Subj : Re: Re:Releasing Files... To : All From : The Mad Hatter Date : Thu Jan 09 2003 01:36 pm Talk to me about this. The Mad Hatter >From a message by traitor about Re: Re:Releasing Files...: > Nod. I have a huge problem with either wrong edits being posted, or changes 1/2 way into a game. As a player, I'd want him to release all the edits at some point if I were playing in the game. If for no other reason than to see what I may have missed. > > Personally, I think the day after the game opens is the ideal time to release the edits. It's a nice comprimise between releasing them early, and never releasing them. > > In any game where the sysop changes anything but the turns and number of sectors, I wouldn't expect the next game to look the same. I would expect the sysop to take a look at what worked and what didn't, and try to make positive changes for the next game. > > (Personally, I'd be a total uncaring, hands-off, SOB of a sysop. My stock response to players would be something like: "Yeah, yeah, yeah...quit yer bitchin', I hear you. I'll look into fixing that issue next bang. In the meantime, LEARN to DEAL with it, or QUIT, or convince EVERYONE ELSE to QUIT, so I can fix it that much sooner." That attitude is just one of the many reasons I don't run my own TWGS... :D However, I've been considering asking somone if they'd let me create a few games on their board...(I just want to create the settings/mods, not actually sysop them...) just so I could see what people would do with the kind of edits I've been coming up with lately...) > -Traitor > > >From a message by <> about Re:Releasing Files...: > > the "T-Edit Cheat" thing doesnt happen until it's found out that the op has > made edits(errors) and told them to someone privately .. I find a big > problem with "wrong edits" also being posted .. It's def up to the op .. but > the op needs to release the edits at the end of the game and the op doesnt > need to change an edit after the game has started.. > I think that edits being released after the game has played and is over is > something that's important BECAUSE alot of edits are based on previous edits > .. those corps who log the edits (planet + ship + game) might have a general > idea of how the game will be set up next year .. > > ----- Original Message ----- > From: "traitor" > To: > Sent: Wednesday, January 08, 2003 11:28 PM > Subject: [twgsdotorg] Releasing Files... > > > > > > Silver, > > I don't know if this was covered already...it may be buried in one of the > other posts... > > > > I know you are planning on distributing the files to a neutral party just > prior to the game opening. However, have you considered just posting the > files out there somewhere the day AFTER the game opens? > > > > By then most of the vets will have figured out all the changes anyway. It > gives the newer players a chance to look for things they might have missed. > It allows everyone who's interested a chance to test ideas and strategies. > It protects you from critics who shout "T-EDITING CHEATER SYSOP!!" the > second some smart corp. does something they can't figure out. It allows > people like me who don't play in tournaments an opportunity to see if I can > figure out the "hidden winner strategy" before those who are playing do. :- ) > > > > Anyway, look at the bright side...at least they aren't bitching about the > server rules at the moment... :P > > > > Good Luck Silver! > > -Traitor > > visit www.tw-cabal.com > > > > --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) .