Subj : Re: USO Intial Planet Edits Released To : All From : Space Ghost Date : Thu Dec 19 2002 12:24 pm Thats true Col... BUT He "asked" for opinions.... SG ----- Original Message ----- From: "col sanders" To: Sent: Thursday, December 19, 2002 11:42 AM Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > > He can do whatever he wants with the game, as its his now, and he can > still call it the USO. > > SLG wrote: > > >I wasn't crusading for it, simply asking if she was involved so I could > >make a decision as to whether or not I wanted to play.... > > > >the edit issue is entirely different and the only one I voted against > >changing was the fedspace parking and I still feel the same... > > > >silver can do with the rest of the edits as he see's fit, I don't have an > >opinion one way or the other on them.... > > > >At 11:07 AM 12/19/2002 -0500, you wrote: > > > > > > > >>Heh, I thought SLG was the one crusading to have USO different this year > >>than every otheryea rby keeping Bad Girl uninvolved . She should > >>make up her mind. Either it is Silver Dragon's to do with as he wishes, > >>or its not. > >> > >>Space Ghost wrote: > >> > >> > >> > >>>SLG > >>>you said... > >>>"You change the edits too much and it stops being the uso... at that point, > >>>you might as well call it Hardcoded's Tourney for Pussies' who can't make > >>>extern.... it's harsh yes, " > >>> > >>>DAAAAMMMNNN IIITTT Girl!!!!!!!! > >>> > >>>thats a little more then harsh > >>>----- Original Message ----- > >>>From: "SLG" > >>>To: > >>>Sent: Wednesday, December 18, 2002 6:04 PM > >>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > >>> > >>> > >>> > >>> > >>> > >>> > >>>>I agree with space ghost... the one thing that sets these tourney's apart > >>>>and makes them unique are the edits.....I think the fed space parking > >>>>should remain the way it is..... tourney's are supposed to be a little > >>>>harder, and require a little more effort... with the timer login scripts, > >>>>it shouldn't be much of a problem.... and i know if i'm going out > >>>> > >>>> > >>>> > >>>> > >>>somewhere > >>> > >>> > >>> > >>> > >>>>and extern becomes iffy, i plan for it in advance and make other > >>>>arrangements with my corpies... > >>>> > >>>>You change the edits too much and it stops being the uso... at that point, > >>>>you might as well call it Hardcoded's Tourney for Pussies' who can't make > >>>>extern.... it's harsh yes, but everyone is always asking for high level > >>>>competitive games.. softening the edits takes away from that as well takes > >>>>the game to a lower level of play and commitment... > >>>> > >>>>My vote is to leave extern alone.. everyone has real life issues, crisis's > >>>>etc.. it's an edit that doesn't really favor anyone and makes the game > >>>> > >>>> > >>>> > >>>> > >>>unique > >>> > >>> > >>> > >>> > >>>>At 02:38 PM 12/18/2002 -0500, you wrote: > >>>> > >>>> > >>>> > >>>> > >>>> > >>>>>I dont know ghost, I understand we need to keep the game tough and high > >>>>>end. But to be forced to make the game every night at midnight for 60 > >>>>> > >>>>> > >>>>> > >>>>> > >>>days > >>> > >>> > >>> > >>> > >>>>>just sux. Like many of us said, we have girlfriends, boyfriends, spouses > >>>>>and all the familly and events that go along with that. Kids are a big > >>>>>thing, suppose you expected to be online at xtern but your kid has to go > >>>>>the hospital? You had no time to notify your corpmates to break you a > >>>>> > >>>>> > >>>>> > >>>>> > >>>hole > >>> > >>> > >>> > >>> > >>>>>or anything. SO what now you loose an entire day and possibly weeks worth > >>>>>of work because a RL emergency? > >>>>>So many times I have raced home from a social event so that I could log > >>>>> > >>>>> > >>>>> > >>>>> > >>>on > >>> > >>> > >>> > >>> > >>>>>for 