Subj : Re: A multithreading benchmark To : comp.programming.threads From : David Schwartz Date : Mon Jun 06 2005 11:59 pm "chris noonan" wrote in message news:1118080460.562281.177610@o13g2000cwo.googlegroups.com... > 2. The program will take the server role of a > client-server system, and will run on a > thread-per-connection basis. Since this architecture is almost never used by programmers looking for performance, why use it as a benchmark? > Is there some way of simulating a number of > clients without the complication of having > multiple machines and real network connections? Not really, I'm afraid. The Internet is a strange place filled with lossy connections, re-ordering links, broken TCP/IP stacks, and so on. All of this stuff affects performance significantly. You are taking on an extremely hard problem. You would do well to research all the mistakes that have already been made rather than deciding to repeat them. ;) DS .