Subj : Re: extreme programming (thoughts) To : comp.programming From : Phlip Date : Fri Jul 22 2005 12:56 am matt wrote: > > Blah blah blah. I want to blame either Alan Greenspan or my dog, okay? ;-) > > ...just sayin: math, man. two salaries for one task. our project has > thrown a lot of man hours into it. as continual layoffs at my company > show, IT is watching their purse. we out outsource more & more. i dont > see how mang could be excited about paying 2-4-1, unless they cut the > cost elsewhere by hiring cheaper labor. (i know youve said xp is > cheaper, but as i said, that is a contest point in the industry). I was gonna whomp you again for blaming cheap labor, but... ....it does indeed sound like these guys are marking time, not remaining dedicated to architectural quality. Your project should have much less duplication in both its code and its team behavior. Adding a new list box should simply involve plugging a database query into existing test code that tests list boxes. Well-run XP is indeed cheaper. > > I can only apologies that you have not seen a "real" XP team in action. > > perhaps. i know that our group is newish at it (im on the proj now, but > theyve been working xp for the 7 months ive been onsite), and w/o the > original coaches, the lead is filling that role but is no expert. i > would like to see another one. 7 months is _supposed_ to be long enough. But pleeze tell me, private e-mail, who the original coaches were? We are a somewhat competitive crowd, and like to learn from each others' mistakes. ;-) > > Uh, different topic. Why no error-handling or logging? > > we do. but im just saying, from my non-xp experience, i havent had much > of an issue w/ plain old error handling & logging. it's gotten the job > done w/o major complaints for me. granted i dont work on powergrids or > whatnot... Again, you are not experiencing the "no debugging" aspect yet. That doesn't mean you never run the debugger - it's a great tool. It means you never _need_ to debug to get rid of a defect. -- Phlip http://www.c2.com/cgi/wiki?ZeekLand .