Subj : Re: USO Intial Planet Edits Released To : All From : Father Cajone Date : Thu Dec 19 2002 06:22 am ROFLMFAO! >From a message by Dr. Bad about Re: USO Intial Planet Edits Released: > Fine by me. SG can show the dedication at 4am, and I'll log on at 9pm my time then we're both happy ;) > > Dr. Bad > > >From a message by Kavanagh about Re: USO Intial Planet Edits Released: > > Tactical blunder there, Doc :) He'd still make it. Our "home" for years was Eclipse.Ultranet.com, extern ran at nominal 4 am EST, which is SG's time zone. Needless to say I never made it, being a lazy S.O.B. > > > > >From a message by Dr. Bad about Re: USO Intial Planet Edits Released: > > > Based on SG's comments, I propose an alternative. Since SG thinks its about dedication, let him show dedication. Lets keep no fed parking, but make extern at 4am in his timezone. > > > > > > Dr. Bad > > > > > > >From a message by Space Ghost about Re: USO Intial Planet Edits Released: > > > > I vote leave it alone... > > > > > > Traditionally it has been a setting in the USO > > > and i think it makes people put in more effort > > > and time investment in a game.... > > > > > > Kav is correct there is no skill to be online at Exturn..... > > > > > > However there is Dedication and perservernce... > > > This is a Top 4 Tournament...Lets not turn it into > > > Club Med . You need to make Exturn or be experienced enuff that not making > > > it isnt a problem for you. > > > > > > Leave it alone! > > > > > > > > > Space Ghost > > > ----- Original Message ----- > > > From: "Silver Dragon" > > > To: > > > Sent: Wednesday, December 18, 2002 11:32 AM > > > Subject: [twgsdotorg] Re: USO Intial Planet Edits Released > > > > > > > > > > > > > > This issue has crossed my mind. The setting is like it is now because > > > thats how its always been. But I to never understood why a game should be > > > decided on if you can make it every night by midnight. There have been > > > nights were I raced home in my car to get on my comp at 12:01 just in time > > > to read in the logs I was photoned and killed. So I am debating allowing fed > > > parking. Anyone else have a feeling on this? > > > > Silver Dragon (Moderator USO 2003) > > > > >From a message by Kemper3 about Re: USO Intial Planet Edits Released: > > > > > If you are unable to make extern, you just need to make sure you have > > > > some place secure in space to stay. With no time limit, I don't see > > > > that it should make much of a difference anyway. > > > > > > > > On 18 Dec 2002 at 11:01, Kavanagh wrote: > > > > > > > > > > > > > > What has the ability to stay up half the night got to do with skill at > > > playing tradewars anyway. Always baffled me. > > > > > > > > > > >From a message by Father Cajone about Re: USO Intial Planet Edits > > > Released: > > > > > > Actually my feelings about Fed Parking is that after 1st week maybe > > > reduce Parking to 3-4 instead of zero? Sometimes real life situations > > > happen like kids getting sick, family accidents, having work schedules > > > interfere forcing choice between game and making a couple hundred bucks > > > toward real > > > > life expenses, car breaking down on way home from work, unexpected guests, > > > mandatory out of town company training seminars, personal illness, mad late > > > night attempt to complete term paper due in the morning, etc ad nauseum. > > > Can anybody add more to this partial list? > > > > > > > > > > > > >From a message by Silver Dragon about Re: USO Intial Planet Edits > > > Released: > > > > > > > Ya those descriptions were there and then I played a bit with the > > > settings and havent updated it yet. But youre right hehe. > > > > > > > Midnight EST extern=YES > > > > > > > 1st week 100 fed parking after that 0=YES > > > > > > > TWA file=YES > > > > > > > Info sharing allowed?