments in the form of [DO YOU UNDERSTAND THIS? -JET] are notes to
myself, let me know if you have something to replace the note with.
A current version of this file can be obtained from ~jet/public on the
WELL, netcom, or the NAS internal network. It will also be posted to
USENET's sci.virtual-worlds, the WELL's vr conference and various
mailing lists at sporadic intervals.
If you are reading this via a World Wide Web (WWW) client, click here to go to
the WWW server being built to serve parallel, visualization and VR
users. (If this doesn't work very well, don't be terribly surprised.
It's a low-priority project for me right now.)
This is probably the last version of the PowerGlove-specific FAQ. It
will probably be consumed by a HomeBrew VR FAQ, if things go well.
@center DISCLAIMER
This document does not constitute an endorsement of any of the products,
services or groups listed.
It's not my fault if you get hurt, suffer loses, or get into trouble
because of anything you read in this document.
@node Introduction, Resources, Forward, Top
@comment node-name, next, previous, up
@chapter Introduction
This document assumes you have a basic familiarity with the terms and
concepts related to virtual reality and also with USENET and the
Internet with its related tools (telnet, ftp, mail).
This document is written in TeXinfo, which means it is equally easy to
read in source form or print out a nicely formatted copy. But wait,
there's more! You could convince your site admin to install the
powerglove faq into the emacs info database, and read it with emacs info
or xinfo! If you don't want/can't info or print this document, you'll be
able to read through with little, if any, difficulty. (For more
information on texinfo, poke around in GNU emacs or ftp the texinfo
package from /pub/gnu on prep.ai.mit.edu.)
@menu
* What is a PowerGlove?::
* Why use a PowerGlove instead of glove::
* What are the big problems?::
* What are the technical problems?::
@end menu
@node What is a PowerGlove?, Why use a PowerGlove instead of glove, Introduction, Introduction
@comment node-name, next, previous, up
@section What is a PowerGlove?
In 1989 Mattel (yes, the toy company) introduced the PowerGlove, a
handtracking device based on a glove. The PowerGlove was intended to
work with the Nintendo Entertainment System (NES) in place of a regular
controller. The PowerGlove can track motion of the glove in
three-space, finger position, and has a set of buttons/switches on the
top of the wrist.
It has two modes "hires" and "lores". In "hires" mode, the PG reports
the position in threespace, the roll, and configuration of
fingers along with the SELECT, START, A, B, CENTER and ARROW CLUSTER
switches (which are a part of the NES standard controller). In lores
mode the glove reports position on the hand on the x and y axis and the
buttons (thus emulating a NES controller completely and allowing one to
use the glove with non-glove-specific games).
The lores mode also allows the users to select one of fourteen (?)
built-in programs that associate different sets of motions with the NES
controller outputs of up/down/left/right/select/start/A/B. Each program
also has its own translation of finger movements to control inputs.
@node Why use a PowerGlove instead of glove, What are the big problems?, What is a PowerGlove?, Introduction
@comment node-name, next, previous, up
@section Why use a PowerGlove instead of glove
PowerGloves originally cost around $100, if you're lucky these days you
can find them usually under $30 at a Toys R' Us on the remaindered rack.
Most of the gloves on the shelves have been bought up, some by
speculators. (I keep hearing rumors of people with 40-50 gloves in a
closet who trickle them out a few at a time.) If you don't know what a
Dataglove costs, you probably can't afford it.
@node What are the big problems?, What are the technical problems?, Why use a PowerGlove instead of glove, Introduction
@comment node-name, next, previous, up
@section What are the big problems?
Several problems face you if you want to use a PowerGlove as a VR input
device. These aren't technical problems (although there are those as
well), mind you, but real-world problems.
There is no official hardware or software support from Mattel, and the
gloves are no longer being produced. Of course, there is no official
hardware or software support from any third party companies either.
Contact Nintendo for information if you like, but the person who answers
the phone probably won't even know what a PowerGlove is.
On the up side, everything you will use was probably written or designed
by a fellow hacker.
@node What are the technical problems?, , What are the big problems?, Introduction
@comment node-name, next, previous, up
@section What are the technical problems?
The ultrasonic sensing is done with inexpensive microphones so it is
difficult to place the sensing array directly on a computer monitor and
get a clean signal. A somewhat common fix is to hang the sensing
"array" on a wall that has a low ultrasonic reflection rate. People are
using anything from towels to ultrasonic anechoic foam to dampen the
noise.
This detailed list of problems is from Randy Shedden:
@enumerate
@item
In order register your hand position, you must point your
knuckles at the reciever array. It gets tiring holding your hand up for
extended periods.
@item
The only information about hand orientation that get is rotation.
(This is also called roll.) In flight technology, if you raise one wing
while you lower the other, this is called rolling the plane. Ascribing
this behaviour to your hand, if you raise your little finger while
lowering your thumb, this would also be called roll. If a plane moves
it's nose to the left while the tail moves to the right, the plane is
said to yaw. If you do the same thing with your hand, the ultrasonic
transmitters would point away from the sensor array and you would lose
all orientation information. If a plane lowers it's nose while the tail
is raised, the plane is said to pitch. If you do the same thing with
your hand, again you lose all orientation information. So, while the
VPL DataGlove can track yawl, pitch and roll. The PG can only track
roll (commonly called rotation).
@item
The information about how your hand is configured is not
very accurate. As mentioned above, the material that covers the thumb
and fingers has different electrical resistance depending on how much it
is flexed. So, when you have a finger fully extended, the material is
not flexed at all. When you have a finger fully clenched, the material
is flexed to it's functional limits. This is expressed in terms of a
degree of flexure (bentness) for each digit. This degree is one of 4
integer values.
0 means the digit is fully extended.
1 means the digit is a little bent
2 means the digit is more bent than straight and
3 means the digit is fully bent.
@item
For each digit, this resolution isn't very good. Aside from that, it is
hard to flex the material to reproduce the desire degree of flexature.
For instance, it is not a trivial matter to do a gesture that requires
that the ring finger be at state 1 (a little bent). This digital (no
pun intended) value is also hard to maintain once you have it, because
moving the neighboring digits can have an effect on the flexure of the
digit in question. Try bending your middle finger without also bending
your ring finger. Additionally, Only the thumb and THREE of your
fingers are tracked at all. For some reason, the PG doesn't keep track
of your pinky. In conparison, the VPL DataGlove gives much better
resolution on ALL of your digits and material (a small fiber optic
cable) is much easier to use than the bulky PG material.
