Subj : Implementing A* algorithm To : comp.programming From : Huub Date : Mon Jul 18 2005 12:54 pm Hi, First, I'm programming in C. I'm not a real good programmer, and I have a route problem. I have a robot that has to find the shortest route through a maze. Options for doing this are either the A* or Dijkstra's algorithm. My maze consists of 15 nodes, with each node only connected to at least 1 of it's direct neighbours. All distances between the nodes are the same. Since wikipedia tells me that A* is faster than Dijkstra, I would like to know how the weights work out for either a linked list or an array? I hope my question is clear enough. Thank you, Huub .