Subj : Re: Dos style BC for Win XP To : borland.public.cpp.borlandcpp From : Nathaniel L. Walker Date : Sat Nov 20 2004 10:56 pm The only utility that I know of from BC++5.02 that doesn't work in WinXP is Turbo Profiler for Windows (well that and running 16-bit linkers and stuff from the IDE), but it doesn't work in any NT based Windows (regardless of Compatibility settings, it knows!). You probably need to use a more up to date debugger then. I know the Turbo Profiler for Windows from Borland Pascal 7 locks up Windows 98 in short notice (required reboot). Other than that it's all good. The main problem you'll come across is the notorious "Wrong Linker Version" error, which defeats the purpose of switching /sigh/. Then again no Turbo Debugger other than TD32 5.5 is free anyways. I use Borland C++ 3.1 on Windows 98 to do Turbo Vision programming. And of course it rivals any other DOS IDE! Oh! Another thing you can try is running Borland C++ 3.1 and all it's DOS tools in a DOSEMU/DOSBox session (one of those has a Windows version, I forget which one) with FreeDOS. I do that on my Linux Box with Turbo C++ 3.0 from the Suite. "Steven" wrote in message news:418bade8@newsgroups.borland.com... > Thank you Ed and Bob for your replies > > I actually managed to make BC3.1 stable enough after changing all the memory > allowances to max, and setting win95 compatibility. The 640 x 480 resolution > solved the res. warning screen. > > When i choose Turbo debugger in BC4.5 i get an error message saying: > Appication: TDW > An application has attempted to acces the keyboard or mouse hardware as a 16 > bit Windows program which cannot be supported. This may cause the > application to function incorrectly. > I click Ignore but nothing happens. Any ideas why this is happening ? > > What i would like to do with a newer app is to step through the program in > graphical mode and here's where i would need that second screen for full > screen graphics as Bob wrote. The BC3.1 works perfectly with the two screen > graphics and i even use another screen in my app as a backbuffer for good > animation. So the hardware is still supported. I would like to know if there > is a C++ IDE that has a similar (MSDOS style) graphincal interface maybe > through DirectDraw. > > Steve > > .