@end enumerate
@node Resources, Hardware Interfaces, Introduction, Top
@comment node-name, next, previous, up
@chapter Resources
If you are interested in the various mailing lists, you'll want to grab
the canonical list of mailing lists from news.answers on USENET. (Or,
failing that, from the author arielle@@taronga.com. Don't bother her
unless you need to, she's very busy and too nice to bother with trivial
problems.)
@menu
* The PowerGlove mailing list::
* sci.virtual-worlds (sci.v-r)::
* VRASP::
* Amiga and VR mailing list::
* trackers mailing list::
* WTK list::
* rend386 mailing list::
* ftp sites ::
* Misc Resources::
* Other Power Glove people / Previous Works::
@end menu
@node The PowerGlove mailing list, sci.virtual-worlds (sci.v-r), Resources, Resources
@comment node-name, next, previous, up
@section The PowerGlove mailing list
The PowerGlove mailing list is run by jet@@nas.nasa.gov (J. Eric
Townsend) from the machine boxer.nas.nasa.gov. It operates on an
automated listserv-type package, which means it can do lots of neat
things, but users need to pay close attention to the instructions.
To subscribe, send a message to listserv@@boxer.nas.nasa.gov with a body
of "subscribe glove-list your_full_name". Send this message from the
account you want to recieve the list. You cannot subscribe another
person, or a different email address. (If you would like to subscribe a
local reflector, please email jet@@nas.nasa.gov.)
The glove-list software supports file transfer by email, the list
manager (jet@@nas.nasa.gov) makes a serious attempt to have current
versions of PowerGlove related software and mailing list archives
available via the mail server.
@node sci.virtual-worlds (sci.v-r), VRASP, The PowerGlove mailing list, Resources
@comment node-name, next, previous, up
@section sci.virtual-worlds (sci.v-r)
(From Bob Jacobson, past moderator of sci.v-r and the current moderating
staff.)
sci.virtual-worlds and its sibling, sci.virtual-worlds.apps, are
newsgroups on the USENET covering developments in the field of virtual
worlds technology and applications, respectively. These newsgroups, now
three years old, serve an international community of over 15,000 regular
participants with news, technology highlights and developments,
scientific and philosophical issues, and discussions of how virtual
worlds (also known as "virtual reality") are or will be used in various
commercial and social settings.
Newsgroup submissions should be sent to:
Questions or comments should be sent to:
The sci.virtual-worlds Moderating Group:
MICHAEL ALMQUIST - Michael Almquist
(aka. "squish") has been hanging out at the HITLab for over two years
now after obtaining a BS in Computer Science.
TONI EMERSON - Toni is Coordinator of
the HITL Knowledge Base Project and Manager of the sci.virtual-worlds
Moderating Group.
DANIEL PIRONE - Daniel Pirone has a BS in
Computer & Information Science. He is a HITL staff member, part of the
Software Group.
JERRY PROTHERO - Jerry is a Research
Assistant at the HITLab, currently finishing his master's in Industrial
Engineering.
AARON KALEVA PULKKA - Aaron earned his B.S. in Computer
Engineering at the University of Washington, where he is currently
pursuing a Ph.D. in Computer Science & Engineering.
MARK TAKACS - Mark has just finished his
master's thesis (Prolix: A text based participant system for VR) and
spends more time than he can spare exploring the internet and
programming Muds.
A mailing list is kept by Prof. Greg Newby at the University of
Illinois for those who cannot directly access s.v-w and s.v-w.a via
the USENET. Requests to be added to this list should be sent to:
gbnewby@@uxh.cso.uiuc.edu
This is not an automatic operation; please be patient while Greg makes
the necessary additions.
The newsgroups are also featured on CompuServe, in the Arts Section,
in abbreviated form; excerpts also appear on GEnie, BIX, and the WELL
(in its vr conference). Welcome!
The FAQ for s.v-w is at ftp.u.washington.edu,
./public/virtual-worlds/Meta-FAQ. The FAQ is posted monthly on the
13th.
@node VRASP, Amiga and VR mailing list, sci.virtual-worlds (sci.v-r), Resources
@comment node-name, next, previous, up
@section VRASP
VRASP is an organization that you probably want to belong to. They are
putting out quality information at a reasonable cost. Plus, it's tax
deductible. (e-flyer courtesy of Mark Pflaging.)
@center VRASP
The Virtual Reality Alliance of Students and Professionals is a support
network and educational forum dedicated to increasing public knowledge
of virtual reality applications, and to furthering the development of VR
technology as a whole. Our membership is global and diverse, and
includes both lay- and professional programmers, researchers, inventors,
graphic artists, writers, promoters, filmmakers and philosophers.
We are presently functioning as a resource bank and referral network for
those seeking information on VR and the VR community, distributing
research and development findings as well as product and promotional
information. We hold our own educationally-oriented meetings and events
at which VRASP members get to socialize "ftf", sharing their eclectic
knowledge and cooperatively pursuing a future where Virtual Reality
@emph{is} a Reality.
We are also the publishers of "PIX-Elation"; a bi-monthly 'zine featuring
product surveys, event and convention reviews, lecture transcriptions,
scanned and rendered graphics, an industry networking page and a calendar
of upcoming industry events, as well as interviews with leading
researchers, groundbreaking artists, and proponents of "homebrew" VR.
"PIX" is written primarily by VRASP members, all of whom are invited to
submit their articles, graphics, and findings.
MEMBERSHIP Individual member dues are $30 per year inside the US. All
other countries: $40. This includes bimonthly issues of PIX-Elation,
regular admission to VRASP Chats and discounts at VRASP lectures and
workshops. For special Business and Institutional Member Rates, please
contact us.
Volunteerism is strongly encouraged and will be rewarded by a special
"Contributing Member" designation. This status will entitle you to special
privileges, such as networking opportunities and the ability to hold office
in the organization, as well as public acknowledgment in the newsletter and
at conferences.
