Subj : Re: Potter To : alt.tv.farscape From : Rick Savoia Date : Tue Aug 30 2005 16:24:36 From Newsgroup: alt.tv.farscape Tyler Trafford wrote in news:3njda5F1qh9oU1@individual.net: > Rick Savoia wrote: >> weirdwolf wrote in >> news:Xns96C0DC16911ADr73u67jw56nas@62.253.170.163: >> >>> Rick Savoia wrote in >>> news:Xns96BE6B8B43D94rsavoiaNOSPAMyahooco@127.0.0.1: >>> >>>> Tyler Trafford wrote in >>>> news:3n8mt0FdjntU1 @individual.net: >>>> >>>>> Rick Savoia wrote: >>>>> >>>>>> Well, the basic story line is pretty much the same: you are >>>>>> sailing along minding your own business when your sailboat gets >>>>>> blown out of the water (and the pretty girl on the boat with you >>>>>> is now gone). >>>>> >>>>> What I always hear about it is how amazing the AI is. >>>> >>>> Yes and no. >>>> >>>> The AI in some cases has been unreal. The bar I always set is >>>> Ultima Undeworld. I remember in that game, fighting some monsters >>>> and thinking I was doing well only to find that a couple of the >>>> monsters worked their way through the halls AROUND me to out flank >>>> me. >>>> >>>> The AI in Far Cry is like this. You can approach an area and some >>>> of the bad guys will approach in the same way. Give them the >>>> terrain though, and they'll use it and come up in different ways. >>>> >>>> In one camp area, it took me a few tries to get through because >>>> each time, the bad guys did different things. Sometimes I think I'd >>>> find a safe spot only to find that they'd sneak up on me from >>>> another direction. Sometimes they'd use guns, sometimes grenades. >>>> The AI is VERY good. >>>> >>>> Sometimes, you see the downsides. In that same camp, I was lying >>>> on the ground trying to pick off the bad guys and one walked right >>>> up on me and didn't look down even after I shot him. >>>> >>>> Do NOT expect to kill a guy on one side of the camp and not alert >>>> the rest. They WILL and do react (unlike most games where you can >>>> shoot the guy 20 ft away and not alarm anyone). >>>> >>> >>> I see what you mean, although on the first part when you have to >>> steal a car they didn't seem to peturbed when I took out the guy on >>> the tower from the hut on the island that you first get to.I ended >>> up killing the other guard and then just taking out the mercs as >>> they ran up the slope. well that and setting off the alarm >>> deliberatly so I could try to blow up the helicopter using the >>> machinegun on the car >>> >;-) >>> I hate driving bloody jeeps though, although general lee-ing it >>> over the >>> ridge is funny,mercs go squiISH! The airboat thingy in HL2 was a joy >>> to drive, nice and responsive, these just don't seem as smooth. >>> There are some nice touches, Redneck today mag in the barracks and >>> the rusty zeros in the jungle. I take it the clipboard in the >>> barracks with what look like the mutated peccaries are causing >>> trouble. >>> I liked the idea that you can snipe the guys in the gunboat and >>> then use >>> that to blow stuff up easier. Now all I have to do is find my way to >>> the top of the carrier. That will have to wait till Claire goes home >>> though, I was using the time between the end of the cricket and now >>> to install and have a go. >>> Ted >>> >> >> Oh, that carrier is fun (and frustrating). It was in there that I >> noticed some of the better visuals to that point: blood floating >> around the bodies in the water, fish scattering when the body hit >> and bullet holes appearing in the bulkhead when shot. >> >> I think it took me 5 or 6 tries to get through that whole sequence. >> >> The part with the helicopter was fun. Once I realized it was possible >> to actually shoot it down, I kept redoing the section to shoot it >> down for the best effect. And it was fun firing into it and >> watching the mercs fall out. ;) >> >> (none of that sounds 'normal'). > > http://www.penny-arcade.com/view.php?date=2003-04-11 > (how do you do that? Do you have the entire internet on a searchable floppy?) -- "I'm just very selective about the reality I accept." - Calvin .