=YES > > > > > > > Mega corping allowed?=NO > > > > > > > Time Limit=NONE > > > > > > > All this will be revealed when I get the web page done. It is two > > > months away so bare with me while I get the page together. > > > > > > > Silver Dragon (Moderator USO 2003!) > > > > > > > >From a message by prestone about Re: USO Intial Planet Edits > > > Released: > > > > > > > > good job on planet edits. only confusing thing i see is in the > > > planet descriptions where it says 2 planets have the 2nd fastest cits. looks > > > like the black mountain is the 2nd fastest, plains of war is 3rd. > > > > > > > > > > > > > > > > here are my suggestions for some of the other settings for the > > > game: > > > > > > > > midnight EST extern. > > > > > > > > 1st week Fed parking 100, after that 0 Fed parking. > > > > > > > > release .twa file ahead of time, if some of the edits are > > > > > > > > not as advertised, this will allow edit/web changes to be made > > > before the game starts. > > > > > > > > info sharing should be allowed, megacorping shouldn't. > > > > > > > > no time limit until time limit issues have been resolved > > > > > > > > in twgs. > > > > > > > > > > > > > > > > >From a message by Silver Dragon about USO Intial Planet Edits > > > Released: > > > > > > > > > Ok these are the edits I am toying with. These are not set in > > > stone but I want to release them so people can get a flavor of what I am > > > thinking. Plus I am looking for some input. Please only constructive > > > comments. > > > > > > > > > Keep in mind I am limiting planets per sector to just 3 > > > > > > > > > > > > > > > > > > **Important Notice about planet edits** > > > > > > > > > > > > > > > > > > THE FIGHTER PRODUCTIONS LISTED ARE NOT EXACT NUMBERS. IT > > > VARRIES DEPENDING WHERE YOU PUT > > > > > > > > > > > > > > > > > > YOUR COLONISTS ON YOUR PLANET. THE NUMBER YOU SEE HERE IS > > > WHAT WENT INTO TEDIT AND REFLECTS > > > > > > > > > > > > > > > > > > WHAT IT WOULD BE UNDER IDEAL CONDITIONS. I STATED FOR EACH > > > PLANET WHAT THE FIGHTER > > > > > > > > > > > > > > > > > > PRODUCTION LEVEL IS WHEN EACH PRODUCT IS AT OPTIMUM > > > POPULATION. OTHER CONFIGURATIONS MAY > > > > > > > > > > > > > > > > > > LEAD TO HIGHER PRODUCTIONS BUT THIS IS TO GIVE YOU AN IDEA. > > > > > > > > > > > > > > > > > > Planet Edits > > > > > > > > > > > > > > > > > > Plains of War > > > > > > > > > This planet is the second fastest to upgrade and has > > > generally good production. > > > > > > > > > > > > > > > > > > FUel 2:1 (Max Colonists 100,000) > > > > > > > > > Organics 3:1 (Max Colonists 100,000) > > > > > > > > > Equipment 5:1 (Max Colonists 100,000 > > > > > > > > > Fighters 10:1 (Optimum population= 5,000 per day) > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > Fuel= 500,000 > > > > > > > > > Organics= 500,000 > > > > > > > > > Equipment= 500,000 > > > > > > > > > Fighters= 1,000,000 > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > 0-1= 1 day > > > > > > > > > 1-2= 2 days > > > > > > > > > 2-3= 2 days > > > > > > > > > 3-4= 4 days (Total 9 days to reach lvl 4) > > > > > > > > > 4-5= 3 days > > > > > > > > > 5-6= 7 days (Total 19 days to reach lvl 6) > > > > > > > > > > > > > > > > > > Arid Desert > > > > > > > > > Planet has Poor Production with the exception of FUel ore. > > > Colonists have mined these > > > > > > > > > > > > > > > > > > worlds for much valued Fuel. > > > > > > > > > > > > > > > > > > Fuel 1:1 (Max Colonists 60,000) > > > > > > > > > Organics 100:1 (Max Colonists 40,000) > > > > > > > > > Equipment 500:1 (Max Colonists 40,000) > > > > > > > > > Fighters 15:1 (Optimum population 2,000 per day) > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > Fuel= 