CONTACT INFORMATION:
Karin August President, VRASP Publisher, PIX-Elation PO Box 4139 Highland
Park, NJ 08904-4139 Voice: (908) 463-VRVR Fax: (908) 580-0092 Internet:
kaugust@@caip.rutgers.edu
Tod Foley Director, VRASP Senior Editor, PIX-Elation 8055 Wakefield Ave
Panorama City, CA 91402 Voice: (818) 786-6318 Fax/Modem: call to arrange
Internet: asif@@well.sf.ca.us
random@@cyberden.sf.ca.us
random@@phantom.com
@node Amiga and VR mailing list, trackers mailing list, VRASP, Resources
@comment node-name, next, previous, up
@section Amiga and VR mailing list
Ethan Dicks has set up a discussion list for topics related to using the
Amiga for VR. To subscribe, send mail to
amigavr-list-request@@kumiss.cmhnet.org.
@node trackers mailing list, WTK list, Amiga and VR mailing list, Resources
@comment node-name, next, previous, up
@section trackers mailing list
The trackers list usually covers 3d-related issues. Requests go to
trackers-request@@qucis.queensu.ca. [1NOV93 I recieved email that this
list is dead. Anyone confirm/deny? -eric]
@node WTK list, rend386 mailing list, trackers mailing list, Resources
@comment node-name, next, previous, up
@section WTK list
From Terry Fong:
The WorldToolKit Users' Group is intended to provide a contact point for
users of Sense8 Corp.'s "WorldToolKit" to discuss and exchange
information on a variety of topics. Among these are:
@itemize
@item 3D objects: modeling, importing/exporting to WTK NFF, sharing
@item sensor drivers: development, reducing lag & latency
@item managing user interaction
@item efficient development of virtual environments with WTK
@item distribution and sharing of virtual environments
@item improving simulation performance (e.g., frame rate, quality)
@item platform specific issues (e.g., GL queues on SGI machines)
@item advocating WTK improvements/changes to Sense8
@end itemize
The group has a mailing list which forwards email messages:
sig-wtk@@ptolemy.arc.nasa.gov. Anyone interested in joining the sig-wtk
list should send email to: terry@@ptolemy.arc.nasa.gov
Terry Fong
NASA Ames Research Center
@node rend386 mailing list, ftp sites , WTK list, Resources
@comment node-name, next, previous, up
@section REND386 mailing list
REND386 mailing list. rend386 is a great rendering package for the 386,
PG can be used as an input device (@pxref {REND386}).
Contact: rend386-request@@sunee.uwaterloo.ca
@node ftp sites , Misc Resources, rend386 mailing list, Resources
@comment node-name, next, previous, up
@section ftp sites
A good FTP site for general VR information is
ftp.u.washington.edu:/pub/user-supported/virtual-worlds. This site is
maintained by the folks who do sci.v-r on usenet.
schmidt@@cogsci.uwo.ca has offered the use of cogsci.uwo.ca as a
PowerGlove related ftp site. Check: /pub/vr for a variety of glove-list
relted stuff.
Someone at Apple has started a VR section at ftp.apple.com:/pub/VR.
This site contains Jon Blossom's Gossamer along with other goodies for
the Apple Mac.
Please note that karazm.math.uh.edu is no longer the PowerGlove ftp
site.
@node Misc Resources, Other Power Glove people / Previous Works, ftp sites , Resources
@comment node-name, next, previous, up
@section PCVR Magazine
From the PCVR electronic flyer:
PCVR, a new Virtual Reality publication, introduces high-tech Virtual
Reality equipment, theories, and software to the layperson by
simplifying procedures, languages, and materials. The equipment
necessary for a Virtual Reality system usually costs over $25,000 and is
primarily available to universities and businesses. PCVR changes this
situation by bringing the technology into the home through tutorials and
do-it-yourself projects. Through step-by-step articles, a complete
Virtual Reality system can be built for under $3000 including the
personal computer necessary to execute the system.
For $26 a year, subscribers receive 6 issues which contain; editorials,
thought-provoking columns, hardware/software topics, tutorials, and
do-it-yourself projects. We also include a disk as a convenience to the
reader, which contains all the software discussed in the articles.
The hardware projects have covered connecting the Sega 3D glasses and
Mattel Powerglove to an IBM personal computer, building a head mounted
display, and constructing a head tracker device. These do-it-yourself
projects use off-the-shelf components which enables a non-technical
person access to Virtual Reality equipment in their own home.
The tutorials explain the major technical areas of Virtual Reality
without the jargon usually associated with industry journals.
PCVR intends to bring Virtual Reality out of science laboratories and
into the general computer community.
Subscription Information (6 Issues): $26.00 US/Canada, $38.00 Overseas.
Back Issues- All Are Available 1-9: $4.50 US/Canada, $6.50 Overseas
Payment: Check or Money Order drawn on US bank in US dollars. VISA, Mastercard and American Express
Issue Themes:
@itemize
@item Issue 1 - Theme: PowerGlove Interface - 28 Pages
@item Issue 2 - Theme: PowerGlove Software - 35 Pages
@item Issue 3 - Theme: Head Mounted Display and Sega 3D Glasses - 36 Pages
@item Issue 4 - Theme: Rend386 Rendering Software - 45 Pages
@item Issue 5 - Theme: Head Tracking - 36 Pages
@item Issue 6 - Theme: 3D Sound - 36 Pages
@item Issue 7 - Theme: VR Motion - 36 Pages
@item Issue 8 - Theme: PCVR Renderer - 40 Pages
@item Issue 9 - Theme: Build Your Own Head Mounted Display for $450 40 Pages
@item Issue 10- Theme: Voice Recognition 40 Pages
@item Issue 11- Theme: VR Connectivity 52 Pages
@item Issue 12- Theme: Input Devices 64 Pages
@item Issue 13- Theme: Head Tracking (27Dec1993) 64 Pages
@end itemize
PCVR can be contacted at: PCVR; PO Box 475; Stoughton, WI 53589;
Phone/FAX: (608) 877 - 0909; EMAIL: pcvr@@fullfeed.com
@node Other Power Glove people / Previous Works, , Misc Resources, Resources
@comment node-name, next, previous, up
@section Other Power Glove people / Previous Works
This is sort of a history, I'm not sure of the exact order, but
the facts are sort of correct.