30 seconds and then cloak out. I think its a silly rule. I am still > >>>>>debating, but I am leaning towards a 3-5 ship limit. > >>>>>Silver Dragon (Moderator USO 2003) > >>>>>>From a message by Space Ghost about Re: USO Intial Planet Edits > >>>>> > >>>>> > >>>>> > >>>>> > >>>Released: > >>> > >>> > >>> > >>> > >>>>>>I vote leave it alone... > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>Traditionally it has been a setting in the USO > >>>>>and i think it makes people put in more effort > >>>>>and time investment in a game.... > >>>>> > >>>>>Kav is correct there is no skill to be online at Exturn..... > >>>>> > >>>>>However there is Dedication and perservernce... > >>>>>This is a Top 4 Tournament...Lets not turn it into > >>>>>Club Med . You need to make Exturn or be experienced enuff that not > >>>>> > >>>>> > >>>>> > >>>>> > >>>making > >>> > >>> > >>> > >>> > >>>>>it isnt a problem for you. > >>>>> > >>>>>Leave it alone! > >>>>> > >>>>> > >>>>>Space Ghost > >>>>>----- Original Message ----- > >>>>>From: "Silver Dragon" > >>>>>To: > >>>>>Sent: Wednesday, December 18, 2002 11:32 AM > >>>>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>This issue has crossed my mind. The setting is like it is now because > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>thats how its always been. But I to never understood why a game should be > >>>>>decided on if you can make it every night by midnight. There have been > >>>>>nights were I raced home in my car to get on my comp at 12:01 just in > >>>>> > >>>>> > >>>>> > >>>>> > >>>time > >>> > >>> > >>> > >>> > >>>>>to read in the logs I was photoned and killed. So I am debating allowing > >>>>> > >>>>> > >>>>> > >>>>> > >>>fed > >>> > >>> > >>> > >>> > >>>>>parking. Anyone else have a feeling on this? > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>Silver Dragon (Moderator USO 2003) > >>>>>>>From a message by Kemper3 about Re: USO Intial Planet Edits Released: > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>>>If you are unable to make extern, you just need to make sure you > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>have > >>> > >>> > >>> > >>> > >>>>>>some place secure in space to stay. With no time limit, I don't see > >>>>>>that it should make much of a difference anyway. > >>>>>> > >>>>>>On 18 Dec 2002 at 11:01, Kavanagh wrote: > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>>>What has the ability to stay up half the night got to do with skill > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>at > >>> > >>> > >>> > >>> > >>>>>playing tradewars anyway. Always baffled me. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>>From a message by Father Cajone about Re: USO Intial Planet Edits > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>Released: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>>Actually my feelings about Fed Parking is that after 1st week > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>maybe > >>> > >>> > >>> > >>> > >>>>>reduce Parking to 3-4 instead of zero? Sometimes real life situations > >>>>>happen like kids getting sick, family accidents, having work schedules > >>>>>interfere forcing choice between game and making a couple hundred bucks > >>>>>toward real > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>life expenses, car breaking down on way home from work, unexpected > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>guests, > >>> > >>> > >>> > >>> > >>>>>mandatory out of town company training seminars, personal illness, mad > >>>>> > >>>>> > >>>>> > >>>>> > >>>late > >>> > >>> > >>> > >>> > >>>>>night attempt to complete term paper due in the morning, etc ad nauseum. > >>>>>Can anybody add more to this partial list? > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>>>From a message by Silver Dragon about Re: USO Intial Planet > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>Edits > >>> > >>> > >>> > >>> > >>>>>Released: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>>>Ya those descriptions were there and then I played a bit with > >>>>>>>>> > >>>>>>>>> > >>>>>>> > >>>>>>> > >>>the > >>> > >>> > >>> > >>> > >>>>>settings and havent updated it yet. But youre right hehe. