Subj : Re: USO Intial Planet Edits Released To : All From : col sanders Date : Thu Dec 19 2002 11:41 am He can do whatever he wants with the game, as its his now, and he can still call it the USO. SLG wrote: >I wasn't crusading for it, simply asking if she was involved so I could >make a decision as to whether or not I wanted to play.... > >the edit issue is entirely different and the only one I voted against >changing was the fedspace parking and I still feel the same... > >silver can do with the rest of the edits as he see's fit, I don't have an >opinion one way or the other on them.... > >At 11:07 AM 12/19/2002 -0500, you wrote: > > > >>Heh, I thought SLG was the one crusading to have USO different this year >>than every otheryea rby keeping Bad Girl uninvolved . She should >>make up her mind. Either it is Silver Dragon's to do with as he wishes, >>or its not. >> >>Space Ghost wrote: >> >> >> >>>SLG >>>you said... >>>"You change the edits too much and it stops being the uso... at that point, >>>you might as well call it Hardcoded's Tourney for Pussies' who can't make >>>extern.... it's harsh yes, " >>> >>>DAAAAMMMNNN IIITTT Girl!!!!!!!! >>> >>>thats a little more then harsh >>>----- Original Message ----- >>>From: "SLG" >>>To: >>>Sent: Wednesday, December 18, 2002 6:04 PM >>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released >>> >>> >>> >>> >>> >>> >>>>I agree with space ghost... the one thing that sets these tourney's apart >>>>and makes them unique are the edits.....I think the fed space parking >>>>should remain the way it is..... tourney's are supposed to be a little >>>>harder, and require a little more effort... with the timer login scripts, >>>>it shouldn't be much of a problem.... and i know if i'm going out >>>> >>>> >>>> >>>> >>>somewhere >>> >>> >>> >>> >>>>and extern becomes iffy, i plan for it in advance and make other >>>>arrangements with my corpies... >>>> >>>>You change the edits too much and it stops being the uso... at that point, >>>>you might as well call it Hardcoded's Tourney for Pussies' who can't make >>>>extern.... it's harsh yes, but everyone is always asking for high level >>>>competitive games.. softening the edits takes away from that as well takes >>>>the game to a lower level of play and commitment... >>>> >>>>My vote is to leave extern alone.. everyone has real life issues, crisis's >>>>etc.. it's an edit that doesn't really favor anyone and makes the game >>>> >>>> >>>> >>>> >>>unique >>> >>> >>> >>> >>>>At 02:38 PM 12/18/2002 -0500, you wrote: >>>> >>>> >>>> >>>> >>>> >>>>>I dont know ghost, I understand we need to keep the game tough and high >>>>>end. But to be forced to make the game every night at midnight for 60 >>>>> >>>>> >>>>> >>>>> >>>days >>> >>> >>> >>> >>>>>just sux. Like many of us said, we have girlfriends, boyfriends, spouses >>>>>and all the familly and events that go along with that. Kids are a big >>>>>thing, suppose you expected to be online at xtern but your kid has to go >>>>>the hospital? You had no time to notify your corpmates to break you a >>>>> >>>>> >>>>> >>>>> >>>hole >>> >>> >>> >>> >>>>>or anything. SO what now you loose an entire day and possibly weeks worth >>>>>of work because a RL emergency? >>>>>So many times I have raced home from a social event so that I could log >>>>> >>>>> >>>>> >>>>> >>>on >>> >>> >>> >>> >>>>>for 30 seconds and then cloak out. I think its a silly rule. I am still >>>>>debating, but I am leaning towards a 3-5 ship limit. >>>>>Silver Dragon (Moderator USO 2003) >>>>>>From a message by Space Ghost about Re: USO Intial Planet Edits >>>>> >>>>> >>>>> >>>>> >>>Released: >>> >>> >>> >>> >>>>>>I vote leave it alone... >>>>>> >>>>>> >>>>>> >>>>>> >>>>>Traditionally it has been a setting in the USO >>>>>and i think it makes people put in more effort >>>>>and time investment in a game.... >>>>> >>>>>Kav is correct there is no skill to be online at Exturn..... >>>>> >>>>>However there is Dedication and perservernce... >>>>>This is a Top 4 Tournament...Lets not turn it into >>>>>Club Med . You need to make Exturn or be experienced enuff that not >>>>> >>>>> >>>>> >>>>> >>>making >>> >>> >>> >>> >>>>>it isnt a problem for