First, there's the history of the PowerGlove itself. Rich Gold, in
@cite{CyberArts} writes:
[INSERT TEXT FROM CYBERARTS]
@itemize @bullet
@item
Howard Eglowstein (sp?) had an article in the July 1990 issue of Byte
showing how to hook the PG to an IBM PC's parallel port and decoding the
lores mode. ("Reach out and touch your data", BYTE Vol 15, No 7 (July
1990) pp283-290)
@item
Mike Cargal and Paul King built a cable and wrote a driver to
interface the glove in lores to the Amiga via the mouseport, this combo
was called "PowerMouse". Work was done in 1990 and published in the
1991 issue of Amazing Computing's Tech magazine. The code is in
Modula-2 and has shareware status.
@item
Greg Newby posted his results of decoding hires mode in sci.electronics.
@item
Manfred Krauss figured out the timing of hires mode and wrote some
code to run hires on an Atari ST.
@item
Dave Stampe added some de-glitching and hysteresis code.
@item
Several people are using it as a MIDI input device. PCVR has
released a racketball game based on rend386 that uses the PG and the
Sega 3D glasses.
@end itemize
@node Hardware Interfaces, Software , Resources, Top
@comment node-name, next, previous, up
@chapter Hardware Interfaces
@menu
* AGE built a serial interface device and sold them to a few::
* Nugget/Goldbrick::
* Menelli box::
* PGSI::
@end menu
@node AGE built a serial interface device and sold them to a few, Nugget/Goldbrick, Hardware Interfaces, Hardware Interfaces
@comment node-name, next, previous, up
@section AGE box
AGE built a serial interface device and sold them to a few
universities. They aren't generally available and have an almost
mythical status.
@node Nugget/Goldbrick, Menelli box, AGE built a serial interface device and sold them to a few, Hardware Interfaces
@comment node-name, next, previous, up
@section Gold Brick
Many users on the glove-list have used this box. Charlie S.Lindahl
(lindahl@@cse.uta.edu) comments:
I have done a lot of hacking around with the Transfinite Systems box on
the Mac. Two points:
@enumerate
@item
The PG sample code which comes with the box is not great (stylistically)
and is written in MPW C. After much struggling I finally managed to
extract the position sensing code into a standalone THINK C program.
@item
As it currently stands, the TRANSFINITE stuff only works consistently
with system 6 of the MacOS. It DOES work with system 7, if you turn off
32-bit addressing and virtual memory. I've coaxed the assembly source
code for the GOLDBRICK driver from Transfinite to try to port to sys7,
but haven't had the time to hack it out yet.
@end enumerate
This information is taken from a flyer from Transfinite:
@center GOLDBRICK: The Cyperspace Interface (tm)
Summary:
The Gold Brick (tm) is a device that connects the Apple Destop Buss (tm)
to most controllers compatible with and to the Nintendo Entertainment
System (tm). It allows you input from Broderbund UFORCE (tm), floor pad
input from the Nintendo Power Pad(tm), tilt sensing with the Enteractive
(tm) Roll&Rocker(tm), and POSITION SENSING WITH THE MATTEL POWER GLOVE (tm).
With Macintosh support software (system 6.0.5 or later), Gold Brick can
translate controller input into 2 or 3 dimensional motion and/or
keystores as specified by the user.
The controller and game deck interfaces are generally compatible with those
of the Motorola SPI, National Semiconductor Microwire (R), and Signetics
I2C type.
According to the manufacturer the Gold Brick is already being used in the
following systems:
- controlling intractive multi-media
- playing virtual instruments
- giving audio feedback to speech-impaired infants
- allowing viewers to walk through computer-deisgn structures
- transforming inputs on a power pad to English sentences and music
There are a number of models available depending on your needs and budget.
They are summarized as follows:
@example
THE GOLD BRICK COMPARISON CHART:
MODEL 1 MODEL 2
| Release 1 (1) | Release 2 | Release 1 |
--------------------|---------------|---------------|--------------|
Part Number, Retail | GBC-1, $195 | GBC-2, $245 | GBN-1, $169 |
--------------------+---------------+---------------+--------------|
Controllers support | | | |
* Standard | Yes | Yes | Yes |
* Power Pad | Yes | Yes | Yes |
* "Unknown" type | Yes | Yes | Yes |
* UFORCE | Yes | Yes | Yes |
* POWER GLOVE | No | YES | YES |
--------------------+---------------+---------------+--------------|
Status Lights | Three | Three | None |
--------------------+---------------+---------------+--------------|
ADB Through port (2)| Yes | Yes | No |
--------------------+---------------+---------------+--------------|
Game Deck Cable | Yes | Yes | No |
--------------------+---------------+---------------+--------------|
Technical Manual (3)| Yes | Yes | No |
--------------------+---------------+---------------+--------------|
Upgradeable (4) | Yes | Yes | No |
--------------------------------------------------------------------
Footnotes:
(1) No longer available
(2) Permits additional apple desktop bus devices to be attatched
(3) Limited tech. doc. was included in GBC-1. A software tech. manual
(REF-1), available separately, is included in GBC-2
(4) Uses a socketed single chip microprocessor that can be replaced with
later versions.
@end example
ORDERING INFORMATION:
Transfinite Systems Company, Inc.;
PO BOX N, MIT Branch Post Office;
Cambridge, MA 02139, USA;
Tel: (617) 969-9570;
Applelink: D2002
@node Menelli box, PGSI, Nugget/Goldbrick, Hardware Interfaces
@comment node-name, next, previous, up
@section Menelli box
Ron Menelli built a 68HC11-based box that duplicates the AGE box. The
schematics and code available via ftp at cogsci. They are available
from the glove-list archive server as pg-hc11.zoo and pg-hc11.tar.Z.
Several problems exist with building this box: 68HC11's aren't easy to
come buy unless you're ordering a few thousand and two of the parts for
the Menelli box will *not* be found a Radio Shack or Fry's, one will
have to go mail order to some place such as DigiKey.
@node PGSI, , Menelli box, Hardware Interfaces
@comment node-name, next, previous, up
@section PGSI
The PGSI (PowerGlove Serial Interface) is a project from UIUC and
promises to be the bestest cheapest way to use the PowerGlove with
nearly any computer. The PGSI FAQ is maintained by Ben Gross
(pgsi@@uiuc.edu) and can be ftp'd from FTP.cso.uiuc.edu (128.174.5.59)
in /ACM/PGSI as PGSI.FAQ. Like most FAQs, it is irregularly posted to
various newsgroups and mailing lists.
The first batch of orders were shipped in mid 1993. There is talk of
another production run, the PGSI FAQ should be checked for the latest
data.