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > Midnight EST extern=YES > >>>>>>>> > 1st week 100 fed parking after that 0=YES > >>>>>>>> > TWA file=YES > >>>>>>>> > Info sharing allowed?=YES > >>>>>>>> > Mega corping allowed?=NO > >>>>>>>> > Time Limit=NONE > >>>>>>>> > All this will be revealed when I get the web page done. It is > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>two > >>> > >>> > >>> > >>> > >>>>>months away so bare with me while I get the page together. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > Silver Dragon (Moderator USO 2003!) > >>>>>>>> > >From a message by prestone about Re: USO Intial Planet Edits > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>>>Released: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > good job on planet edits. only confusing thing i see is in > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>the > >>> > >>> > >>> > >>> > >>>>>planet descriptions where it says 2 planets have the 2nd fastest cits. > >>>>> > >>>>> > >>>>> > >>>>> > >>>looks > >>> > >>> > >>> > >>> > >>>>>like the black mountain is the 2nd fastest, plains of war is 3rd. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > >>>>>>>> > > here are my suggestions for some of the other settings for > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>the > >>> > >>> > >>> > >>> > >>>>>game: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > midnight EST extern. > >>>>>>>> > > 1st week Fed parking 100, after that 0 Fed parking. > >>>>>>>> > > release .twa file ahead of time, if some of the edits are > >>>>>>>> > > not as advertised, this will allow edit/web changes to be > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>made > >>> > >>> > >>> > >>> > >>>>>before the game starts. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > info sharing should be allowed, megacorping shouldn't. > >>>>>>>> > > no time limit until time limit issues have been resolved > >>>>>>>> > > in twgs. > >>>>>>>> > > > >>>>>>>> > > >From a message by Silver Dragon about USO Intial Planet > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>Edits > >>> > >>> > >>> > >>> > >>>>>Released: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > Ok these are the edits I am toying with. These are not > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>set in > >>> > >>> > >>> > >>> > >>>>>stone but I want to release them so people can get a flavor of what I am > >>>>>thinking. Plus I am looking for some input. Please only constructive > >>>>>comments. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > Keep in mind I am limiting planets per sector to just 3 > >>>>>>>> > > > > >>>>>>>> > > > **Important Notice about planet edits** > >>>>>>>> > > > > >>>>>>>> > > > THE FIGHTER PRODUCTIONS LISTED ARE NOT EXACT NUMBERS. IT > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>>>VARRIES DEPENDING WHERE YOU PUT > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > YOUR COLONISTS ON YOUR PLANET. THE NUMBER YOU SEE HERE > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>IS > >>> > >>> > >>> > >>> > >>>>>WHAT WENT INTO TEDIT AND REFLECTS > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > WHAT IT WOULD BE UNDER IDEAL CONDITIONS. I STATED FOR > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>EACH > >>> > >>> > >>> > >>> > >>>>>PLANET WHAT THE FIGHTER > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > PRODUCTION LEVEL IS WHEN EACH PRODUCT IS AT OPTIMUM > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>>>POPULATION. OTHER CONFIGURATIONS MAY > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > LEAD TO HIGHER PRODUCTIONS BUT THIS IS TO GIVE YOU AN > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>IDEA. > >>> > >>> > >>> > >>> > >>>>>>>> > > > > >>>>>>>> > > > Planet Edits > >>>>>>>> > > > > >>>>>>>> > > > Plains of War > >>>>>>>> > > > This planet is the second fastest to upgrade and has > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>>>generally good production. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > FUel 2:1 (Max Colonists 100,000) > >>>>>>>> > > > Organics 3:1 (Max Colonists 100,000) > >>>>>>>> > > > Equipment 5:1 (Max Colonists 100,000 > >>>>>>>> > > > Fighters 10:1 (Optimum population= 5,000 per day) > >>>>>>>> > > > > >>>>>>>> > > > Capacity > >>>>>>>> > > > Fuel= 500,000 > >>>>>>>> > > > Organics= 500,000 > >>>>>>>> > > > Equipment= 500,000 > >>>>>>>> > > > Fighters= 1,000,000 > >>>>>>>> > > > > >>>>>>>> > > > Citadel > >>>>>>>> > > > 0-1= 1 day > >>>>>>>> > > > 1-2= 2 days > >>>>>>>> > > > 2-3= 2 days > >>>>>>>> > > > 3-4= 4 days (Total 9 days to reach lvl 4) > >>>>>>>> > > > 4-5= 3 days > >>>>>>>> > > > 5-6= 7 days (Total 19 days to reach lvl 6) > >>>>>>>> > > > > >>>>>>>> > > > Arid Desert > >>>>>>>> > > > Planet has Poor Production with the exception of FUel > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>ore. > >>> > >>> > >>> > >>> > >>>>>Colonists have mined these > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > worlds for much valued Fuel. > >>>>>>>> > > > > >>>>>>>> > > > Fuel 1:1 (Max Colonists 60,000) > >>>>>>>> > > > Organics 100:1 (Max Colonists 40,000) > >>>>>>>> > > > Equipment 500:1 (Max Colonists 40,000) > >>>>>>>> > > > Fighters 15:1 (Optimum population 2,000 per day) > >>>>>>>> > > > > >>>>>>>> > > > Capacity > >>>>>>>> > > > Fuel= 800,000 > >>>>>>>> > > > Organics= 50,000 > >>>>>>>> > > > Equipment= 10,000 > >>>>>>>> > > > Fighters= 1,000,000 > >>>>>>>> > > > > >>>>>>>> > > > Citadel > >>>>>>>> > > > 0-1= 3 Days > >>>>>>>> > > > 1-2= 3 Days > >>>>>>>> > > > 2-3= 4 Days > >>>>>>>> > > > 3-4= 2 Days (Total 12 Days to reach level 4) > >>>>>>>> > > > 4-5= 2 Days > >>>>>>>> > > > 5-6= 8 Days (Total 22 Days to reach level 6) > >>>>>>>> > > > > >>>>>>>> > > > Titanic Aquafina > >>>>>>>> > > > A large planet mostly covered with water, slow to > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>upgrade > >>> > >>> > >>> > >>> > >>>>>but Farms well. Also is the > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > second best fighter producer out of the classes due to > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>its > >>> > >>> > >>> > >>> > >>>>>expansive open spaces. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > Fuel 5:1 (Max Colonists 200,000) > >>>>>>>> > > > Organics 1:1 (Max Colonists 200,000) > >>>>>>>> > > > Equipment 20:1 (Max Colonists 200,000) > >>>>>>>> > > > fighters 6:1 (Optimum population 20,000) > >>>>>>>> > > > > >>>>>>>> > > > Capacity > >>>>>>>> > > > Fuel= 300,000 > >>>>>>>> > > > Organics= 1,000,000 > >>>>>>>> > > > Equipment= 100,000 > >>>>>>>> > > > Fighters= 2,000,000 > >>>>>>>> > > > > >>>>>>>> > > > Citadel > >>>>>>>> > > > 0-1 (3 Days) > >>>>>>>> > > > 1-2 (3 Days) > >>>>>>>> > > > 2-3 (6 Days) > >>>>>>>> > > > 3-4 (4 Days) (Total 16 days to reach lvl 4) > >>>>>>>> > > > 4-5 (2 Days) > >>>>>>>> > > > 5-6 (4 Days) (Total 22 days to reach lvl 6) > >>>>>>>> > > > > >>>>>>>> > > > Black Mountains > >>>>>>>> > > > The black coloration comes from a strange alloy which > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>yields > >>> > >>> > >>> > >>> > >>>>>a good amount of metal ore for > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > equipment production. Because of this, citadel > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>constructions > >>> > >>> > >>> > >>> > >>>>>are second fastest, the only > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > planet that upgrades faster is the USO proto-Type. > >>>>>>>> > > > > >>>>>>>> > > > Fuel 2:1 (Max Colonists 80,000) > >>>>>>>> > > > Organics 5:1 (Max Colonists 80,000) > >>>>>>>> > > > Equipment 5:1 (Max Colonists 80,000) > >>>>>>>> > > > Fighters 7:1 (Optimum Population 5,000 per day) > >>>>>>>> > > > > >>>>>>>> > > > Capacity > >>>>>>>> > > > Fuel 300,000 > >>>>>>>> > > > Organics 200,000 > >>>>>>>> > > > Equipment 500,000 > >>>>>>>> > > > Fighters 3,000,000 > >>>>>>>> > > > > >>>>>>>> > > > Citadel > >>>>>>>> > > > 0-1 (1 Day) > >>>>>>>> > > > 1-2 (2 Days) > >>>>>>>> > > > 2-3 (3 Days) > >>>>>>>> > > > 3-4 (2 Days) (Total 8 Days to reach level 4) > >>>>>>>> > > > 4-5 (5 Days) > >>>>>>>> > > > 5-6 (6 Days) (Total 19 Days to reach level 6) > >>>>>>>> > > > > >>>>>>>> > > > Glacial > >>>>>>>> > > > THis planet has a cold climate, so cold any production > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>is > >>> > >>> > >>> > >>> > >>>>>very expensive and slow. Building > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > any type of structures is also slow going. This Planet > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>is > >>> > >>> > >>> > >>> > >>>>>not much use to the federation. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > Fuel 50:1 (Max Colonists 100,000) > >>>>>>>> > > > Organics 100:1 (Max Colonists 100,000) > >>>>>>>> > > > Equipment 500:1 (Max Colonists 100,000) > >>>>>>>> > > > Fighters 25:1 > >>>>>>>> > > > > >>>>>>>> > > > Capacity > >>>>>>>> > > > Fuel= 20,000 > >>>>>>>> > > > Organics= 50,000 > >>>>>>>> > > > Equipment= 10,000 > >>>>>>>> > > > FIghters 1,000,000 > >>>>>>>> > > > > >>>>>>>> > > > Citadel > >>>>>>>> > > > 0-1 (5 Days) > >>>>>>>> > > > 1-2 (5 Days) > >>>>>>>> > > > 2-3 (7 Days) > >>>>>>>> > > > 3-4 (5 Days) (Total 22 days to reach level 4) > >>>>>>>> > > > 4-5 (4 Days) > >>>>>>>> > > > 5-6 (8 Days) (Total 34 days to reach level 6) > >>>>>>>> > > > > >>>>>>>> > > > DIABLO > >>>>>>>> > > > A fiercly hostile planet. Extreme heat and volcanic > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>ativity > >>> > >>> > >>> > >>> > >>>>>make it hard to live there. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > This is the primary planet used by the federation fleet > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>for > >>> > >>> > >>> > >>> > >>>>>defense of territory. Its rich > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > Fuel ore base give a quasar canon a nice punch. It > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>produces > >>> > >>> > >>> > >>> > >>>>>little if anything else but is > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > used to defend weaker more productive planet classes. > >>>>>>>> > > > > >>>>>>>> > > > Fuel= 1:1 (Max Colonists 150,000) > >>>>>>>> > > > Organics= No Production > >>>>>>>> > > > Equipment= 500:1 (Max Colonists 100,000) > >>>>>>>> > > > Fighters= 50:1 > >>>>>>>> > > > > >>>>>>>> > > > Capacity > >>>>>>>> > > > Fuel= 2,000,000 > >>>>>>>> > > > Organics= 10,000 > >>>>>>>> > > > Equipment= 100,000 > >>>>>>>> > > > Fighters= 3,000,000 > >>>>>>>> > > > > >>>>>>>> > > > Citadel > >>>>>>>> > > > 0-1 (3 Days) > >>>>>>>> > > > 1-2 (3 Days) > >>>>>>>> > > > 2-3 (4 Days) > >>>>>>>> > > > 3-4 (6 Days) (Total 16 Days to reach level 4) > >>>>>>>> > > > 4-5 (3 Days) > >>>>>>>> > > > 5-6 (5 Days) (Total 24 days to reach level 6) > >>>>>>>> > > > > >>>>>>>> > > > Gas Giant > >>>>>>>> > > > This planet is also of little use to the federation, it > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>is > >>> > >>> > >>> > >>> > >>>>>mostly used for testing of > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > anti-matter weapons for the fleet. > >>>>>>>> > > > > >>>>>>>> > > > Fuel= No Production > >>>>>>>> > > > Organics= No Production > >>>>>>>> > > > Equipment= No Production > >>>>>>>> > > > Fighters= No Production > >>>>>>>> > > > > >>>>>>>> > > > Capacity > >>>>>>>> > > > Fuel= 10,000 > >>>>>>>> > > > Organics= 10,000 > >>>>>>>> > > > Equipment= 10,000 > >>>>>>>> > > > Fighters= 1,000,000 > >>>>>>>> > > > > >>>>>>>> > > > Citadel > >>>>>>>> > > > 0-1 (8 Days) > >>>>>>>> > > > 1-2 (4 Days) > >>>>>>>> > > > 2-3 (5 Days) > >>>>>>>> > > > 3-4 (5 Days) (Total 22 days to reach level 4) > >>>>>>>> > > > 4-5 (4 Days) > >>>>>>>> > > > 5-6 (8 Days) (34 Days to reach level 6) > >>>>>>>> > > > > >>>>>>>> > > > USO > >>>>>>>> > > > This is an experimental Planet. It is the first planet > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>type > >>> > >>> > >>> > >>> > >>>>>to be created in a lab. It was > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > designed after the DIABLO but with a more mild climate > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>>>allowing easier construction of > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > buildings and fighters. As a result its quasar canon is > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>far > >>> > >>> > >>> > >>> > >>>>>weaker but it ability to > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > control a huger fighter squadron makes up for it. Also > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>>>advances in shield generation allows > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > > >>>>>>>> > > > this planet to carry a heavier shield generator. > >>>>>>>> > > > > >>>>>>>> > > > Fuel 1:1 (Max Colonists 100,000) > >>>>>>>> > > > Organics 5:1 (Max Colonists 100,000) > >>>>>>>> > > > Equipment 5:1 (Max Colonists 100,000) > >>>>>>>> > > > Fighters 5:1 (Optimum population 14,000 per day) > >>>>>>>> > > > > >>>>>>>> > > > Capacity > >>>>>>>> > > > Fuel= 1,000,000 > >>>>>>>> > > > Organics= 500,000 > >>>>>>>> > > > Equipment= 500,000 > >>>>>>>> > > > Fighters= 5,000,000 > >>>>>>>> > > > *Shields*= 60,000 > >>>>>>>> > > > > >>>>>>>> > > > Citadel > >>>>>>>> > > > 0-1 (1 Day) > >>>>>>>> > > > 1-2 (2 Days) > >>>>>>>> > > > 2-3 (2 Days) > >>>>>>>> > > > 3-4 (1 Day) (Total 6 days to reach level 4) > >>>>>>>> > > > 4-5 (4 Days) > >>>>>>>> > > > 5-6 (5 Days) (Total 15 days to reach level 6) > >>>>>>>> > > > > >>>>>>>> > > > What do we think? Goal in mind is to keep the game as > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>active > >>> > >>> > >>> > >>> > >>>>>and dynamic as possible. Remember game only lasts for 60 days. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>>>> > > > Silver Dragon (Moderator USO 2003!) > >>>>>>>> > > > www.planettw.com > >>>>>>>> > > > Telnet://hardcoded.dnsalias.org > >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > >>>>>>>> > > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>--- > >>>>>>[This E-mail scanned for viruses by Declude Virus] > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>--- > >>>>>[This E-mail scanned for viruses by Declude Virus] > >>>>> > >>>>> > >>>>> > >>>>> > >>>>--- > >>>>[This E-mail scanned for viruses by Declude Virus] > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>--- > >>>[This E-mail scanned for viruses by Declude Virus] > >>> > >>> > >>> > >>> > >>> > >>> > > > > > > > > > --- > [This E-mail scanned for viruses by Declude Virus] > > --- [This E-mail scanned for viruses by Declude Virus] --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! 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