Subj : Re: Chess Round 1 Still has an opening. To : All From : <> Date : Fri Jan 10 2003 06:26 pm just make it where it cant land .. has the lowest possible shields and lowest possible figs (0,0) and give him 0 creds :) ----- Original Message ----- From: "oldtimer" To: Sent: Friday, January 10, 2003 11:16 PM Subject: [twgsdotorg] Re: Chess Round 1 Still has an opening. > > Damn TWGS. will only let me make a ship that used 20 turns. Whats with > that? Oh well I know he will not be moving anywhere. > > You will be able to read Cherokee's reports here. > > http://twchess.coastgames.com/twchess2003/twchessnews.php > > Jerry > ps. Yeah I know there is no page there right now. Give us a break. it > will be l8r .-) > ----- Original Message ----- > From: "RammaR" > To: > Sent: Friday, January 10, 2003 2:35 PM > Subject: [twgsdotorg] Re: Chess Round 1 Still has an opening. > > > > > > That makes sense then. And even if it's a custom ship you can't have > unlimited shields to protect you against such unfortunate accidents - hehe. > > > > > > > > >From a message by Cherokee about Re: Chess Round 1 Still has an opening.: > > > The problem with 2-10 is that players can create navhaz in those > > sectors, killing the innocent reporter. This has been known to happen > > in the past. > > > > > > --- RammaR wrote: > > > > > > Sounds good to me. I've enjoyed reading editorials on previous games > > > when I didn't have time to play. Only question is why SD or Terra? > > > maybe 2-10 like the "logger"? > > > > > > > > > > > > >From a message by oldtimer about Re:Chess Round 1 Still has an > > > opening.: > > > > That is dooable. > > > > > > Jerry > > > > > --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) .