you. >>>>> >>>>>Leave it alone! >>>>> >>>>> >>>>>Space Ghost >>>>>----- Original Message ----- >>>>>From: "Silver Dragon" >>>>>To: >>>>>Sent: Wednesday, December 18, 2002 11:32 AM >>>>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>>This issue has crossed my mind. The setting is like it is now because >>>>>> >>>>>> >>>>>> >>>>>> >>>>>thats how its always been. But I to never understood why a game should be >>>>>decided on if you can make it every night by midnight. There have been >>>>>nights were I raced home in my car to get on my comp at 12:01 just in >>>>> >>>>> >>>>> >>>>> >>>time >>> >>> >>> >>> >>>>>to read in the logs I was photoned and killed. So I am debating allowing >>>>> >>>>> >>>>> >>>>> >>>fed >>> >>> >>> >>> >>>>>parking. Anyone else have a feeling on this? >>>>> >>>>> >>>>> >>>>> >>>>>>Silver Dragon (Moderator USO 2003) >>>>>>>From a message by Kemper3 about Re: USO Intial Planet Edits Released: >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>>If you are unable to make extern, you just need to make sure you >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>have >>> >>> >>> >>> >>>>>>some place secure in space to stay. With no time limit, I don't see >>>>>>that it should make much of a difference anyway. >>>>>> >>>>>>On 18 Dec 2002 at 11:01, Kavanagh wrote: >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>>What has the ability to stay up half the night got to do with skill >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>at >>> >>> >>> >>> >>>>>playing tradewars anyway. Always baffled me. >>>>> >>>>> >>>>> >>>>> >>>>>>>>From a message by Father Cajone about Re: USO Intial Planet Edits >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>Released: >>>>> >>>>> >>>>> >>>>> >>>>>>>>Actually my feelings about Fed Parking is that after 1st week >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>maybe >>> >>> >>> >>> >>>>>reduce Parking to 3-4 instead of zero? Sometimes real life situations >>>>>happen like kids getting sick, family accidents, having work schedules >>>>>interfere forcing choice between game and making a couple hundred bucks >>>>>toward real >>>>> >>>>> >>>>> >>>>> >>>>>>life expenses, car breaking down on way home from work, unexpected >>>>>> >>>>>> >>>>>> >>>>>> >>>guests, >>> >>> >>> >>> >>>>>mandatory out of town company training seminars, personal illness, mad >>>>> >>>>> >>>>> >>>>> >>>late >>> >>> >>> >>> >>>>>night attempt to complete term paper due in the morning, etc ad nauseum. >>>>>Can anybody add more to this partial list? >>>>> >>>>> >>>>> >>>>> >>>>>>>>>From a message by Silver Dragon about Re: USO Intial Planet >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>Edits >>> >>> >>> >>> >>>>>Released: >>>>> >>>>> >>>>> >>>>> >>>>>>>>>Ya those descriptions were there and then I played a bit with >>>>>>>>> >>>>>>>>> >>>>>>> >>>>>>> >>>the >>> >>> >>> >>> >>>>>settings and havent updated it yet. But youre right hehe. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > Midnight EST extern=YES >>>>>>>> > 1st week 100 fed parking after that 0=YES >>>>>>>> > TWA file=YES >>>>>>>> > Info sharing allowed?=YES >>>>>>>> > Mega corping allowed?=NO >>>>>>>> > Time Limit=NONE >>>>>>>> > All this will be revealed when I get the web page done. It is >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>two >>> >>> >>> >>> >>>>>months away so bare with me while I get the page together. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > Silver Dragon (Moderator USO 2003!) >>>>>>>> > >From a message by prestone about Re: USO Intial Planet Edits >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>Released: >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > good job on planet edits. only confusing thing i see is in >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>the >>> >>> >>> >>> >>>>>planet descriptions where it says 2 planets have the 2nd fastest cits. >>>>> >>>>> >>>>> >>>>> >>>looks >>> >>> >>> >>> >>>>>like the black mountain is the 2nd fastest, plains of war is 3rd. