Subj : Re: Lethal Lotto To : All From : Kavanagh Date : Sun Dec 29 2002 06:18 pm Lethal Lotto was idiotic as a concept. >From a message by Vader about Lethal Lotto: > Someone really needs to run this game. Its one of the better ideas out there. > > >From a message by fuseblown about Re:Maybe a new game idea: > > Lethal Lotto did that, teams were drawn randomly from a pool of 60 > players...not sure if anyone is going to run it this year since Jackal has > passed away though. :( > > > ----- Original Message ----- > From: "feral" > To: > Sent: Sunday, December 29, 2002 12:12 PM > Subject: [twgsdotorg] Maybe a new game idea > > > > > > After following this forum for a good while, I've noticed that most of > the "top" players complain of a lack of interest in the game or a lack of > "different" competitors. Some have posted "help sites" or have written > articles to help newer players with general game knowledge and basic > tactics. While these are of tremendous help to the newer/unknown players, > they are not going to bring these players up to the "upper levels" of play. > > I also noticed that some of the players who post here state that they > only play in tourneys. The average/unknown players are not likely to get the > chance to play along side any of the "top" players because they tend to > travel in "elite" groups and basically corp with players of similiar skill > levels and/or only play in tourneys. > > I wonder if any of the "top" players have an interest in taking a > corp of unknowns into a game. Basically what I am proposing is letting some > of us unknowns sign up, and get randomly assigned to one of the "top" > players. Let one of the "top" players assess the skill level and game > knowledge of the players assigned to them and organize their corps > accordingly. Maybe give 10 days on a practice game to each corp to work out > details and provide guidance and training to it's members. Then run a game > and let the battles begin, may the best corp win. however, I wouldlike to > see the CEO/Mentor only have partial turns so he could not carry the load, > so to speak. > > If this idea has been brought up before, forgive me, I must have missed > it. I'm not sure if any of the "top" players have the time, inclination, or > the patience for something like this. But, I believe playing along side some > of the "top" players and getting "in game guidance" would be much more > beneficial to the "unknown"players than trying to read up on a tactic and > trying to implement it in a game where there are "top" players playing. So > all the talk about the game dying to lack of interest..etc.. Here is a > chance or opportunity to make an impact on some of the "hopefully" future up > and coming players. Sorry for being so long winded.... > > > > Feral > > --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) .