Subj : Re: USO Intial Planet Edits Released To : All From : col sanders Date : Thu Dec 19 2002 11:07 am Heh, I thought SLG was the one crusading to have USO different this year than every otheryea rby keeping Bad Girl uninvolved . She should make up her mind. Either it is Silver Dragon's to do with as he wishes, or its not. Space Ghost wrote: >SLG >you said... >"You change the edits too much and it stops being the uso... at that point, >you might as well call it Hardcoded's Tourney for Pussies' who can't make >extern.... it's harsh yes, " > >DAAAAMMMNNN IIITTT Girl!!!!!!!! > >thats a little more then harsh >----- Original Message ----- >From: "SLG" >To: >Sent: Wednesday, December 18, 2002 6:04 PM >Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > > > > >>I agree with space ghost... the one thing that sets these tourney's apart >>and makes them unique are the edits.....I think the fed space parking >>should remain the way it is..... tourney's are supposed to be a little >>harder, and require a little more effort... with the timer login scripts, >>it shouldn't be much of a problem.... and i know if i'm going out >> >> >somewhere > > >>and extern becomes iffy, i plan for it in advance and make other >>arrangements with my corpies... >> >>You change the edits too much and it stops being the uso... at that point, >>you might as well call it Hardcoded's Tourney for Pussies' who can't make >>extern.... it's harsh yes, but everyone is always asking for high level >>competitive games.. softening the edits takes away from that as well takes >>the game to a lower level of play and commitment... >> >>My vote is to leave extern alone.. everyone has real life issues, crisis's >>etc.. it's an edit that doesn't really favor anyone and makes the game >> >> >unique > > >> >>At 02:38 PM 12/18/2002 -0500, you wrote: >> >> >> >>>I dont know ghost, I understand we need to keep the game tough and high >>>end. But to be forced to make the game every night at midnight for 60 >>> >>> >days > > >>>just sux. Like many of us said, we have girlfriends, boyfriends, spouses >>>and all the familly and events that go along with that. Kids are a big >>>thing, suppose you expected to be online at xtern but your kid has to go >>>the hospital? You had no time to notify your corpmates to break you a >>> >>> >hole > > >>>or anything. SO what now you loose an entire day and possibly weeks worth >>>of work because a RL emergency? >>>So many times I have raced home from a social event so that I could log >>> >>> >on > > >>>for 30 seconds and then cloak out. I think its a silly rule. I am still >>>debating, but I am leaning towards a 3-5 ship limit. >>>Silver Dragon (Moderator USO 2003) >>>>From a message by Space Ghost about Re: USO Intial Planet Edits >>> >>> >Released: > > >>>>I vote leave it alone... >>>> >>>> >>>Traditionally it has been a setting in the USO >>>and i think it makes people put in more effort >>>and time investment in a game.... >>> >>>Kav is correct there is no skill to be online at Exturn..... >>> >>>However there is Dedication and perservernce... >>>This is a Top 4 Tournament...Lets not turn it into >>>Club Med . You need to make Exturn or be experienced enuff that not >>> >>> >making > > >>>it isnt a problem for you. >>> >>>Leave it alone! >>> >>> >>>Space Ghost >>>----- Original Message ----- >>>From: "Silver Dragon" >>>To: >>>Sent: Wednesday, December 18, 2002 11:32 AM >>>Subject: [twgsdotorg] Re: USO Intial Planet Edits Released >>> >>> >>> >>> >>>>This issue has crossed my mind. The setting is like it is now because >>>> >>>> >>>thats how its always been. But I to never understood why a game should be >>>decided on if you can make it every night by midnight. There have been >>>nights were I raced home in my car to get on my comp at 12:01 just in >>> >>> >time > > >>>to read in the logs I was photoned and killed. So I am debating allowing >>> >>> >fed > > >>>parking. Anyone else have a feeling on this? >>> >>> >>>>Silver Dragon (Moderator USO 2003) >>>>>From a message by Kemper3 about Re: USO Intial Planet Edits Released: >>>> >>>> >>>>>If you are unable to make extern, you just need to make sure you >>>>> >>>>> >have > > >>>>some place secure in space to stay. With no time limit, I don't see >>>>that it should make much of a difference anyway. >>>> >>>>On 18 Dec 2002 at 11:01, Kavanagh wrote: >>>> >>>> >>>> >>>>>What has the ability to stay up half the night got to do with skill >>>>> >>>>> >at > > >>>playing tradewars anyway. Always baffled me. >>> >>> >>>>>>From a message by Father Cajone about Re: USO Intial Planet Edits >>>>> >>>>> >>>Released: >>> >>> >>>>>>Actually my feelings about Fed Parking is that after 1st week >>>>>> >>>>>> >maybe > > >>>reduce Parking to 3-4 instead of zero? Sometimes real life situations >>>happen like kids getting sick, family accidents, having work schedules >>>interfere forcing choice between game and making a couple hundred bucks >>>toward real >>> >>> >>>>life expenses, car breaking down on way home from work, unexpected >>>> >>>> >guests, > > >>>mandatory out of town company training seminars, personal illness, mad >>> >>> >late > > >>>night attempt to complete term paper due in the morning, etc ad nauseum. >>>Can anybody add more to this partial list? >>> >>> >>>>> > >>>>> > >From a message by Silver Dragon about Re: USO Intial Planet >>>>> >>>>> >Edits > > >>>Released: >>> >>> >>>>> > > Ya those descriptions were there and then I played a bit with >>>>> >>>>> >the > > >>>settings and havent updated it yet. But youre right hehe. >>> >>> >>>>> > > Midnight EST extern=YES >>>>> > > 1st week 100 fed parking after that 0=YES >>>>> > > TWA file=YES >>>>> > > Info sharing allowed?=YES >>>>> > > Mega corping allowed?=NO >>>>> > > Time Limit=NONE >>>>> > > All this will be revealed when I get the web page done. It is >>>>> >>>>> >two > > >>>months away so bare with me while I get the page together. >>> >>> >>>>> > > Silver Dragon (Moderator USO 2003!) >>>>> > > >From a message by prestone about Re: USO Intial Planet Edits >>>>> >>>>> >>>Released: >>> >>> >>>>> > > > good job on planet edits. only confusing thing i see is in >>>>> >>>>> >the > > >>>planet descriptions where it says 2 planets have the 2nd fastest cits. >>> >>> >looks > > >>>like the black mountain is the 2nd fastest, plains of war is 3rd. >>> >>> >>>>> > > > >>>>> > > > here are my suggestions for some of the other settings for >>>>> >>>>> >the > > >>>game: >>> >>> >>>>> > > > midnight EST extern. >>>>> > > > 1st week Fed parking 100, after that 0 Fed parking. >>>>> > > > release .twa file ahead of time, if some of the edits are >>>>> > > > not as advertised, this will allow edit/web changes to be >>>>> >>>>> >made > > >>>before