Subj : Re: Potter To : alt.tv.farscape From : Tyler Trafford Date : Tue Aug 30 2005 16:46:13 From Newsgroup: alt.tv.farscape Rick Savoia wrote: > weirdwolf wrote in > news:Xns96C0DC16911ADr73u67jw56nas@62.253.170.163: > >> Rick Savoia wrote in >> news:Xns96BE6B8B43D94rsavoiaNOSPAMyahooco@127.0.0.1: >> >>> Tyler Trafford wrote in >>> news:3n8mt0FdjntU1 @individual.net: >>> >>>> Rick Savoia wrote: >>>> >>>>> Well, the basic story line is pretty much the same: you are >>>>> sailing along minding your own business when your sailboat gets >>>>> blown out of the water (and the pretty girl on the boat with you is >>>>> now gone). >>>> >>>> What I always hear about it is how amazing the AI is. >>> >>> Yes and no. >>> >>> The AI in some cases has been unreal. The bar I always set is Ultima >>> Undeworld. I remember in that game, fighting some monsters and >>> thinking I was doing well only to find that a couple of the monsters >>> worked their way through the halls AROUND me to out flank me. >>> >>> The AI in Far Cry is like this. You can approach an area and some of >>> the bad guys will approach in the same way. Give them the terrain >>> though, and they'll use it and come up in different ways. >>> >>> In one camp area, it took me a few tries to get through because each >>> time, the bad guys did different things. Sometimes I think I'd find a >>> safe spot only to find that they'd sneak up on me from another >>> direction. Sometimes they'd use guns, sometimes grenades. The AI is >>> VERY good. >>> >>> Sometimes, you see the downsides. In that same camp, I was lying on >>> the ground trying to pick off the bad guys and one walked right up on >>> me and didn't look down even after I shot him. >>> >>> Do NOT expect to kill a guy on one side of the camp and not alert the >>> rest. They WILL and do react (unlike most games where you can shoot >>> the guy 20 ft away and not alarm anyone). >>> >> >> I see what you mean, although on the first part when you have to steal >> a car they didn't seem to peturbed when I took out the guy on the >> tower from the hut on the island that you first get to.I ended up >> killing the other guard and then just taking out the mercs as they ran >> up the slope. well that and setting off the alarm deliberatly so I >> could try to blow up the helicopter using the machinegun on the car >> >;-) >> I hate driving bloody jeeps though, although general lee-ing it over >> the >> ridge is funny,mercs go squiISH! The airboat thingy in HL2 was a joy >> to drive, nice and responsive, these just don't seem as smooth. There >> are some nice touches, Redneck today mag in the barracks and the rusty >> zeros in the jungle. I take it the clipboard in the barracks with what >> look like the mutated peccaries are causing trouble. >> I liked the idea that you can snipe the guys in the gunboat and then >> use >> that to blow stuff up easier. Now all I have to do is find my way to >> the top of the carrier. That will have to wait till Claire goes home >> though, I was using the time between the end of the cricket and now to >> install and have a go. >> Ted >> > > Oh, that carrier is fun (and frustrating). It was in there that I > noticed some of the better visuals to that point: blood floating > around the bodies in the water, fish scattering when the body hit > and bullet holes appearing in the bulkhead when shot. > > I think it took me 5 or 6 tries to get through that whole sequence. > > The part with the helicopter was fun. Once I realized it was possible to > actually shoot it down, I kept redoing the section to shoot it down for > the best effect. And it was fun firing into it and watching the mercs > fall out. ;) > > (none of that sounds 'normal'). http://www.penny-arcade.com/view.php?date=2003-04-11 -- Tyler Trafford When I was little, I went into a pet shop and they asked how big I'd get. -- Rodney Dangerfield .