Subj : Re: USO Intial Planet Edits Released To : All From : SLG Date : Thu Dec 19 2002 11:28 am I wasn't crusading for it, simply asking if she was involved so I could make a decision as to whether or not I wanted to play.... the edit issue is entirely different and the only one I voted against changing was the fedspace parking and I still feel the same... silver can do with the rest of the edits as he see's fit, I don't have an opinion one way or the other on them.... At 11:07 AM 12/19/2002 -0500, you wrote: >Heh, I thought SLG was the one crusading to have USO different this year >than every otheryea rby keeping Bad Girl uninvolved . She should >make up her mind. Either it is Silver Dragon's to do with as he wishes, >or its not. > >Space Ghost wrote: > > >SLG > >you said... > >"You change the edits too much and it stops being the uso... at that point, > >you might as well call it Hardcoded's Tourney for Pussies' who can't make > >extern.... it's harsh yes, " > > > >DAAAAMMMNNN IIITTT Girl!!!!!!!! > > > >thats a little more then harsh > >----- Original Message ----- > >From: "SLG" > >To: > >Sent: Wednesday, December 18, 2002 6:04 PM > >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > > > > > > > > > >>I agree with space ghost... the one thing that sets these tourney's apart > >>and makes them unique are the edits.....I think the fed space parking > >>should remain the way it is..... tourney's are supposed to be a little > >>harder, and require a little more effort... with the timer login scripts, > >>it shouldn't be much of a problem.... and i know if i'm going out > >> > >> > >somewhere > > > > > >>and extern becomes iffy, i plan for it in advance and make other > >>arrangements with my corpies... > >> > >>You change the edits too much and it stops being the uso... at that point, > >>you might as well call it Hardcoded's Tourney for Pussies' who can't make > >>extern.... it's harsh yes, but everyone is always asking for high level > >>competitive games.. softening the edits takes away from that as well takes > >>the game to a lower level of play and commitment... > >> > >>My vote is to leave extern alone.. everyone has real life issues, crisis's > >>etc.. it's an edit that doesn't really favor anyone and makes the game > >> > >> > >unique > > > > > >> > >>At 02:38 PM 12/18/2002 -0500, you wrote: > >> > >> > >> > >>>I dont know ghost, I understand we need to keep the game tough and high > >>>end. But to be forced to make the game every night at midnight for 60 > >>> > >>> > >days > > > > > >>>just sux. Like many of us said, we have girlfriends, boyfriends, spouses > >>>and all the familly and events that go along with that. Kids are a big > >>>thing, suppose you expected to be online at xtern but your kid has to go > >>>the hospital? You had no time to notify your corpmates to break you a > >>> > >>> > >hole > > > > > >>>or anything. SO what now you loose an entire day and possibly weeks worth > >>>of work because a RL emergency? > >>>So many times I have raced home from a social event so that I could log > >>> > >>> > >on > > > > > >>>for 30 seconds and then cloak out. I think its a silly rule. I am still > >>>debating, but I am leaning towards a 3-5 ship limit. > >>>Silver Dragon (Moderator USO 2003) > >>>>From a message by Space Ghost about Re: USO Intial Planet Edits > >>> > >>> > >Released: > > > > > >>>>I vote leave it alone... > >>>> > >>>> > >>>Traditionally it has been a setting in the USO > >>>and i think it makes people put in more effort > >>>and time investment in a game.... > >>> > >>>Kav is correct there is no skill to be online at Exturn..... > >>> > >>>However there is Dedication and perservernce... > >>>This is a Top 4 Tournament...Lets not