the game starts. >>> >>> >>>>> > > > info sharing should be allowed, megacorping shouldn't. >>>>> > > > no time limit until time limit issues have been resolved >>>>> > > > in twgs. >>>>> > > > >>>>> > > > >From a message by Silver Dragon about USO Intial Planet >>>>> >>>>> >Edits > > >>>Released: >>> >>> >>>>> > > > > Ok these are the edits I am toying with. These are not >>>>> >>>>> >set in > > >>>stone but I want to release them so people can get a flavor of what I am >>>thinking. Plus I am looking for some input. Please only constructive >>>comments. >>> >>> >>>>> > > > > Keep in mind I am limiting planets per sector to just 3 >>>>> > > > > >>>>> > > > > **Important Notice about planet edits** >>>>> > > > > >>>>> > > > > THE FIGHTER PRODUCTIONS LISTED ARE NOT EXACT NUMBERS. IT >>>>> >>>>> >>>VARRIES DEPENDING WHERE YOU PUT >>> >>> >>>>> > > > > >>>>> > > > > YOUR COLONISTS ON YOUR PLANET. THE NUMBER YOU SEE HERE >>>>> >>>>> >IS > > >>>WHAT WENT INTO TEDIT AND REFLECTS >>> >>> >>>>> > > > > >>>>> > > > > WHAT IT WOULD BE UNDER IDEAL CONDITIONS. I STATED FOR >>>>> >>>>> >EACH > > >>>PLANET WHAT THE FIGHTER >>> >>> >>>>> > > > > >>>>> > > > > PRODUCTION LEVEL IS WHEN EACH PRODUCT IS AT OPTIMUM >>>>> >>>>> >>>POPULATION. OTHER CONFIGURATIONS MAY >>> >>> >>>>> > > > > >>>>> > > > > LEAD TO HIGHER PRODUCTIONS BUT THIS IS TO GIVE YOU AN >>>>> >>>>> >IDEA. > > >>>>> > > > > >>>>> > > > > Planet Edits >>>>> > > > > >>>>> > > > > Plains of War >>>>> > > > > This planet is the second fastest to upgrade and has >>>>> >>>>> >>>generally good production. >>> >>> >>>>> > > > > >>>>> > > > > FUel 2:1 (Max Colonists 100,000) >>>>> > > > > Organics 3:1 (Max Colonists 100,000) >>>>> > > > > Equipment 5:1 (Max Colonists 100,000 >>>>> > > > > Fighters 10:1 (Optimum population= 5,000 per day) >>>>> > > > > >>>>> > > > > Capacity >>>>> > > > > Fuel= 500,000 >>>>> > > > > Organics= 500,000 >>>>> > > > > Equipment= 500,000 >>>>> > > > > Fighters= 1,000,000 >>>>> > > > > >>>>> > > > > Citadel >>>>> > > > > 0-1= 1 day >>>>> > > > > 1-2= 2 days >>>>> > > > > 2-3= 2 days >>>>> > > > > 3-4= 4 days (Total 9 days to reach lvl 4) >>>>> > > > > 4-5= 3 days >>>>> > > > > 5-6= 7 days (Total 19 days to reach lvl 6) >>>>> > > > > >>>>> > > > > Arid Desert >>>>> > > > > Planet has Poor Production with the exception of FUel >>>>> >>>>> >ore. > > >>>Colonists have mined these >>> >>> >>>>> > > > > >>>>> > > > > worlds for much valued Fuel. >>>>> > > > > >>>>> > > > > Fuel 1:1 (Max Colonists 60,000) >>>>> > > > > Organics 100:1 (Max Colonists 40,000) >>>>> > > > > Equipment 500:1 (Max Colonists 40,000) >>>>> > > > > Fighters 15:1 (Optimum population 2,000 per day) >>>>> > > > > >>>>> > > > > Capacity >>>>> > > > > Fuel= 800,000 >>>>> > > > > Organics= 50,000 >>>>> > > > > Equipment= 10,000 >>>>> > > > > Fighters= 1,000,000 >>>>> > > > > >>>>> > > > > Citadel >>>>> > > > > 0-1= 3 Days >>>>> > > > > 1-2= 3 Days >>>>> > > > > 2-3= 4 Days >>>>> > > > > 3-4= 2 Days (Total 12 Days to reach level 4) >>>>> > > > > 4-5= 2 Days >>>>> > > > > 5-6= 8 Days (Total 22 Days to reach level 6) >>>>> > > > > >>>>> > > > > Titanic Aquafina >>>>> > > > > A large planet mostly covered with water, slow to >>>>> >>>>> >upgrade > > >>>but Farms well. Also is the >>> >>> >>>>> > > > > >>>>> > > > > second best fighter producer out of the classes due to >>>>> >>>>> >its > > >>>expansive open spaces. >>> >>> >>>>> > > > > >>>>> > > > > Fuel 5:1 (Max Colonists 200,000) >>>>> > > > > Organics 1:1 (Max Colonists 200,000) >>>>> > > > > Equipment 20:1 (Max Colonists 200,000) >>>>> > > > > fighters 6:1 (Optimum population 20,000) >>>>> > > > > >>>>> > > > > Capacity >>>>> > > > > Fuel= 300,000 >>>>> > > > > Organics= 1,000,000 >>>>> > > > > Equipment= 100,000 >>>>> > > > > Fighters= 2,000,000 >>>>> > > > > >>>>> > > > > Citadel >>>>> > > > > 0-1 (3 Days) >>>>> > > > > 1-2 (3 Days) >>>>> > > > > 2-3 (6 Days) >>>>> > > > > 3-4 (4 Days) (Total 16 days to reach lvl 4) >>>>> > > > > 4-5 (2 Days) >>>>> > > > > 5-6 (4 Days) (Total 22 days to reach lvl 6) >>>>> > > > > >>>>> > > > > Black Mountains >>>>> > > > > The black coloration comes from a strange alloy which >>>>> >>>>> >yields > > >>>a good amount of metal ore for >>> >>> >>>>> > > > > >>>>> > > > > equipment production. Because of this, citadel >>>>> >>>>> >constructions > > >>>are second fastest, the only >>> >>> >>>>> > > > > >>>>> > > > > planet that upgrades faster is the USO proto-Type. >>>>> > > > > >>>>> > > > > Fuel 2:1 (Max Colonists 80,000) >>>>> > > > > Organics 5:1 (Max Colonists 80,000) >>>>> > > > > Equipment 5:1 (Max Colonists 80,000) >>>>> > > > > Fighters 7:1 (Optimum Population 5,000 per day) >>>>> > > > > >>>>> > > > > Capacity >>>>> > > > > Fuel 300,000 >>>>> > > > > Organics 200,000 >>>>> > > > > Equipment 500,000 >>>>> > > > > Fighters 3,000,000 >>>>> > > > > >>>>> > > > > Citadel >>>>> > > > > 0-1 (1 Day) >>>>> > > > > 1-2 (2 Days) >>>>> > > > > 2-3 (3 Days) >>>>> > > > > 3-4 (2 Days) (Total 8 Days to reach level 4) >>>>> > > > > 4-5 (5 Days) >>>>> > > > > 5-6 (6 Days) (Total 19 Days to reach level 6) >>>>> > > > > >>>>> > > > > Glacial >>>>> > > > > THis planet has a cold climate, so cold any production >>>>> >>>>> >is > > >>>very expensive and slow. Building >>> >>> >>>>> > > > > >>>>> > > > > any type of structures is also slow going. This Planet >>>>> >>>>> >is > > >>>not much use to the federation. >>> >>> >>>>> > > > > >>>>> > > > > Fuel 50:1 (Max Colonists 100,000) >>>>> > > > > Organics 100:1 (Max Colonists 100,000) >>>>> > > > > Equipment 500:1 (Max Colonists 100,000) >>>>> > > > > Fighters 25:1 >>>>> > > > > >>>>> > > > > Capacity >>>>> > > > > Fuel= 20,000 >>>>> > > > > Organics= 50,000 >>>>> > > > > Equipment= 10,000 >>>>> > > > > FIghters 1,000,000 >>>>> > > > > >>>>> > > > > Citadel >>>>> > > > > 0-1 (5 Days) >>>>> > > > > 1-2 (5 Days) >>>>> > > > > 2-3 (7 Days) >>>>> > > > > 3-4 (5 Days) (Total 22 days to reach level 4) >>>>> > > > > 4-5 (4 Days) >>>>> > > > > 5-6 (8 Days) (Total 34 days to reach level 6) >>>>> > > > > >>>>> > > > > DIABLO >>>>> > > > > A fiercly hostile planet. Extreme heat and volcanic >>>>> >>>>> >ativity > > >>>make it hard to live there. >>> >>> >>>>> > > > > >>>>> > > > > This is the primary planet used by the federation fleet >>>>> >>>>> >for > > >>>defense of territory. Its rich >>> >>> >>>>> > > > > >>>>> > > > > Fuel ore base give a quasar canon a nice punch. It >>>>> >>>>> >produces > > >>>little if anything else but is >>> >>> >>>>> > > > > >>>>> > > > > used to defend weaker more productive planet classes. >>>>> > > > > >>>>> > > > > Fuel= 1:1 (Max Colonists 150,000) >>>>> > > > > Organics= No Production >>>>> > > > > Equipment= 500:1 (Max Colonists 