@node Software , Basic Setup Instructions, Hardware Interfaces, Top
@comment node-name, next, previous, up
@chapter Software
Many of the packages/programs listed here are available via the listserv
at boxer.nas.nasa.gov.
[IF YOU'RE USING A SPECIFIC PACKAGE, AND HAVE COMMENTS, LET ME KNOW. -JET]
@menu
* Amiga Software::
* Mac Software::
* PC Software::
* Unix::
@end menu
@node Amiga Software, Mac Software, Software , Software
@comment node-name, next, previous, up
@section Amiga Software
The Amiga has the worst software selection at this time. There are only
a handful of basic packages for getting glove data into the Amiga via
the parallel port. Both packages work only on the A500/A2000 units. The
author strongly advises anyone interested in doing glove-work on the
Amiga to go to a serial-port based device such as the PGSI.
'amigahires.lzh' contains code to drive the glove in hires mode and grab
packets from the parallel port.
'gt.lzh' contains code to grab data from a glove attached to a parallel
port and dumps it out a port. Whiles this is The Right Way to do things
on an Amiga, the code only runs correctly on 68000 based machines.
'glovetest.lha' (also 'gt.lzh') is a useful diagnostic tool that
includes the above gt.
@node Mac Software, PC Software, Amiga Software, Software
@comment node-name, next, previous, up
@section Mac Software
Jon Blossom's 'gossamer' package is available from ftp.apple.com.
The "Max" package for the Mac has support for the Gold Brick. It is a
development environment, so you will have to write code that translates
glove movements into the actions you want from Max. Max is produced by
Opcode, opcode@@well.sf.ca.us.
@node PC Software, Unix, Mac Software, Software
@comment node-name, next, previous, up
@section PC Software
O2GLOVE is a set of sources from VRASP ([CROSS REFERENCE]) to help you
write your own PowerGlove applications for the PC.
REND386 is a PC-based rendering library that supports the PG. Demo
available by FTP from sunee.uwaterloo.ca:/pub/rend386/demo4.zip
Source/developer's kit in /pub/rend386/devel4.zip
O2GLOVE is well suited for serious glove use and programming. If you
are more interested in producing VR environments and less interested in
programming, REND386 is probably the way to go.
@menu
* REND386::
* O2GLOVE::
@end menu
@node REND386, O2GLOVE, PC Software, PC Software
@comment node-name, next, previous, up
@subsection REND386
From the rend386 distribution:
@center REND386 -- A 3-D Polygon Rendering Package for the 386 and 486
@center Written by Dave Stampe and Bernie Roehl
@center DEMO4 Documentation
@center Version 4.10 - August 1992
This document describes how to use the new REND386 demo, called
"demo4.exe".
To run the demo, just type "demo4" or "demo4 filename" where 'filename'
is the name of a .plg file, a .fig file, or a .wld file you want to have
loaded.
The demo4.exe program is designed to illustrate some of the capabilities
of REND386, a polygon rendering library for 386 and 486 systems with VGA
displays.
The libraries are available for free; the only reason for making the
demo a separate set of files is to give people who aren't interested in
writing software a chance to see just what can be done on
widely-available hardware.
The system is fast. How fast, you ask? Well, speed is not a
straightforward thing to measure. There is a relationship between the
speed of the processor, the complexity of the scene, and the number of
frames per second.
With this software, a 512-polygon scene can be rendered at speeds up to
15 frames/second on a 486/25; this corresponds to a speed of over 7000
polys/second. If you have a 486/33, it'll go slightly faster; if you
have a 386/33, it'll go slightly slower. You get the idea. If you want
more frames/second, use a simpler scene (i.e. fewer polygons).
To use this demo, you MUST have a 386 or 486; it will not run at all on
a 286 or below. You must also have a standard VGA display.
This version now support stereoscopic viewing; the assumption is that
you have the Sega 3D glasses and the interface described in sega.txt
installed.
@node O2GLOVE, , REND386, PC Software
@comment node-name, next, previous, up
@subsection O2GLOVE
From the O2GLOVE distribution:
Object Glove is an object oriented driver for Mattel's Nintendo Power
Glove connected to the parallel port of a PC. It is written in C++ for
Borland C++ 3.1. The code has many features that make it accessible,
extensible, and easy to incorporate into existing applications. First,
it runs on a wide variety of PCs, from '286s to '486s, without
modification. Second, it is interrupt driven, which means the sampling
takes place at regular intervals without requiring any attention from
the application program. Thirdly, the programming interface is
extremely simple. Since the program is object oriented, any future
improvements to the driver would be transparent to the applications that
use it. More advanced processing of the glove input can be handled by
deriving classes from the main driver class. Lastly, the code is
Windows compatible.
Object Glove supports the simultaneous use of two gloves. (Support for
more gloves is possible but not planned.) Object Glove is the only
publicly available product with this capability.
There are several programs that make use of Object Glove. Included is a
demo program that displays a line drawing of a hand. The hand moves
around on the screen based on the movements of the Power Glove. There
are two versions of the demo program, one for DOS and one for Windows.
In the DOS version, user definable gestures are displayed on the screen
when they are recognized. In the Windows version, gesture recognition
can be associated with system sounds. These sounds are played through
the Windows 3.1 Multimedia Interface, thus the sounds are also
user-definable. Also, a version of Rend386 has been included that
utilizes Object Glove. Rend386 is a freeware ``virtual reality''
program that allows navigation though a three dimensional world.
Rend386 is customizable and allows the creation of new virtual worlds.
Rend386 was written by Dave Stampe and Bernie Roehl.
Court Jesture, supplied with Object Glove, is a gesture recognition system.
It operates in real time, allows definition of gestures by the end
user, and dispenses the gestures selectively to application objects in
an object-oriented way. Gestures can be grouped into ``sets'' and
gesture sets can be activated and deactivated dynamically by the
application. When two gloves are used, each glove can have separate
gesture sets or the same gesture sets. As with Object Glove, it works
under DOS and Windows and has been combined with Rend386.
Summary of features:
@itemize
@item
Object Oriented C++
@item
Access one or two Power Gloves on one PC parallel port
@item
Works under DOS and Windows, and with Rend386
@item
Features gesture recognition
@item
Comes with several sample applications
@item
Available as a library or as source code
@item
Includes over 60 pages of printed documentation
@item
Low cost with no runtime fee, multi-user packs available
@end itemize
This product is available through VRASP, the Virtual Reality Alliance of
Students and Professionals. VRASP also has Power Gloves, PC-to-Power Glove
connectors, and other low-cost Virtual Reality items for sale. VRASP is a
non-profit, educational organization devised to increase public knowledge
of virtual reality and further the development of VR technology.
