Subj : Re: using bitmaps To : borland.public.cpp.borlandcpp From : Ed Mulroy [TeamB] Date : Thu Nov 04 2004 07:11 pm I assuming that you will be using the Windows API to do this. Use Resource Workshop to put it into a resource file and add the resource file to the project. At runtime load it: LoadBitmap Create a compatible device context to the screen: CreateCompatibleDC Get the bitmap dimensions: GetObject Select the bitmap into the device context: SelectObject Copy the bitmap from the compatible device context to the screen BitBlt Delete the compatible device context DeleteDC If you will be using OWL the job is easier. Look at the Swat example that came with the compiler. .. Ed >Jack Sawatzky wrote: >I have a small monochrome bitmap in the standard >Windows format (.bmp). How can I draw it from >within an application that I am creating? .