Subj : hellp neded in a mult user network game... To : comp.programming.threads From : nikhilbhargav_nsit Date : Fri Sep 23 2005 09:31 pm hi all, I am making a multiuser network fighting game in Linux and I need some help in it. I am desigining it this way that any player could start the game and in meantime any person (after getting the authurizing key from a security server) could join the game. I will use a ring topology to send control n data messages to neighbours instead of brute force braodcasting. I am struck in a problem as to how to send the game snapshot at a particular player's system to all other players playing the game at separate systems. What startegy should i use so that each player is in sync with state of other and same screen is shown in all players in real time mode. For example, if player X kills enemy E then X should be awarded points and not to any other player. Further, it should be updated on all players console so that data integrity is preserved. I would appreciate any pointers. shiva .