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > >>>>>>>> > > here are my suggestions for some of the other settings for >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>the >>> >>> >>> >>> >>>>>game: >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > midnight EST extern. >>>>>>>> > > 1st week Fed parking 100, after that 0 Fed parking. >>>>>>>> > > release .twa file ahead of time, if some of the edits are >>>>>>>> > > not as advertised, this will allow edit/web changes to be >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>made >>> >>> >>> >>> >>>>>before the game starts. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > info sharing should be allowed, megacorping shouldn't. >>>>>>>> > > no time limit until time limit issues have been resolved >>>>>>>> > > in twgs. >>>>>>>> > > >>>>>>>> > > >From a message by Silver Dragon about USO Intial Planet >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>Edits >>> >>> >>> >>> >>>>>Released: >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > Ok these are the edits I am toying with. These are not >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>set in >>> >>> >>> >>> >>>>>stone but I want to release them so people can get a flavor of what I am >>>>>thinking. Plus I am looking for some input. Please only constructive >>>>>comments. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > Keep in mind I am limiting planets per sector to just 3 >>>>>>>> > > > >>>>>>>> > > > **Important Notice about planet edits** >>>>>>>> > > > >>>>>>>> > > > THE FIGHTER PRODUCTIONS LISTED ARE NOT EXACT NUMBERS. IT >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>VARRIES DEPENDING WHERE YOU PUT >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > YOUR COLONISTS ON YOUR PLANET. THE NUMBER YOU SEE HERE >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>IS >>> >>> >>> >>> >>>>>WHAT WENT INTO TEDIT AND REFLECTS >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > WHAT IT WOULD BE UNDER IDEAL CONDITIONS. I STATED FOR >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>EACH >>> >>> >>> >>> >>>>>PLANET WHAT THE FIGHTER >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > PRODUCTION LEVEL IS WHEN EACH PRODUCT IS AT OPTIMUM >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>POPULATION. OTHER CONFIGURATIONS MAY >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > LEAD TO HIGHER PRODUCTIONS BUT THIS IS TO GIVE YOU AN >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>IDEA. >>> >>> >>> >>> >>>>>>>> > > > >>>>>>>> > > > Planet Edits >>>>>>>> > > > >>>>>>>> > > > Plains of War >>>>>>>> > > > This planet is the second fastest to upgrade and has >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>generally good production. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > FUel 2:1 (Max Colonists 100,000) >>>>>>>> > > > Organics 3:1 (Max Colonists 100,000) >>>>>>>> > > > Equipment 5:1 (Max Colonists 100,000 >>>>>>>> > > > Fighters 10:1 (Optimum population= 5,000 per day) >>>>>>>> > > > >>>>>>>> > > > Capacity >>>>>>>> > > > Fuel= 500,000 >>>>>>>> > > > Organics= 500,000 >>>>>>>> > > > Equipment= 500,000 >>>>>>>> > > > Fighters= 1,000,000 >>>>>>>> > > > >>>>>>>> > > > Citadel >>>>>>>> > > > 0-1= 1 day >>>>>>>> > > > 1-2= 2 days >>>>>>>> > > > 2-3= 2 days >>>>>>>> > > > 3-4= 4 days (Total 9 days to reach lvl 4) >>>>>>>> > > > 4-5= 3 days >>>>>>>> > > > 5-6= 7 days (Total 19 days to reach lvl 6) >>>>>>>> > > > >>>>>>>> > > > Arid Desert >>>>>>>> > > > Planet has Poor Production with the exception of FUel >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>ore. >>> >>> >>> >>> >>>>>Colonists have mined these >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > worlds for much valued Fuel. >>>>>>>> > > > >>>>>>>> > > > Fuel 1:1 (Max Colonists 60,000) >>>>>>>> > > > Organics 100:1 (Max Colonists 40,000) >>>>>>>> > > > Equipment 500:1 (Max Colonists 40,000) >>>>>>>> > > > Fighters 15:1 (Optimum population 2,000 per day) >>>>>>>> > > > >>>>>>>> > > > Capacity >>>>>>>> > > > Fuel= 800,000 >>>>>>>> > > > Organics= 50,000 >>>>>>>> > > > Equipment= 10,000 >>>>>>>> > > > Fighters= 1,000,000 >>>>>>>> > > > >>>>>>>> > > > Citadel >>>>>>>> > > > 0-1= 3 Days >>>>>>>> > > > 1-2= 3 Days >>>>>>>> > > > 2-3= 4 Days >>>>>>>> > > > 3-4= 2 Days (Total 12 Days to reach level 4) >>>>>>>> > > > 4-5= 2 Days >>>>>>>> > > > 5-6= 8 Days (Total 22 Days to reach level 6) >>>>>>>> > > > >>>>>>>> > > > Titanic Aquafina >>>>>>>> > > > A large planet mostly covered with water, slow to >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>upgrade >>> >>> >>> >>> >>>>>but Farms well. Also is the >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > second best fighter producer out of the classes due to >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>its >>> >>> >>> >>> >>>>>expansive open spaces. