Subj : Re: Performance testing script To : netscape.public.mozilla.jseng From : Sterling Bates Date : Wed Aug 25 2004 06:33 pm wrote in message news:mailman.1093462981.30953.mozilla-jseng@mozilla.org... > I'm getting close to the actual, believe-it-or-not release of my game > engine with SM. So, I'm doing the last minute performance tuning. > While I'm not playing with the code itself, I am playing with gcc > optimizations. I've created a little test app that runs the same script > (a lot of loops in loops) over and over and averages out the results, so > I can test each compile I try. Two of these links are more source-code oriented than compiler oriented (and possibly useless to you ), but here's a few prior performance threads: http://groups.google.ca/groups?hl=en&lr=&ie=UTF-8&safe=off&selm=407B38DD.4070508%40meer.net http://groups.google.ca/groups?hl=en&lr=&ie=UTF-8&safe=off&selm=ahvvto%24erc2%40ripley.netscape.com http://groups.google.ca/groups?hl=en&lr=&ie=UTF-8&safe=off&selm=3F01AC8D.5040502%40meer.net I deliberately left out some old ones just in case they no longer apply. Here's a link to a bunch of SpiderMonkey-related bugs that have discussed benchmarking (some of them are quite in-depth): http://bugzilla.mozilla.org/buglist.cgi?query_format=&short_desc_type=allwordssubstr&short_desc=&component=JavaScript+Engine&long_desc_type=substring&long_desc=benchmark&bug_file_loc_type=allwordssubstr&bug_file_loc=&status_whiteboard_type=allwordssubstr&status_whiteboard=&keywords_type=allwords&keywords=&bug_status=UNCONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&bug_status=RESOLVED&bug_status=VERIFIED&bug_status=CLOSED&emailassigned_to1=1&emailtype1=exact&email1=&emailassigned_to2=1&emai lreporter2=1&emailqa_contact2=1&emailtype2=exact&email2=&bugidtype=include&bug_id=&votes=&chfieldfrom=&chfieldto=Now&chfieldvalue=&cmdtype=doit&order=Reuse+same+sort+as+last+time&field0-0-0=noop&type0-0-0=noop&value0-0-0= Hopefully this helps instead of creating noise for your issue :) Sterling .