Subj : Re:Releasing Files...Mad Hatter To : All From : traitor Date : Fri Jan 10 2003 06:44 pm Hatter, If you are refering to that last bit of my post, I'd love to talk. Er...what's yer e-mail? I am sorta between home ISP's at the moment, so I can't check my mail regularly.(Next week I will be back on-line tho :-) E-mail me anyway at traitor@tw-cabal.com. -Traitor Visit www.tw-cabal.com >From a message by The Mad Hatter about Re: Re:Releasing Files...: > > > Talk to me about this. > > The Mad Hatter > > >From a message by traitor about Re: Re:Releasing Files...: > > Nod. I have a huge problem with either wrong edits being posted, or changes 1/2 way into a game. As a player, I'd want him to release all the edits at some point if I were playing in the game. If for no other reason than to see what I may have missed. > > > > Personally, I think the day after the game opens is the ideal time to release the edits. It's a nice comprimise between releasing them early, and never releasing them. > > > > In any game where the sysop changes anything but the turns and number of sectors, I wouldn't expect the next game to look the same. I would expect the sysop to take a look at what worked and what didn't, and try to make positive changes for the next game. > > > > (Personally, I'd be a total uncaring, hands-off, SOB of a sysop. My stock response to players would be something like: "Yeah, yeah, yeah...quit yer bitchin', I hear you. I'll look into fixing that issue next bang. In the meantime, LEARN to DEAL with it, or QUIT, or convince EVERYONE ELSE to QUIT, so I can fix it that much sooner." That attitude is just one of the many reasons I don't run my own TWGS... :D However, I've been considering asking somone if they'd let me create a few games on their board...(I just want to create the settings/mods, not actually sysop them...) just so I could see what people would do with the kind of edits I've been coming up with lately...) > > -Traitor > > > > >From a message by <> about Re:Releasing Files...: > > > the "T-Edit Cheat" thing doesnt happen until it's found out that the op has > > made edits(errors) and told them to someone privately .. I find a big > > problem with "wrong edits" also being posted .. It's def up to the op .. but > > the op needs to release the edits at the end of the game and the op doesnt > > need to change an edit after the game has started.. > > I think that edits being released after the game has played and is over is > > something that's important BECAUSE alot of edits are based on previous edits > > .. those corps who log the edits (planet + ship + game) might have a general > > idea of how the game will be set up next year .. > > > > ----- Original Message ----- > > From: "traitor" > > To: > > Sent: Wednesday, January 08, 2003 11:28 PM > > Subject: [twgsdotorg] Releasing Files... > > > > > > > > > > Silver, > > > I don't know if this was covered already...it may be buried in one of the > > other posts... > > > > > > I know you are planning on distributing the files to a neutral party just > > prior to the game opening. However, have you considered just posting the > > files out there somewhere the day AFTER the game opens? > > > > > > By then most of the vets will have figured out all the changes anyway. It > > gives the newer players a chance to look for things they might have missed. > > It allows everyone who's interested a chance to test ideas and strategies. > > It protects you from critics who shout "T-EDITING CHEATER SYSOP!!" the > > second some smart corp. does something they can't figure out. It allows > > people like me who don't play in tournaments an opportunity to see if I can > > figure out the "hidden winner strategy" before those who are playing do. :-) > > > > > > Anyway, look at the bright side...at least they aren't bitching about the > > server rules at the moment... :P > > > > > > Good Luck Silver! > > > -Traitor > > > visit www.tw-cabal.com > > > > > > > > > --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) .