Subj : Paper - User-Level Threads for Hierarchically Composed Simulations To : comp.programming.threads From : Mark Hodson Date : Mon Aug 15 2005 11:25 pm G'day to the comp.programming.threads crew, Quite some months ago I quizzed this newsgroup, and got some quite reasonable feedback to some user-level threading general questions. At the time I was investigating user-level threading from the point of view of supporting a novel simulation architecture. Simulation architectures like web-servers are probably one of the few areas where specialised use of user-level threading can make a pretty significant difference and where there's enough specialisation to put clamps on what any sort of user-level threading library actually needs to do! Anyway, FYI the paper was published at a simulation conference so you can read it at. http://members.ozemail.com.au/~mjhodson/papers/papers.html Its the one at the bottom. The first 3 pages covers stuff most here will already know, but should set the scene for my take on user-level threads in the context of the kind of simulation architecture we've been looking at. The last 3 are more technical, though unfortunately we were limited to 6 pages, so the dissertation is pretty short and sweet. But you'll get the general idea. Any comments on the paper from resident gurus is appreciated, and questions are welcome too! :) Mark. .