Subj : Re: This echo To : Kay Shapero From : Scott Adams Date : Fri Sep 06 2002 07:57 am -=> Quoting Kay Shapero to Scott Adams <=- SA> Yeah that was common but I prefer authors who at least back SA> up the races with history and such :) Not just to assume SA> poof they are there. KS> That's one thing I like about the Lost World - it was a very tall mesa KS> (I think the techincal term is "tepui" or some such but memory is KS> hazy) that cut the critters off from the rest of the population so KS> they evolved separately. Thus they weren't Age of Dinosaurs dinos, KS> they were the evolved descendants of same. (Actually I don't recall KS> if Conan Doyle pointed this out - it's been many years since I read KS> it, while that IS the approach used by Greg Bear's recent sequen.) Of KS> course considering what appears to have happened to the dinosaurs, KS> survival of any population up that high seems improbable in the KS> extreme. And in fact what you DO find up on tepuis is mostly KS> pitcherplants of various sorts, unusual insects and so forth. KS> Definite signs of separate evolution, but not over nearly so long a KS> timescale. True. I still think of human with dino type genre was The land of the lost. A old kid's show in the '80s. The show had a great plot arc to it. Where the evolved dinos and such. KS>> life interesting for the shoggoth. They also had some Very KS>> flares...) What I'd *really* like is the 1920's era encyclopedia I saw KS>> in a thrift shop years before I took up gaming, but of course I had no KS>> idea I was going to want it. SA> You never do think of things like that till too late. I use SA> dto go to libraries and get ideas from various books. SA> I liked the viking/norse riddles for example to use in games. KS> Yeah - I wish there was a way of recognizing things I was going to KS> want much later at the time I encountered them. Trouble is there are KS> far more things I didn't want then that I *still* don't want... so KS> what do you do? :-> Guess you decide on what's important to you. :) SA> The 2 big comedy games paranoia and Toon are great for SA> such things. KS> You should see what happens when you combine the two (something Lee KS> Gold has been known to do on occasion - then again she tends to find KS> all sorts of interesting things to do with Toon. I suspect you'd have KS> liked the New Years Eve Sacred Artichoke Dance, or the Toon Rose Bowl KS> Parade entry.) Heh. The first game of toon I did was around '85. It was at a con in a midnight game session where most folks were drinking. Boy that was just hilarious. We had to simply stop several times to rest cause of the laughter. You can just be so utterally silly in that game. Like my Rhino postman who runs out a plane door while in the air and forgets to fall cause he doens't know the laws of physics till someone tells him he should fall. (my first character). Paranoia's humor comes in when its not from comedy but sheer insanity of how things are done especially with a good GM that deals with props and Alpha Complex. SA> Alien test post....boy what a universe.. KS> Test pilot... A character from the Teklenan, a spacegoing trade KS> league somewhat similar to the Hanse, though I didn't know about that KS> when I designed it. I just felt there were too many empires and KS> federations littering the SF landscape, and decided to do something a KS> mite different. (And subsequently ran into Poul Anderson's take on KS> the same subject, the Polesotechnic League, which I recommend the KS> early stories from, before he got too ose.) Not read his stuff. KS> I also encorporated some other fictional bits into the game universe, KS> most notably the Technological Heirarchy for the Removal of KS> Undesirables and the Subjugation of Humanity, Dave McDaniel's KS> expansion of the THRUSH acronym in his UNCLE novels. But I also had a KS> batch of Borribles turn up in London (a sort of cross between urban KS> brownies and Lost Boys; I forget the author's name), some standard KS> types like "Esperance", the wildly romantic White Russian Countess KS> whose organization they cross paths with, and sometimes assist, some KS> familiar settings like the Orient Express, and whatever else struck my KS> fancy. Yeah those I've heard of. KS> And I've just located my copy of the last scenario I ran (I probably KS> have others around here - this is just the only one I can immediately KS> lay hands on.) I shall now post it... :) I'm off to do a update for my rpg...they are finally in the prison and trying to be stealthy...if a party of 16 can be stealthy at night. .... Well, that will cut down on tourism. - Ivanova --- Fringe BBS * Origin: EWOG II - RPG HQ - Best in Area! 904-733-1721 (1:112/91) .