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > Fuel 5:1 (Max Colonists 200,000) >>>>>>>> > > > Organics 1:1 (Max Colonists 200,000) >>>>>>>> > > > Equipment 20:1 (Max Colonists 200,000) >>>>>>>> > > > fighters 6:1 (Optimum population 20,000) >>>>>>>> > > > >>>>>>>> > > > Capacity >>>>>>>> > > > Fuel= 300,000 >>>>>>>> > > > Organics= 1,000,000 >>>>>>>> > > > Equipment= 100,000 >>>>>>>> > > > Fighters= 2,000,000 >>>>>>>> > > > >>>>>>>> > > > Citadel >>>>>>>> > > > 0-1 (3 Days) >>>>>>>> > > > 1-2 (3 Days) >>>>>>>> > > > 2-3 (6 Days) >>>>>>>> > > > 3-4 (4 Days) (Total 16 days to reach lvl 4) >>>>>>>> > > > 4-5 (2 Days) >>>>>>>> > > > 5-6 (4 Days) (Total 22 days to reach lvl 6) >>>>>>>> > > > >>>>>>>> > > > Black Mountains >>>>>>>> > > > The black coloration comes from a strange alloy which >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>yields >>> >>> >>> >>> >>>>>a good amount of metal ore for >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > equipment production. Because of this, citadel >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>constructions >>> >>> >>> >>> >>>>>are second fastest, the only >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > planet that upgrades faster is the USO proto-Type. >>>>>>>> > > > >>>>>>>> > > > Fuel 2:1 (Max Colonists 80,000) >>>>>>>> > > > Organics 5:1 (Max Colonists 80,000) >>>>>>>> > > > Equipment 5:1 (Max Colonists 80,000) >>>>>>>> > > > Fighters 7:1 (Optimum Population 5,000 per day) >>>>>>>> > > > >>>>>>>> > > > Capacity >>>>>>>> > > > Fuel 300,000 >>>>>>>> > > > Organics 200,000 >>>>>>>> > > > Equipment 500,000 >>>>>>>> > > > Fighters 3,000,000 >>>>>>>> > > > >>>>>>>> > > > Citadel >>>>>>>> > > > 0-1 (1 Day) >>>>>>>> > > > 1-2 (2 Days) >>>>>>>> > > > 2-3 (3 Days) >>>>>>>> > > > 3-4 (2 Days) (Total 8 Days to reach level 4) >>>>>>>> > > > 4-5 (5 Days) >>>>>>>> > > > 5-6 (6 Days) (Total 19 Days to reach level 6) >>>>>>>> > > > >>>>>>>> > > > Glacial >>>>>>>> > > > THis planet has a cold climate, so cold any production >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>is >>> >>> >>> >>> >>>>>very expensive and slow. Building >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > any type of structures is also slow going. This Planet >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>is >>> >>> >>> >>> >>>>>not much use to the federation. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > Fuel 50:1 (Max Colonists 100,000) >>>>>>>> > > > Organics 100:1 (Max Colonists 100,000) >>>>>>>> > > > Equipment 500:1 (Max Colonists 100,000) >>>>>>>> > > > Fighters 25:1 >>>>>>>> > > > >>>>>>>> > > > Capacity >>>>>>>> > > > Fuel= 20,000 >>>>>>>> > > > Organics= 50,000 >>>>>>>> > > > Equipment= 10,000 >>>>>>>> > > > FIghters 1,000,000 >>>>>>>> > > > >>>>>>>> > > > Citadel >>>>>>>> > > > 0-1 (5 Days) >>>>>>>> > > > 1-2 (5 Days) >>>>>>>> > > > 2-3 (7 Days) >>>>>>>> > > > 3-4 (5 Days) (Total 22 days to reach level 4) >>>>>>>> > > > 4-5 (4 Days) >>>>>>>> > > > 5-6 (8 Days) (Total 34 days to reach level 6) >>>>>>>> > > > >>>>>>>> > > > DIABLO >>>>>>>> > > > A fiercly hostile planet. Extreme heat and volcanic >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>ativity >>> >>> >>> >>> >>>>>make it hard to live there. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > This is the primary planet used by the federation fleet >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>for >>> >>> >>> >>> >>>>>defense of territory. Its rich >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > Fuel ore base give a quasar canon a nice punch. It >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>produces >>> >>> >>> >>> >>>>>little if anything else but is >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > used to defend weaker more productive planet classes. >>>>>>>> > > > >>>>>>>> > > > Fuel= 1:1 (Max Colonists 150,000) >>>>>>>> > > > Organics= No Production >>>>>>>> > > > Equipment= 500:1 (Max Colonists 100,000) >>>>>>>> > > > Fighters= 50:1 >>>>>>>> > > > >>>>>>>> > > > Capacity >>>>>>>> > > > Fuel= 2,000,000 >>>>>>>> > > > Organics= 10,000 >>>>>>>> > > > Equipment= 100,000 >>>>>>>> > > > Fighters= 3,000,000 >>>>>>>> > > > >>>>>>>> > > > Citadel >>>>>>>> > > > 0-1 (3 Days) >>>>>>>> > > > 1-2 (3 Days) >>>>>>>> > > > 2-3 (4 Days) >>>>>>>> > > > 3-4 (6 Days) (Total 16 Days to reach level 4) >>>>>>>> > > > 4-5 (3 Days) >>>>>>>> > > > 5-6 (5 Days) (Total 24 days to reach level 6) >>>>>>>> > > > >>>>>>>> > > > Gas Giant >>>>>>>> > > > This planet is also of little use to the federation, it >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>is >>> >>> >>> >>> >>>>>mostly used for testing of >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > anti-matter weapons for the fleet. >>>>>>>> > > > >>>>>>>> > > > Fuel= No Production >>>>>>>> > > > Organics= No Production >>>>>>>> > > > Equipment= No Production >>>>>>>> > > > Fighters= No Production >>>>>>>> > > > >>>>>>>> > > > Capacity >>>>>>>> > > > Fuel= 10,000 >>>>>>>> > > > Organics= 10,000 >>>>>>>> > > > Equipment= 10,000 >>>>>>>> > > > Fighters= 1,000,000 >>>>>>>> > > > >>>>>>>> > > > Citadel >>>>>>>> > > > 0-1 (8 Days) >>>>>>>> > > > 1-2 (4 Days) >>>>>>>> > > > 2-3 (5 Days) >>>>>>>> > > > 3-4 (5 Days) (Total 22 days to reach level 4) >>>>>>>> > > > 4-5 (4 Days) >>>>>>>> > > > 5-6 (8 Days) (34 Days to reach level 6) >>>>>>>> > > > >>>>>>>> > > > USO >>>>>>>> > > > This is an experimental Planet. It is the first planet >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>type >>> >>> >>> >>> >>>>>to be created in a lab. It was >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > designed after the DIABLO but with a more mild climate >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>allowing easier construction of >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > buildings and fighters. As a result its quasar canon is >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>far >>> >>> >>> >>> >>>>>weaker but it ability to >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > control a huger fighter squadron makes up for it. Also >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>advances in shield generation allows >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > >>>>>>>> > > > this planet to carry a heavier shield generator. >>>>>>>> > > > >>>>>>>> > > > Fuel 1:1 (Max Colonists 100,000) >>>>>>>> > > > Organics 5:1 (Max Colonists 100,000) >>>>>>>> > > > Equipment 5:1 (Max Colonists 100,000) >>>>>>>> > > > Fighters 5:1 (Optimum population 14,000 per day) >>>>>>>> > > > >>>>>>>> > > > Capacity >>>>>>>> > > > Fuel= 1,000,000 >>>>>>>> > > > Organics= 500,000 >>>>>>>> > > > Equipment= 500,000 >>>>>>>> > > > Fighters= 5,000,000 >>>>>>>> > > > *Shields*= 60,000 >>>>>>>> > > > >>>>>>>> > > > Citadel >>>>>>>> > > > 0-1 (1 Day) >>>>>>>> > > > 1-2 (2 Days) >>>>>>>> > > > 2-3 (2 Days) >>>>>>>> > > > 3-4 (1 Day) (Total 6 days to reach level 4) >>>>>>>> > > > 4-5 (4 Days) >>>>>>>> > > > 5-6 (5 Days) (Total 15 days to reach level 6) >>>>>>>> > > > >>>>>>>> > > > What do we think? Goal in mind is to keep the game as >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>active >>> >>> >>> >>> >>>>>and dynamic as possible. Remember game only lasts for 60 days. >>>>> >>>>> >>>>> >>>>> >>>>>>>> > > > Silver Dragon (Moderator USO 2003!) >>>>>>>> > > > www.planettw.com >>>>>>>> > > > Telnet://hardcoded.dnsalias.org >>>>>>>> > > >>>>>>>> > > >>>>>>>> > >>>>>>>> > >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>--- >>>>>>[This E-mail scanned for viruses by Declude Virus] >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>--- >>>>>[This E-mail scanned for viruses by Declude Virus] >>>>> >>>>> >>>>> >>>>> >>>>--- >>>>[This E-mail scanned for viruses by Declude Virus] >>>> >>>> >>>> >>>> >>>> >>>> >>>--- >>>[This E-mail scanned for viruses by Declude Virus] >>> >>> >>> >>> >>> >>> > > > > --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) .