Membership in VRASP includes six issues of our popular newsletter
Pix-Elation, containing a wealth of "inside" VR information and insightful
articles.
A comprehensive demo program is available on the Internet. The demo
includes DOS and Windows executables, and a version of Rend386 that
supports two gloves and gesture recognition. You can use glove gestures to
fly around in worlds. The demo also includes a Windows program to move the
"mouse" cursor with a glove. Instructions for building a one or two glove
connector are included. Some sample source code is included, but in order
to fully compile the demo programs you need to buy the library. To get the
demo program, anonymous FTP as follows: Host name: sunee.uwaterloo.ca
Directory: /pub/glove File name: objglv.exe The file is a self-extracting
archive. It is advisable to transfer this file in the evening when net
traffic is low. Make sure to use BINARY mode!
@node Unix, , PC Software, Software
@comment node-name, next, previous, up
@section Unix
With the general availability of the PGSI, we'll probably see more codes
for the PowerGlove on UNIX platforms. There exist a couple of packages
for older NeXT computers and SGI's, but they require more hardware than
just a serial port.
@node Basic Setup Instructions, Related homebrew stuff, Software , Top
@comment node-name, next, previous, up
@chapter Getting Started
With any platform, your basic steps are going to be:
@enumerate
@item
Figure out what platform you're going to use.
@item
Decide which interface for the glove you're going to use and what
software. Your choices might be limited due to the platform you're
using, your programming skills, and available hardware.
@item
Plug everything together.
@end enumerate
This section is intended for rough instructions for various platforms.
It's going to be empty the longest, simply because I don't have access
to lots of different hardware. If you'd like to submit some
guidelines/instructions for a specific platform, feel free.
@menu
* Amiga Setup::
* Mac Setup::
* PC Setup::
* Unix Box Setup::
@end menu
@node Amiga Setup, Mac Setup, Basic Setup Instructions, Basic Setup Instructions
@comment node-name, next, previous, up
@section Amiga Setup
options:
@itemize @bullet
@item
hires via parallel
@itemize
@item
hack a cable
@item
use glovetest/amigahires
@item
timing problems on A3000 series, and probably the A1200/4000 series make
it easier to use a PGSI or a menelli box.
@end itemize
@item
hires via serial/PGSI|Menelli box
@item
lores via joystick port. can use any nintendo controller as well, since
lores just mimics the controller.
@end itemize
@node Mac Setup, PC Setup, Amiga Setup, Basic Setup Instructions
@comment node-name, next, previous, up
@section Mac Setup
@itemize
@item
Gold Brick
@item
PGSI
@end itemize
@node PC Setup, Unix Box Setup, Mac Setup, Basic Setup Instructions
@comment node-name, next, previous, up
@section PC Setup
whole list of possibilities:
@itemize
@item
PCVR instructions
@item
BYTE article
@item
hires via roll-your-own parallel
@item
hires via serial box
@item
lores via joyport.
@end itemize
@node Unix Box Setup, , PC Setup, Basic Setup Instructions
@comment node-name, next, previous, up
@section Unix Box Setup
@itemize
@item
PGSI|Menelli on serial.
@item
write your own UNIX device driver.
@end itemize
@node Related homebrew stuff, Supplies/Mail Order, Basic Setup Instructions, Top
@comment node-name, next, previous, up
@chapter Related homebrew stuff
@menu
* PowerGlove NES games::
* Sega glasses::
* Toshiba goggles::
* UForce controller::
@end menu
@node PowerGlove NES games, Sega glasses, Related homebrew stuff, Related homebrew stuff
@comment node-name, next, previous, up
@section PowerGlove NES games
The following games were produced for use with the PowerGlove on the
NES: Bad Street Brawler, Glove Pilot, SuperGloveBall, Manipulator,
Maze Ball. SuperGloveBall is supposedly the game to have for the 8bit
NES.
@node Sega glasses, Toshiba goggles, PowerGlove NES games, Related homebrew stuff
@comment node-name, next, previous, up
@section Sega glasses
Sega had a game that competed with the NES called "Sega Master system".
One of the neat doodads Sega made was a set of LCD shutter glasses,
similar to Haitex goggles (and the shutter glasses many SGI
visualization tools support). They are discontinued, and don't seem to
be in most stores. SEGA used to sell refurbished units, but they're out
as well.
@node Toshiba goggles, UForce controller, Sega glasses, Related homebrew stuff
@comment node-name, next, previous, up
@section Toshiba goggles
supposedly better than sega. [FIND OUT FROM alt.3d?]
@node UForce controller, , Toshiba goggles, Related homebrew stuff
@comment node-name, next, previous, up
@section UForce controller
Broderbund makes/sells a NES-controller compatible 3space sensor. Two
plates at right angles contain a set of infrared emitters and detectors.
It has an NES-controller-mode and (yet another) "analog" mode. No one
has decoded the analog information and made it available to the net.
The UForce is currently available.
This is Ethan Dicks' UForce FAQ:
Ethan Dicks Version 1.0 24-Mar-1992
"Uforce 101..."
The Uforce has 9 total IR emitters and detectors of which 8 may be
active at any given time. The four configuration switches are divided
into two functional groups. The first three select a sample mode which
determines how the Uforce will present the data to the host and the last
switch selects which of two particular sensors is active. Seven of the
eight possible arrangements of the first three config switches places
the Uforce into "Threshold mode" wherin the device compares the values
of the various sensors against known thresholds in ROM and provides the
host with a standard NES 8 bit packet containing
up/down/left/right/select/start/A/B information. When all three
switches are down, the Uforce is placed into "Analog mode" wherin a
multi-byte packet with raw information about each IR sensor is provided
to the host. The format is as follows... (all values in hex)
@example
Flag S 7 S 6 S 5 S 4 S 3 S 2 S 1 S 0
FC-FF* 01-FB 01-FB 01-FB 01-FB 01-FB 01-FB 01-FB 01-FB
FF = no buttons pressed
FE = START pressed
FD = SELECT pressed
FC = START & SELECT pressed
@end example
The flag byte is easy to spot because it is always over FC. If 00 is
ever read, it should be discarded because the Uforce is still aquiring
data (this can take up to 10 milliseconds to complete); 00 is never
valid data. There must be a 150 microsecond delay between bytes; this
is an NES restriction. Any routine which is able to read in a single
byte from a standard NES controller can be used to read the Uforce in
Analog mode; unlike the PowerGlove in hires mode, the Uforce uses fairly
standard techniques for sending data back to the host.