100,000) >>>>> > > > > Fighters= 50:1 >>>>> > > > > >>>>> > > > > Capacity >>>>> > > > > Fuel= 2,000,000 >>>>> > > > > Organics= 10,000 >>>>> > > > > Equipment= 100,000 >>>>> > > > > Fighters= 3,000,000 >>>>> > > > > >>>>> > > > > Citadel >>>>> > > > > 0-1 (3 Days) >>>>> > > > > 1-2 (3 Days) >>>>> > > > > 2-3 (4 Days) >>>>> > > > > 3-4 (6 Days) (Total 16 Days to reach level 4) >>>>> > > > > 4-5 (3 Days) >>>>> > > > > 5-6 (5 Days) (Total 24 days to reach level 6) >>>>> > > > > >>>>> > > > > Gas Giant >>>>> > > > > This planet is also of little use to the federation, it >>>>> >>>>> >is > > >>>mostly used for testing of >>> >>> >>>>> > > > > >>>>> > > > > anti-matter weapons for the fleet. >>>>> > > > > >>>>> > > > > Fuel= No Production >>>>> > > > > Organics= No Production >>>>> > > > > Equipment= No Production >>>>> > > > > Fighters= No Production >>>>> > > > > >>>>> > > > > Capacity >>>>> > > > > Fuel= 10,000 >>>>> > > > > Organics= 10,000 >>>>> > > > > Equipment= 10,000 >>>>> > > > > Fighters= 1,000,000 >>>>> > > > > >>>>> > > > > Citadel >>>>> > > > > 0-1 (8 Days) >>>>> > > > > 1-2 (4 Days) >>>>> > > > > 2-3 (5 Days) >>>>> > > > > 3-4 (5 Days) (Total 22 days to reach level 4) >>>>> > > > > 4-5 (4 Days) >>>>> > > > > 5-6 (8 Days) (34 Days to reach level 6) >>>>> > > > > >>>>> > > > > USO >>>>> > > > > This is an experimental Planet. It is the first planet >>>>> >>>>> >type > > >>>to be created in a lab. It was >>> >>> >>>>> > > > > >>>>> > > > > designed after the DIABLO but with a more mild climate >>>>> >>>>> >>>allowing easier construction of >>> >>> >>>>> > > > > >>>>> > > > > buildings and fighters. As a result its quasar canon is >>>>> >>>>> >far > > >>>weaker but it ability to >>> >>> >>>>> > > > > >>>>> > > > > control a huger fighter squadron makes up for it. Also >>>>> >>>>> >>>advances in shield generation allows >>> >>> >>>>> > > > > >>>>> > > > > this planet to carry a heavier shield generator. >>>>> > > > > >>>>> > > > > Fuel 1:1 (Max Colonists 100,000) >>>>> > > > > Organics 5:1 (Max Colonists 100,000) >>>>> > > > > Equipment 5:1 (Max Colonists 100,000) >>>>> > > > > Fighters 5:1 (Optimum population 14,000 per day) >>>>> > > > > >>>>> > > > > Capacity >>>>> > > > > Fuel= 1,000,000 >>>>> > > > > Organics= 500,000 >>>>> > > > > Equipment= 500,000 >>>>> > > > > Fighters= 5,000,000 >>>>> > > > > *Shields*= 60,000 >>>>> > > > > >>>>> > > > > Citadel >>>>> > > > > 0-1 (1 Day) >>>>> > > > > 1-2 (2 Days) >>>>> > > > > 2-3 (2 Days) >>>>> > > > > 3-4 (1 Day) (Total 6 days to reach level 4) >>>>> > > > > 4-5 (4 Days) >>>>> > > > > 5-6 (5 Days) (Total 15 days to reach level 6) >>>>> > > > > >>>>> > > > > What do we think? Goal in mind is to keep the game as >>>>> >>>>> >active > > >>>and dynamic as possible. Remember game only lasts for 60 days. >>> >>> >>>>> > > > > Silver Dragon (Moderator USO 2003!) >>>>> > > > > www.planettw.com >>>>> > > > > Telnet://hardcoded.dnsalias.org >>>>> > > > >>>>> > > > >>>>> > > >>>>> > > >>>>> > >>>>> > >>>>> >>>>> >>>>> >>>>> >>>>> >>>>--- >>>>[This E-mail scanned for viruses by Declude Virus] >>>> >>>> >>>> >>>> >>>--- >>>[This E-mail scanned for viruses by Declude Virus] >>> >>> >>--- >>[This E-mail scanned for viruses by Declude Virus] >> >> >> >> > >--- >[This E-mail scanned for viruses by Declude Virus] > > > > --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) .