Subj : Re: v4.0 To : sinister x From : Tracker1 Date : Sat Sep 10 2005 01:35 pm sinister x wrote: >> imho 3D interfaces are overrated... I mean 3D skins are cool, but rendered >> out 2D, so less overhead.. not that a modern vidcard can't handle most of >> it it's still overkill imo. -- Michael J. Ryan - > > If it makes you feel any better it'll be some nice 2d overlays on a 3d scene. > (: SERIOUSLY, it's not that much overhead, the only overhead is in how much > geometry you use, and a simple 2000-3000 poly model doesn't take THAT much. > You should theoretically even be able to still get 60fps on a 450mhz (and yes, > I've seen it before, I made a game that ran still at 40-50 fps after all > interfaces and models on the scene, AND sound). The 3d will be particularly > nice for statistical graphs and what not. > > I am going to try to code this for varying levels of detail. Like a really low > poly version for systems that can't handle 3d very well, and then a highly > detailed version for systems that can support pixel shaders and the like (come > on... I want some Tron 2.0 glowing effects (: ). LOL.. well, either way, should be interesting at the very least.. :) Me, I'd be happy with a 2d screen that updates about every 30 seconds, maybe changes colors, or scrolls so it doesn't stay the same too much.. -- Michael J. Ryan - tracker1(at)theroughnecks(dot)net - www.theroughnecks.net icq: 4935386 - AIM/AOL: azTracker1 - Y!: azTracker1 - MSN/Win: (email) --- þ Synchronet þ theroughnecks.net - you know you want it .