The sensor map is arranged as follows...
@example
+------ 0 ------+
| 2 1 |
| |
| 3 5 |
+---------------+
| 4 |
| |
| 7 6 |
+------ 5 ------+
Sensor 5 is controlled by the right most config switch (#4)
@end example
@node Supplies/Mail Order, Wierd Info - Triva - References, Related homebrew stuff, Top
@comment node-name, next, previous, up
@chapter Supplies/Mail Order
Hacking PowerGloves requires access to information and supplies that
aren't found in obvious locations.
@menu
* Scrounging::
* Mail Order::
* Stores::
@end menu
@node Scrounging, Mail Order, Supplies/Mail Order, Supplies/Mail Order
@comment node-name, next, previous, up
@section Scrounging
Scrounging is probably your best bet for things like PowerGloves,
UForces controllers, and other goodies. The San Francisco bay area and
greater Houston areas each sport one or more computer junk stores. In
San Jose, try "Wierd Stuff Warehouse" and "HalTed Electronics". In
Houston, try "EDS", on the west side.
Generic resale/thirft shops such as Salvation Army aren't always worth
the trouble, as they tend to toss things out that they can't obviously
test or that have no obvious function. They're also wise to
corporations trying to 'donate' broken junk. Good place to get clothes
to be cut up and modified for input gear.
Garage sales are another big win. I was having horrible luck finding
anything other than broken lawn furniture until a neighbor explained the
'right way' to garage sale: check ads in the paper the day before, start
early enough that you hit several sales as they start and remember that
you can probably talk down people on their prices. Most importantly,
don't let on that the PowerGlove they're asking $10 for usually goes for
more than $30.
If nothing else, it won't hurt to post to sci.v-r, the glove-list or
related groups your "want list".
@node Mail Order, Stores, Scrounging, Supplies/Mail Order
@comment node-name, next, previous, up
@section Mail Order
DigiKey (XXX-XXX-XXXX) is a popular mail-order house with many homebrew
folks. They stock a large selection of components and whatnot. [ANYONE
HAVE THEIR NUMBER HANDY? -ERIC]
FringeWare does mailorder of lots of stuff. [INSERT REFERENCE. -ERIC]
Nintendo extension cables are available from MCM Electronics; 650
Congress Park Drive; Dayton, Ohio; 45459-9955; 800.543.4330. The cable
is called a "Nintendo Type Joystick Extension Cable", part# 83-0325.
If you're short an L-bar, you can order one from Mattel: Mattel Toys;
7676 Reinhold Road; Cincinatti, OH; 45237.
@node Stores, , Mail Order, Supplies/Mail Order
@comment node-name, next, previous, up
@section Stores
Fry's is a large chain of stores that try to be to electronics what
supermarkets are to food. Fry's in the SF Bay area usually carry: Macs,
PCs, EO's, Newtons, Zoomers, home entertainment, electronic components,
tools, software, magazines, personal hygene supplies and junk food.
(Great prices on soda by the case.)
Radio Shack is still in business, regardless of their best attempts to
do otherwise. Their prices are outrageous compared to larger PC chains
like Fry's, even for things like a handful of resistors. They'll do
anything to get your name and address so they can kill trees to send you
ads for stuff you don't want. Don't bother with Radio Shack unless you
have no other choice.
Feel free to submit information on your local electronics supplier.
@node Wierd Info - Triva - References, Legal Issues, Supplies/Mail Order, Top
@comment node-name, next, previous, up
@chapter Wierd Info, Triva, References
Time to get obscure. Thanks to all who provided information and ideas.
The PG was designed by Chris Gentile (the "G" of AGE) and someone named
"Novak" at Mattel. If you meet either of them, do whatever it takes to
ply their brains for all the information you can get.
The finger sensors are made by
Amtec International
3653 West 1987 South
Salt Lake City, UT 84104
USA
Tel. (801) 977-0359
PowerGloves are becoming hard to find. You might want to try looking at
Toys R' Us immediately, but you're probably too late. After that, hit
any chain that ever sold Nintendo gear (@pxref{Supplies/Mail Order}).
The coolest thing thus far is the original, official, PowerGlove
carrying case. Found for around $12 (half what a glove usually costs)
at a Toys R' Us in Los Angeles area.
@menu
* References::
@end menu
@node References, , Wierd Info - Triva - References, Wierd Info - Triva - References
@comment node-name, next, previous, up
@section References
A variety of references on PowerGloves and homebrew VR. If you have
more to add, or corrections, please submit. (Also, if you know a good
way to use BiBTeX with texinfo, let me know that as well.)
A whole slew of homebrew-style VR books have hit the shelves from
mass-market publixhers (like Sams). I hope to have some references for
these in the next version of the FAQ.
@example
- Gardner, Dana L. "The Power Glove", Design News. 4-Dec-89 pp63-68
(history of design and marketing of the PG, not very technical.)
- Jacobson, Linda. _CyberArts_ [COMPLETE CITATION]
- Jacobson, Linda. (new book on garage VR)
- Pausch, R. "Virtual Reality on Five Dollars a Day".
Proceedings of ACM SIGCHI Human Factors in Computer Systems
Conference, New Orleans April 1991. Text file might be available for
FTP from HITL: milton.u.washington.edu, in /public/virtual-worlds/papers
- "VPL Virtually Gone. (VPL Research loses control of its patents to
Thomson CSF)", MacUser. March, 1993, v9(n3). p45(1).
- Zimmerman, Thomas G. et al. "A Hand Gesture Interface Device".
Proceedings of CHI+GI '87, ACM 1987. pp190-192.
(really about the prototype of the DataGlove, but also discusses
a cheaper "Z-Glove" [Zimmerman Glove?] that used ultrasonics for
tracking and was used with a CBM64 computer. Probably the "original" PG.)
- Zimmerman, Thomas G and Lanier, Jaron Z. "Computer Data Entry and
Manipulation Apparatus and Method", VPL Research Inc.