800,000 > > > > > > > > > Organics= 50,000 > > > > > > > > > Equipment= 10,000 > > > > > > > > > Fighters= 1,000,000 > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > 0-1= 3 Days > > > > > > > > > 1-2= 3 Days > > > > > > > > > 2-3= 4 Days > > > > > > > > > 3-4= 2 Days (Total 12 Days to reach level 4) > > > > > > > > > 4-5= 2 Days > > > > > > > > > 5-6= 8 Days (Total 22 Days to reach level 6) > > > > > > > > > > > > > > > > > > Titanic Aquafina > > > > > > > > > A large planet mostly covered with water, slow to upgrade > > > but Farms well. Also is the > > > > > > > > > > > > > > > > > > second best fighter producer out of the classes due to its > > > expansive open spaces. > > > > > > > > > > > > > > > > > > Fuel 5:1 (Max Colonists 200,000) > > > > > > > > > Organics 1:1 (Max Colonists 200,000) > > > > > > > > > Equipment 20:1 (Max Colonists 200,000) > > > > > > > > > fighters 6:1 (Optimum population 20,000) > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > Fuel= 300,000 > > > > > > > > > Organics= 1,000,000 > > > > > > > > > Equipment= 100,000 > > > > > > > > > Fighters= 2,000,000 > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > 0-1 (3 Days) > > > > > > > > > 1-2 (3 Days) > > > > > > > > > 2-3 (6 Days) > > > > > > > > > 3-4 (4 Days) (Total 16 days to reach lvl 4) > > > > > > > > > 4-5 (2 Days) > > > > > > > > > 5-6 (4 Days) (Total 22 days to reach lvl 6) > > > > > > > > > > > > > > > > > > Black Mountains > > > > > > > > > The black coloration comes from a strange alloy which yields > > > a good amount of metal ore for > > > > > > > > > > > > > > > > > > equipment production. Because of this, citadel constructions > > > are second fastest, the only > > > > > > > > > > > > > > > > > > planet that upgrades faster is the USO proto-Type. > > > > > > > > > > > > > > > > > > Fuel 2:1 (Max Colonists 80,000) > > > > > > > > > Organics 5:1 (Max Colonists 80,000) > > > > > > > > > Equipment 5:1 (Max Colonists 80,000) > > > > > > > > > Fighters 7:1 (Optimum Population 5,000 per day) > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > Fuel 300,000 > > > > > > > > > Organics 200,000 > > > > > > > > > Equipment 500,000 > > > > > > > > > Fighters 3,000,000 > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > 0-1 (1 Day) > > > > > > > > > 1-2 (2 Days) > > > > > > > > > 2-3 (3 Days) > > > > > > > > > 3-4 (2 Days) (Total 8 Days to reach level 4) > > > > > > > > > 4-5 (5 Days) > > > > > > > > > 5-6 (6 Days) (Total 19 Days to reach level 6) > > > > > > > > > > > > > > > > > > Glacial > > > > > > > > > THis planet has a cold climate, so cold any production is > > > very expensive and slow. Building > > > > > > > > > > > > > > > > > > any type of structures is also slow going. This Planet is > > > not much use to the federation. > > > > > > > > > > > > > > > > > > Fuel 50:1 (Max Colonists 100,000) > > > > > > > > > Organics 100:1 (Max Colonists 100,000) > > > > > > > > > Equipment 500:1 (Max Colonists 100,000) > > > > > > > > > Fighters 25:1 > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > Fuel= 20,000 > > > > > > > > > Organics= 50,000 > > > > > > > > > Equipment= 10,000 > > > > > > > > > FIghters 1,000,000 > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > 0-1 (5 Days) > > > > > > > > > 1-2 (5 Days) > > > > > > > > > 2-3 (7 Days) > > > > > > > > > 3-4 (5 Days) (Total 22 days to reach level 4) > > > > > > > > > 4-5 (4 Days) > > > > > > > > > 5-6 (8 Days) (Total 34 days to reach level 6) > > > > > > > > > > > > > > > > > > DIABLO > > > > > > > > > A fiercly hostile planet. Extreme heat and volcanic ativity > > > make it hard to live there. > > > > > > > > > > > > > > > > > > This is the primary planet used by the federation fleet for > > > defense of territory. Its rich > > > > > > > > > > > > > > > > > > Fuel ore base give a quasar canon a nice punch. It produces > > > little if anything else but is > > > > > > > > > > > > > > > > > > used to defend weaker more productive planet classes. > > > > > > > > > > > > > > > > > > Fuel= 1:1 (Max Colonists 150,000) > > > > > > > > > Organics= No Production > > > > > > > > > Equipment= 500:1 (Max Colonists 100,000) > > > > > > > > > Fighters= 50:1 > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > Fuel= 2,000,000 > > > > > > > > > Organics= 10,000 > > > > > > > > > Equipment= 100,000 > > > > > > > > > Fighters= 3,000,000 > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > 0-1 (3 Days) > > > > > > > > > 1-2 (3 Days) > > > > > > > > > 2-3 (4 Days) > > > > > > > > > 3-4 (6 Days) (Total 16 Days to reach level 4) > > > > > > > > > 4-5 (3 Days) > > > > > > > > > 5-6 (5 Days) (Total 24 days to reach level 6) > > > > > > > > > > > > > > > > > > Gas Giant > > > > > > > > > This planet is also of little use to the federation, it is > > > mostly used for testing of > > > > > > > > > > > > > > > > > > anti-matter weapons for the fleet. > > > > > > > > > > > > > > > > > > Fuel= No Production > > > > > > > > > Organics= No Production > > > > > > > > > Equipment= No Production > > > > > > > > > Fighters= No Production > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > Fuel= 10,000 > > > > > > > > > Organics= 10,000 > > > > > > > > > Equipment= 10,000 > > > > > > > > > Fighters= 1,000,000 > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > 0-1 (8 Days) > > > > > > > > > 1-2 (4 Days) > > > > > > > > > 2-3 (5 Days) > > > > > > > > > 3-4 (5 Days) (Total 22 days to reach level 4) > > > > > > > > > 4-5 (4 Days) > > > > > > > > > 5-6 (8 Days) (34 Days to reach level 6) > > > > > > > > > > > > > > > > > > USO > > > > > > > > > This is an experimental Planet. It is the first planet type > > > to be created in a lab. It was > > > > > > > > > > > > > > > > > > designed after the DIABLO but with a more mild climate > > > allowing easier construction of > > > > > > > > > > > > > > > > > > buildings and fighters. As a result its quasar canon is far > > > weaker but it ability to > > > > > > > > > > > > > > > > > > control a huger fighter squadron makes up for it. Also > > > advances in shield generation allows > > > > > > > > > > > > > > > > > > this planet to carry a heavier shield generator. > > > > > > > > > > > > > > > > > > Fuel 1:1 (Max Colonists 100,000) > > > > > > > > > Organics 5:1 (Max Colonists 100,000) > > > > > > > > > Equipment 5:1 (Max Colonists 100,000) > > > > > > > > > Fighters 5:1 (Optimum population 14,000 per day) > > > > > > > > > > > > > > > > > > Capacity > > > > > > > > > Fuel= 1,000,000 > > > > > > > > > Organics= 500,000 > > > > > > > > > Equipment= 500,000 > > > > > > > > > Fighters= 5,000,000 > > > > > > > > > *Shields*= 60,000 > > > > > > > > > > > > > > > > > > Citadel > > > > > > > > > 0-1 (1 Day) > > > > > > > > > 1-2 (2 Days) > > > > > > > > > 2-3 (2 Days) > > > > > > > > > 3-4 (1 Day) (Total 6 days to reach level 4) > > > > > > > > > 4-5 (4 Days) > > > > > > > > > 5-6 (5 Days) (Total 15 days to reach level 6) > > > > > > > > > > > > > > > > > > What do we think? Goal in mind is to keep the game as active > > > and dynamic as possible. Remember game only lasts for 60 days. > > > > > > > > > Silver Dragon (Moderator USO 2003!) > > > > > > > > > www.planettw.com > > > > > > > > > Telnet://hardcoded.dnsalias.org > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > --- > > > > [This E-mail scanned for viruses by Declude Virus] > > > > > > > > > > > > > > --- > > > [This E-mail scanned for viruses by Declude Virus] > > > > > > > > > > > > --- FEddy 1.4.03/modPHX * Origin: http://www.twgs.org -- THE Trade Wars web forum! (1:229/522.0) .