Subj : Re: Compiling and using SpiderMonkey with Mac OS X To : Heath Raftery From : ggadwa@voyager.net (Brian Barnes) Date : Tue Jul 29 2003 02:36 pm Just a quick note ... I use spidermonkey in dim3 as the game's scripting engine. I *assume* from your email that you want it to compile into a framework, which it does not. That said, you shouldn't have to do any monkeying at all with the source and it should compile just fine for OS X as a "unix" like libjs.a (from the command line, it's one command.) Go into the darwin_obj folder, grab the libjs.a, grab the necessary .h files and plunk them into your application and you are golden. What changes are you talking about? I'm not a home right now, but later on I can post the one line that makes the whole thing compile. [>] Brian .