turn it into > >>>Club Med . You need to make Exturn or be experienced enuff that not > >>> > >>> > >making > > > > > >>>it isnt a problem for you. > >>> > >>>Leave it alone! > >>> > >>> > >>>Space Ghost > >>>----- Original Message ----- > >>>From: "Silver Dragon" > >>>To: > >>>Sent: Wednesday, December 18, 2002 11:32 AM > >>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > >>> > >>> > >>> > >>> > >>>>This issue has crossed my mind. The setting is like it is now because > >>>> > >>>> > >>>thats how its always been. But I to never understood why a game should be > >>>decided on if you can make it every night by midnight. There have been > >>>nights were I raced home in my car to get on my comp at 12:01 just in > >>> > >>> > >time > > > > > >>>to read in the logs I was photoned and killed. So I am debating allowing > >>> > >>> > >fed > > > > > >>>parking. Anyone else have a feeling on this? > >>> > >>> > >>>>Silver Dragon (Moderator USO 2003) > >>>>>From a message by Kemper3 about Re: USO Intial Planet Edits Released: > >>>> > >>>> > >>>>>If you are unable to make extern, you just need to make sure you > >>>>> > >>>>> > >have > > > > > >>>>some place secure in space to stay. With no time limit, I don't see > >>>>that it should make much of a difference anyway. > >>>> > >>>>On 18 Dec 2002 at 11:01, Kavanagh wrote: > >>>> > >>>> > >>>> > >>>>>What has the ability to stay up half the night got to do with skill > >>>>> > >>>>> > >at > > > > > >>>playing tradewars anyway. Always baffled me. > >>> > >>> > >>>>>>From a message by Father Cajone about Re: USO Intial Planet Edits > >>>>> > >>>>> > >>>Released: > >>> > >>> > >>>>>>Actually my feelings about Fed Parking is that after 1st week > >>>>>> > >>>>>> > >maybe > > > > > >>>reduce Parking to 3-4 instead of zero? Sometimes real life situations > >>>happen like kids getting sick, family accidents, having work schedules > >>>interfere forcing choice between game and making a couple hundred bucks > >>>toward real > >>> > >>> > >>>>life expenses, car breaking down on way home from work, unexpected > >>>> > >>>> > >guests, > > > > > >>>mandatory out of town company training seminars, personal illness, mad > >>> > >>> > >late > > > > > >>>night attempt to complete term paper due in the morning, etc ad nauseum. > >>>Can anybody add more to this partial list? > >>> > >>> > >>>>> > > >>>>> > >From a message by Silver Dragon about Re: USO Intial Planet > >>>>> > >>>>> > >Edits > > > > > >>>Released: > >>> > >>> > >>>>> > > Ya those descriptions were there and then I played a bit with > >>>>> > >>>>> > >the > > > > > >>>settings and havent updated it yet. But youre right hehe. > >>> > >>> > >>>>> > > Midnight EST extern=YES > >>>>> > > 1st week 100 fed parking after that 0=YES > >>>>> > > TWA file=YES > >>>>> > > Info sharing allowed?=YES > >>>>> > > Mega corping allowed?=NO > >>>>> > > Time Limit=NONE > >>>>> > > All this will be revealed when I get the web page done. It is > >>>>> > >>>>> > >two > > > > > >>>months away so bare with me while I get the page together. > >>> > >>> > >>>>> > > Silver Dragon (Moderator USO 2003!) > >>>>> > > >From a message by prestone about Re: USO Intial Planet Edits > >>>>> > >>>>> > >>>Released: > >>> > >>> > >>>>> > > > good job on planet edits. only confusing thing i see is in > >>>>> > >>>>> > >the > > > > > >>>planet descriptions where it says 2 planets have the 2nd fastest cits. > >>> > >>> > >looks > > > > > >>>like the black mountain is the 2nd fastest, plains of war is 3rd. > >>> > >>> > >>>>> > > > > >>>>> > > > here are my suggestions for some of the other settings for > >>>>> > >>>>> > >the > > > > > >>>game: > >>> > >>> > >>>>> > > > midnight EST extern. > >>>>> > > > 1st week Fed parking 