Subj : Re: Multiple size text To : borland.public.cpp.borlandcpp From : Bob Gonder Date : Tue Jul 29 2003 07:54 pm Rob C. wrote: >I’ve written a multiple size text program base upon the \BC5 >\BGI\bgidemo.c program. It writes the title in giant letters >across the top of the screen (graphics-mode), and then passes to >color1.c which runs the rest of the program in text-mode. >Except the computer is still in graphics-mode. > >So my question is, how can I close graphics-mode and startt up >text-mode without the computer clearing the screen Can't it's either graphic or text, not both. They are different memory locations on the video card. A long long time ago, in a land no one ever ventures into these days, there was such a beast. Top half graphics, bottom half text. I believe the name they gave it was Apple II. Then, in the early DOS days, I remember writting graphic programs (in BASIC) that used the "normal" print command to put text on the graphic screen. It was slow because BASIC (or something else) had to draw each character as a graphic. (Same as you've done with the large BGI font, only automagically.) > ( It always did this in PowerC for DOS). I very much doubt that. They probably drew "text-looking" thingies on the graphic screen, which is what you should do if you really want a "mixed mode" display. One other, very complicated method, is to design a font and use BIOS calls to load your font, then you would use multiple characters to build each letter (like a large LCD display). .