US Patent 4,988,981. Redwood City, CA (USA). Jan 29 1991.
- Zimmerman, Thomas G. "Optical Flex Sensor", Sept 17 1985
US Patent 4,542,291
@end example
@node Legal Issues, Other Gloves, Wierd Info - Triva - References, Top
@comment node-name, next, previous, up
@chapter Legal Issues
@center THE AUTHOR IS NOT A LAYWER. THIS IS NOT LEGAL ADVICE.
That being said, there's not much you have to worry about while hacking
the PowerGlove. As long as you use other people's software with respect
to their copyright and licensing agreement and give people credit where
it's due, you should be in the clear legally.
If you decide, however, to build stuff from scratch, you should be aware
of existing patents on hardware/software.
@menu
* Patents::
* League for Programming Freedom::
@end menu
@node Patents, League for Programming Freedom, Legal Issues, Legal Issues
@comment node-name, next, previous, up
@section Patents
It is the personal opinion of the author that vaguely stated patents
covering broad areas hinder the virutal reality industry more than help
it. That being said, the following are some important patents you
should take a look at.
In particular, VPL (or whomever owns them this week) owns a patent
covering the 'manipulation of virtual objects in a computer system' (see
below).
VPL sued Jim Kramer of Virtual Technologies over a glove input device
that competed with the DataGlove. VPL lost the suit and Virtual
Technologies continues to produce their gloves. (The author does not
know why the suit was lost, if VPL retracted, or the current status of
the patent.)
Selected patents:
@itemize @bullet
@item
US Patent 3,022,878 'Communication device'
Patented Feb. 27, 1962 Robert Seibel, Putnam Valley, Nathaniel Rochester
IBM
A further object of this invention is to provide a keyboard into which
the hand is inserted, much as the hand is inserted into a glove. Such a
keyboard is adaptable to being fitted into a glove.
@item
US Patent 4,414,537 'Digital data entry glove interface device'
Patented Nov. 8, 1983 Gary J.Grimes, Bell Telephone Lab. Inc
A man-machine interface is disclosed for translating discrete hand
positions into electrical signals representing alpha-numeric
characters
@item
US Patent 4,542,291 'Optical flex sensor'
Patented Sep. 17, 1985 Thomas G. Zimmerman. VPL Research Inc.
The instant invention relate generally to position detectors and
more specifically it relates to an optical flex sensor that
produces an output signal in response to bending
A further object is to provide an optical flex sensor that uses
inexpensive common materials and is assembled either by hand or
with simple tools.
@item
US Patent 4,988,981 'Computer data entry and manipulation apparatus and
methods'
Patented Jan. 29, 1991 Thomas G.Zimmerman, Jaron Z.Lanier VPL Research
Inc.
Apparatus is disclosed for generating control signals for the
manipulation of virtual objects in a computer system according to
the gesture and position of an operator's hand or other body part.
The apparatus includes a glove worn on the hand which includes
sensors for detecting the gestures of the hand, as well as hand
position sensing means coupled to the glove and to the computer
system for detecting the position of the hand with respect to the
system.
@end itemize
@node League for Programming Freedom, , Patents, Legal Issues
@comment node-name, next, previous, up
@section League for Programming Freedom
The League for Programming Freedom is dedicated to ending software
patents and user interface copyrights. The following is from one of
their electronic fliers:
Ten years ago, programmers were allowed to write programs using all
the techniques they knew, and providing whatever features they felt
were useful. This is no longer the case. New monopolies, known as
software patents and interface copyrights, have taken away our freedom
of expression and our ability to do a good job.
"Look and feel" lawsuits attempt to monopolize well-known command
languages; some have succeeded. Copyrights on command languages
enforce gratuitous incompatibility, close opportunities for
competition, and stifle incremental improvements.
Software patents are even more dangerous; they make every design
decision in the development of a program carry a risk of a lawsuit,
with draconian pretrial seizure. It is difficult and expensive to
find out whether the techniques you consider using are patented; it is
impossible to find out whether they will be patented in the future.
The League for Programming Freedom is a grass-roots organization of
professors, students, businessmen, programmers and users dedicated to
bringing back the freedom to write programs. The League is not
opposed to the legal system that Congress intended--copyright on
individual programs. Our aim is to reverse the recent changes made by
judges in response to special interests, often explicitly rejecting
the public interest principles of the Constitution.
The League works to abolish the new monopolies by publishing articles,
talking with public officials, boycotting egregious offenders, and in
the future may intervene in court cases. On May 24, 1989, the League
picketed Lotus headquarters on account of their lawsuits, and then
again on August 2, 1990. These marches stimulated widespread media
coverage for the issue. We welcome suggestions for other activities,
as well as help in carrying them out.
For more information, send email to league@@prep.ai.mit.edu or physical
mail to:
@example
League for Programming Freedom
1 Kendall Square #143
P.O.Box 9171
Cambridge, Massachusetts 02139
@end example
@node Other Gloves, , Legal Issues, Top
@comment node-name, next, previous, up
@chapter Other Gloves
Maybe you've got enough of a budget that you don't want to bother with
hacking PowerGloves. The following are other glove options that I'm
aware of and information I've received from those companies as of this
writing.
@menu
* CyberGlove (TM)::
* Exos::
* VPL DataGlove::
@end menu
@node CyberGlove (TM), Exos, Other Gloves, Other Gloves
@comment node-name, next, previous, up
@section CyberGlove (TM)
The CyberGlove features include:
@itemize
@item
Up to 22 sensors, three flex sensors and abduction per finger, plus
thumb cross-over, palm arch, wrist flexion and abduction
@item
Sensor output depends only on true angle of finger joints and is
independent of joint radius or curvature.
@item
Sample at 100Hz or poll for input.
@item
Glove material is nylon/lycra blend, fingers and palm are removed for
typing ease.
@end itemize
Virtual Technologies
2175 Park Blvd
Palo Alto, CA
94306 USA
415.321.4900
@node Exos, VPL DataGlove, CyberGlove (TM), Other Gloves
@comment node-name, next, previous, up
@section Exos
Exos produces an exo-skeleton glove. [ANYONE HAVE CONTACT INFO? -ERIC]
@node VPL DataGlove, , Exos, Other Gloves
@comment node-name, next, previous, up
@section VPL DataGlove
Yeah, like you can afford one.
@contents
@bye
.