Subj : Re:Swath 1.6 New Features. To : All From : Lightfoot Date : Sun Dec 22 2002 06:55 pm Thanks Timbo, I saw the news about the release at http://swath.net , I was going to wait a couple of weeks to see if there were going to be any bugs found and d/l and install for Xmas. Thanks Mac, too. Merry Xmas All, Lightfoot ----- Original Message ----- From: "timborulz" To: Sent: Saturday, December 21, 2002 3:01 PM Subject: [twgsdotorg] Swath 1.6 New Features. > > Don't ask me why, Mac/Stein don't list all the new features in each sub-release. So here's a list of what's new that wasn't mention in the release notes: > > 1. ZTM Mapping - You can now map while on the StarDock, Terra, or on a planet. (In Swath 1.5.1 you had to always map while sitting exposed in a sector. This is a nice improvement for Reds who want to map more safely) > > 2. Resource Mover -- This is vastly improved. You can now move multiple products at once with a nice User Interface for picking what to move. Plus, you can move stuff between planets in different sectors now. > > 3. Exception Handling for User Defined Scripts. Swath Java API's are now safe to use with reliability. In Swath 1.5.1 and before, anytime a Swath Java API got an exception, the Swath script would halt. Now, these can be handled by Java Exceptions so the script can buzz right along. > > 4. WaitForPrompt/WaitForText now have options for a timeout. This means you can make a User Defined Script that waits for x seconds and then continues on if no prompt or text shows up. This also means, Swath can now detect being dropped from a BBS if waits are used peroidically. > > 5. There's a new "Escape" button on the toolbar (the Red/White circle) which will automatically make your ship move out 2 sectors. This is nice for a new player or old player who often fumbles at the keyboard when opposition shows up :) > > 6. Disrupt Mines, this is a simple but still useful way to casually disrupt mines in a sector adjacent. > > 7. Attack Ship & Capture ship. These seem to have some good use overall. Nice to have for a new player. There is also a new "ShipCategory" set of Java API's for making ship cap'n scripts of your own. > > 8. Photon Sector. This is a nice to fire a photon missile and warp in somewhere. WARNING -- this will move you in after you photon. This is a good thing for many uses. > > 9. Mega Jet - This is a new nice way to get your exp up high in open space. It'll use 1 turn per 6 exp, but is some games it's cheaper and safer than planet busting. > > 10. Planet list - This is nice way to see all your planets! > > -Timbo > --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) .