100, after that 0 Fed parking. > >>>>> > > > release .twa file ahead of time, if some of the edits are > >>>>> > > > not as advertised, this will allow edit/web changes to be > >>>>> > >>>>> > >made > > > > > >>>before the game starts. > >>> > >>> > >>>>> > > > info sharing should be allowed, megacorping shouldn't. > >>>>> > > > no time limit until time limit issues have been resolved > >>>>> > > > in twgs. > >>>>> > > > > >>>>> > > > >From a message by Silver Dragon about USO Intial Planet > >>>>> > >>>>> > >Edits > > > > > >>>Released: > >>> > >>> > >>>>> > > > > Ok these are the edits I am toying with. These are not > >>>>> > >>>>> > >set in > > > > > >>>stone but I want to release them so people can get a flavor of what I am > >>>thinking. Plus I am looking for some input. Please only constructive > >>>comments. > >>> > >>> > >>>>> > > > > Keep in mind I am limiting planets per sector to just 3 > >>>>> > > > > > >>>>> > > > > **Important Notice about planet edits** > >>>>> > > > > > >>>>> > > > > THE FIGHTER PRODUCTIONS LISTED ARE NOT EXACT NUMBERS. IT > >>>>> > >>>>> > >>>VARRIES DEPENDING WHERE YOU PUT > >>> > >>> > >>>>> > > > > > >>>>> > > > > YOUR COLONISTS ON YOUR PLANET. THE NUMBER YOU SEE HERE > >>>>> > >>>>> > >IS > > > > > >>>WHAT WENT INTO TEDIT AND REFLECTS > >>> > >>> > >>>>> > > > > > >>>>> > > > > WHAT IT WOULD BE UNDER IDEAL CONDITIONS. I STATED FOR > >>>>> > >>>>> > >EACH > > > > > >>>PLANET WHAT THE FIGHTER > >>> > >>> > >>>>> > > > > > >>>>> > > > > PRODUCTION LEVEL IS WHEN EACH PRODUCT IS AT OPTIMUM > >>>>> > >>>>> > >>>POPULATION. OTHER CONFIGURATIONS MAY > >>> > >>> > >>>>> > > > > > >>>>> > > > > LEAD TO HIGHER PRODUCTIONS BUT THIS IS TO GIVE YOU AN > >>>>> > >>>>> > >IDEA. > > > > > >>>>> > > > > > >>>>> > > > > Planet Edits > >>>>> > > > > > >>>>> > > > > Plains of War > >>>>> > > > > This planet is the second fastest to upgrade and has > >>>>> > >>>>> > >>>generally good production. > >>> > >>> > >>>>> > > > > > >>>>> > > > > FUel 2:1 (Max Colonists 100,000) > >>>>> > > > > Organics 3:1 (Max Colonists 100,000) > >>>>> > > > > Equipment 5:1 (Max Colonists 100,000 > >>>>> > > > > Fighters 10:1 (Optimum population= 5,000 per day) > >>>>> > > > > > >>>>> > > > > Capacity > >>>>> > > > > Fuel= 500,000 > >>>>> > > > > Organics= 500,000 > >>>>> > > > > Equipment= 500,000 > >>>>> > > > > Fighters= 1,000,000 > >>>>> > > > > > >>>>> > > > > Citadel > >>>>> > > > > 0-1= 1 day > >>>>> > > > > 1-2= 2 days > >>>>> > > > > 2-3= 2 days > >>>>> > > > > 3-4= 4 days (Total 9 days to reach lvl 4) > >>>>> > > > > 4-5= 3 days > >>>>> > > > > 5-6= 7 days (Total 19 days to reach lvl 6) > >>>>> > > > > > >>>>> > > > > Arid Desert > >>>>> > > > > Planet has Poor Production with the exception of FUel > >>>>> > >>>>> > >ore. > > > > > >>>Colonists have mined these > >>> > >>> > >>>>> > > > > > >>>>> > > > > worlds for much valued Fuel. > >>>>> > > > > > >>>>> > > > > Fuel 1:1 (Max Colonists 60,000) > >>>>> > > > > Organics 100:1 (Max Colonists 40,000) > >>>>> > > > > Equipment 500:1 (Max Colonists 40,000) > >>>>> > > > > Fighters 15:1 (Optimum population 2,000 per day) > >>>>> > > > > > >>>>> > > > > Capacity > >>>>> > > > > Fuel= 800,000 > >>>>> > > > > Organics= 50,000 > >>>>> > > > > Equipment= 10,000 > >>>>> > > > > Fighters= 1,000,000 > >>>>> > > > > > >>>>> > > > > Citadel > >>>>> > > > > 0-1= 3 Days > >>>>> > > > > 1-2= 3 Days > >>>>> > > > > 2-3= 4 Days > >>>>> > > > > 3-4= 2 Days (Total 12 Days to reach level 4) > >>>>> > > > > 4-5= 2 Days > >>>>> > > > > 5-6= 8 Days (Total 22 Days to reach level 6) > >>>>> > > > > > >>>>> > > > > Titanic Aquafina > >>>>> > > > > A large planet mostly covered with water, slow to > >>>>> > >>>>> > >upgrade > > > > > >>>but