Subj : Re: The Documentary... To : Time Warrior From : Tharius Date : Fri Aug 12 2005 02:45 am Re: Re: The Documentary... By: Tharius to Time Warrior on Mon Aug 08 2005 12:41:35 > "Time Warrior" wrote in message > news:42F34700.32394.altsync@malkaviabbs.com... > > I also think telnet as it stands won't last too incredibly much longer. > > However, I think it will evolve into something better. Pictures of things > > like Flash Based Full Screen Editors with SVGA Graphics that have both > > point > > and click buttons *AND* accept the ussual /q /s /a commands we know and > > love. Telnet-Style Message scans through Flash Interfaces making web > > posting > > as quick and painless as telnet scans currently are, catoring to command > > line > > and point and click people alike. > > > > Web based doorgames that also flow just as seamlessly. > > > > The future has yet to be written and the historical coders have their > > coffee > > beside them! So, the future will definately prove to be interesting, me > > thinks. > > -+- I have identified a problem in my NNTP setup, please excuse any possible duplicates. What follows is a message posted via NNTP that does not appear to have been exported. Thank you -+- > I have been watching and imagining with slowly growing knowledge and wildly > growing imagination what BBSing can be in the year 2005 and beyond. To say > that the efforts of many people have been less than overwhelming is an > understatement. Rob and his team are certainly moving in the right > direction. I of course have my wish list, but I think my efforts are best > centered on getting up to speed with the modern set of circumstances. > > When I came back to BBSing in March of this year I had envisioned more > reworking old software, updating it and carrying on where we left off in > 2001, and previously in the 90's. I had envisioned examining RipTerm, > GWTerm and LoD methods for graphics transmission, recognizing that I no > longer have to worry absolutely about bandwidth or less than VGA. Anyone > still worrying about BIOS snow checking? :) The plan had been overhaul > Melee, then begin writing a terminal as I co-developed a standard to work > with my games. > > All of the above becomes lumped under the category of "reinventing the > wheel". SyncTerm is definatly a great terminal that gets better every day. > Overhauling the old pascal doors has been replaced by rewriting them > entirely. The old code is of a style that looks juvinile these days. > Current developments are still geared towards ANSI-BBS but more and more > thought is going into web applet development ... how we can do it, what we > need to do to interface, what is possible, and how long we can tie into the > ANSI telnet BBS ... the answers to these questions, at least to me, are a > long ways off. > > Along the ways I noted that there "seems" to be very little effort directed > at the ANSI side of the hobby. Being nostelgic I enjoy the feel of the old > ansi BBS. Why would we abandon such a wealth of efforts? In short I don't > think we will, but, and it took DM to point this out to me, while I have > been away from BBSing an entire generation has grown up with the point and > click of the web at their fingertips. This generation thinks of computing > in terms of GUI. It's only a subsection of that group that pushes further > and investigates the workings behind the screen. For that group, and for > any old timer's, ANSI BBSing will always be appealing. There are things > that can be done on a BBS which can be done quickly, with relatively little > experience that can have rather remarkable results. Programming for a web > based experience is going to have a high startup cost for those of us who > didn't grow up designing our class flash presentations :) > > I guess I'm rambling a bit, but in short, I look forward to the future of > BBSing, and hopefully, I'll be in there helping to carry it along even if in > no other way that posting in forums complaining that Global Wars was better > in the old days when it was ansi colour instead of highly textured, > animated, detailed maps. > > Cheers :) Tharius ....All I ever think of is hex --- þ Synchronet þ [aceshigh.dyn.dhs.org] - Come fly our friendly skies! .