Farms well. Also is the > >>> > >>> > >>>>> > > > > > >>>>> > > > > second best fighter producer out of the classes due to > >>>>> > >>>>> > >its > > > > > >>>expansive open spaces. > >>> > >>> > >>>>> > > > > > >>>>> > > > > Fuel 5:1 (Max Colonists 200,000) > >>>>> > > > > Organics 1:1 (Max Colonists 200,000) > >>>>> > > > > Equipment 20:1 (Max Colonists 200,000) > >>>>> > > > > fighters 6:1 (Optimum population 20,000) > >>>>> > > > > > >>>>> > > > > Capacity > >>>>> > > > > Fuel= 300,000 > >>>>> > > > > Organics= 1,000,000 > >>>>> > > > > Equipment= 100,000 > >>>>> > > > > Fighters= 2,000,000 > >>>>> > > > > > >>>>> > > > > Citadel > >>>>> > > > > 0-1 (3 Days) > >>>>> > > > > 1-2 (3 Days) > >>>>> > > > > 2-3 (6 Days) > >>>>> > > > > 3-4 (4 Days) (Total 16 days to reach lvl 4) > >>>>> > > > > 4-5 (2 Days) > >>>>> > > > > 5-6 (4 Days) (Total 22 days to reach lvl 6) > >>>>> > > > > > >>>>> > > > > Black Mountains > >>>>> > > > > The black coloration comes from a strange alloy which > >>>>> > >>>>> > >yields > > > > > >>>a good amount of metal ore for > >>> > >>> > >>>>> > > > > > >>>>> > > > > equipment production. Because of this, citadel > >>>>> > >>>>> > >constructions > > > > > >>>are second fastest, the only > >>> > >>> > >>>>> > > > > > >>>>> > > > > planet that upgrades faster is the USO proto-Type. > >>>>> > > > > > >>>>> > > > > Fuel 2:1 (Max Colonists 80,000) > >>>>> > > > > Organics 5:1 (Max Colonists 80,000) > >>>>> > > > > Equipment 5:1 (Max Colonists 80,000) > >>>>> > > > > Fighters 7:1 (Optimum Population 5,000 per day) > >>>>> > > > > > >>>>> > > > > Capacity > >>>>> > > > > Fuel 300,000 > >>>>> > > > > Organics 200,000 > >>>>> > > > > Equipment 500,000 > >>>>> > > > > Fighters 3,000,000 > >>>>> > > > > > >>>>> > > > > Citadel > >>>>> > > > > 0-1 (1 Day) > >>>>> > > > > 1-2 (2 Days) > >>>>> > > > > 2-3 (3 Days) > >>>>> > > > > 3-4 (2 Days) (Total 8 Days to reach level 4) > >>>>> > > > > 4-5 (5 Days) > >>>>> > > > > 5-6 (6 Days) (Total 19 Days to reach level 6) > >>>>> > > > > > >>>>> > > > > Glacial > >>>>> > > > > THis planet has a cold climate, so cold any production > >>>>> > >>>>> > >is > > > > > >>>very expensive and slow. Building > >>> > >>> > >>>>> > > > > > >>>>> > > > > any type of structures is also slow going. This Planet > >>>>> > >>>>> > >is > > > > > >>>not much use to the federation. > >>> > >>> > >>>>> > > > > > >>>>> > > > > Fuel 50:1 (Max Colonists 100,000) > >>>>> > > > > Organics 100:1 (Max Colonists 100,000) > >>>>> > > > > Equipment 500:1 (Max Colonists 100,000) > >>>>> > > > > Fighters 25:1 > >>>>> > > > > > >>>>> > > > > Capacity > >>>>> > > > > Fuel= 20,000 > >>>>> > > > > Organics= 50,000 > >>>>> > > > > Equipment= 10,000 > >>>>> > > > > FIghters 1,000,000 > >>>>> > > > > > >>>>> > > > > Citadel > >>>>> > > > > 0-1 (5 Days) > >>>>> > > > > 1-2 (5 Days) > >>>>> > > > > 2-3 (7 Days) > >>>>> > > > > 3-4 (5 Days) (Total 22 days to reach level 4) > >>>>> > > > > 4-5 (4 Days) > >>>>> > > > > 5-6 (8 Days) (Total 34 days to reach level 6) > >>>>> > > > > > >>>>> > > > > DIABLO > >>>>> > > > > A fiercly hostile planet. Extreme heat and volcanic > >>>>> > >>>>> > >ativity > > > > > >>>make it hard to live there. > >>> > >>> > >>>>> > > > > > >>>>> > > > > This is the primary planet used by the federation fleet > >>>>> > >>>>> > >for > > > > > >>>defense of territory. Its rich > >>> > >>> > >>>>> > > > > > >>>>> > > > > Fuel ore base give a quasar canon a nice punch. It > >>>>> > >>>>> > >produces > > > > > >>>little if anything else but is > >>> > >>> > >>>>> > > > > > >>>>> > > > > used to defend weaker more productive planet classes. > >>>>> > > > > > >>>>> > > > > Fuel= 1:1 (Max Colonists 150,000) > >>>>> > > > > Organics= No Production > >>>>> > > > > Equipment= 500:1 (Max Colonists 100,000) > >>>>> > > > > Fighters= 50:1 > >>>>> > > > > > >>>>> > > > > Capacity > >>>>> > > > > Fuel= 2,000,000 > >>>>> > > > > Organics= 10,000 > >>>>> > > > > Equipment= 100,000 > >>>>> > > > > Fighters= 3,000,000 > >>>>> > > > > > >>>>> > > > > Citadel > >>>>> > > > > 0-1 (3 Days) > >>>>> > > > > 1-2 (3 Days) > >>>>> > > > > 2-3 (4 Days) > >>>>> > > > > 3-4 (6 Days) (Total 16 Days to reach level 4) > >>>>> > > > > 4-5 (3 Days) > >>>>> > > > > 5-6 (5 Days) (Total 24 days to reach level 6) > >>>>> > > > > > >>>>> > > > > Gas Giant > >>>>> > > > > This planet is also of little use to the federation, it > >>>>> > >>>>> > >is > > > > > >>>mostly used for testing of > >>> > >>> > >>>>> > > > > > >>>>> > > > > anti-matter weapons for the fleet. > >>>>> > > > > > >>>>> > > > > Fuel= No Production > >>>>> > > > > Organics= No Production > >>>>> > > > > Equipment= No Production > >>>>> > > > > Fighters= No Production > >>>>> > > > > > >>>>> > > > > Capacity > >>>>> > > > > Fuel= 10,000 > >>>>> > > > > Organics= 10,000 > >>>>> > > > > Equipment= 10,000 > >>>>> > > > > Fighters= 1,000,000 > >>>>> > > > > > >>>>> > > > > Citadel > >>>>> > > > > 0-1 (8 Days) > >>>>> > > > > 1-2 (4 Days) > >>>>> > > > > 2-3 (5 Days) > >>>>> > > > > 3-4 (5 Days) (Total 22 days to reach level 4) > >>>>> > > > > 4-5 (4 Days) > >>>>> > > > > 5-6 (8 Days) (34 Days to reach level 6) > >>>>> > > > > > >>>>> > > > > USO > >>>>> > > > > This is an experimental Planet. It is the first planet > >>>>> > >>>>> > >type > > > > > >>>to be created in a lab. It was > >>> > >>> > >>>>> > > > > > >>>>> > > > > designed after the DIABLO but with a more mild climate > >>>>> > >>>>> > >>>allowing easier construction of > >>> > >>> > >>>>> > > > > > >>>>> > > > > buildings and fighters. As a result its quasar canon is > >>>>> > >>>>> > >far > > > > > >>>weaker but it ability to > >>> > >>> > >>>>> > > > > > >>>>> > > > > control a huger fighter squadron makes up for it. Also > >>>>> > >>>>> > >>>advances in shield generation allows > >>> > >>> > >>>>> > > > > > >>>>> > > > > this planet to carry a heavier shield generator. > >>>>> > > > > > >>>>> > > > > Fuel 1:1 (Max Colonists 100,000) > >>>>> > > > > Organics 5:1 (Max Colonists 100,000) > >>>>> > > > > Equipment 5:1 (Max Colonists 100,000) > >>>>> > > > > Fighters 5:1 (Optimum population 14,000 per day) > >>>>> > > > > > >>>>> > > > > Capacity > >>>>> > > > > Fuel= 1,000,000 > >>>>> > > > > Organics= 500,000 > >>>>> > > > > Equipment= 500,000 > >>>>> > > > > Fighters= 5,000,000 > >>>>> > > > > *Shields*= 60,000 > >>>>> > > > > > >>>>> > > > > Citadel > >>>>> > > > > 0-1 (1 Day) > >>>>> > > > > 1-2 (2 Days) > >>>>> > > > > 2-3 (2 Days) > >>>>> > > > > 3-4 (1 Day) (Total 6 days to reach level 4) > >>>>> > > > > 4-5 (4 Days) > >>>>> > > > > 5-6 (5 Days) (Total 15 days to reach level 6) > >>>>> > > > > > >>>>> > > > > What do we think? Goal in mind is to keep the game as > >>>>> > >>>>> > >active > > > > > >>>and dynamic as possible. Remember game only lasts for 60 days. > >>> > >>> > >>>>> > > > > Silver Dragon (Moderator USO 2003!) > >>>>> > > > > www.planettw.com > >>>>> > > > > Telnet://hardcoded.dnsalias.org > >>>>> > > > > >>>>> > > > > >>>>> > > > >>>>> > > > >>>>> > > >>>>> > > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>--- > >>>>[This E-mail scanned for viruses by Declude Virus] > >>>> > >>>> > >>>> > >>>> > >>>--- > >>>[This E-mail scanned for viruses by Declude Virus] > >>> > >>> > >>--- > >>[This E-mail scanned for viruses by Declude Virus] > >> > >> > >> > >> > > > >--- > >[This E-mail scanned for viruses by Declude Virus] > > > > > > > > --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) .