Subj : RE: Peace] Rounding it off To : All From : royall@hal-pc.org Date : Thu Jun 28 2001 04:55 pm From: "Scott Royall" Subject: RE: Peace] Rounding it off Yes, there are several list servers out there. Also, the decommisioning of Conch is on hold. > -----Original Message----- > From: scott@conchbbs.com [mailto:scott@conchbbs.com]On Behalf Of > Michelle & Boyd Bottorff > Sent: Thursday, June 28, 2001 7:59 AM > To: Multiple recipients of AD&D MAILING LIST > Subject: Re: Peace] Rounding it off > > > > > > I've found a host for this group, if that's desired. > > If it's something that would attract the occaisonal passerby who might > join, I'm interested. I just think the group ought to be larger than > one. :) > > -- Boyd > > > > > > ----- Original Message ----- > > From: "Michelle & Boyd Bottorff" > > To: "Multiple recipients of AD&D MAILING LIST" > > Sent: Thursday, June 21, 2001 9:10 AM > > Subject: Peace] Rounding it off > > > > > > > > > > > > > Since I have been enjoying running this game, albeit rather > slowly, and > > > since it is close to the close of the first segment, I felt I ought to > > > summarize the most likely chain of events that would take place, and > > > sort of give the game closing. > > > > > > This was originally intended to be the first leg in a journey. If > > > anyone is interested in continuing it on past this point, let > me know at > > > mbottorff@sprintmail.com and I'll try to find a place to have > it hosted. > > > (Ideally, I'ld like to find a place that might attract newcomers, but > > > I'll have to see what's out there. And, of course, I'll warn everyone > > > interested that I often have a slow pace as I also take care > of a wife, > > > six children, and a job with odd (and occaisonally long) hours. > > > > > > > > > ---- > > > > > > The group approaches the main gatehouse, intent on getting into the > > > house by asking for sanctuary from the brigands that they know are out > > > in the forest. They're met at the gate by half-a-dozen > guards, who all > > > escort them to the manor house. > > > > > > The manor house is somewhat as Edgar remembers it. Though not really > > > designed as a castle, it does have thick walls and there's some > > > construction going on in back of it. And Edgar realizes... *all* the > > > guards at the gate come with them. This isn't normal procedure > > > anywhere... > > > > > > But the guards are taking you where you want to go, and > there's no point > > > in slaughtering potentially innocent people at this point... > > > > > > The guards escort you inside, through a reasonable-sized > entry hall into > > > a large reception room. You guess that this room could double as a > > > ballroom during formal events. It looks as though it's not > used a lot, > > > but has received a bit of extra cleaning recently. > > > > > > The Duke of Fenlinn is sitting on a chair at the far end of the room, > > > and standing around the room are a bit over a dozen armed men, wearing > > > the Duke of Fenlinn's garb. The Duke of Hurthon is also in the room, > > > with a couple of his attendents, and there's someone you > would guess is > > > a wizard standing off in one corner. > > > > > > The Duke of Fenlinn identifies and greets Edgar and Jeffey; identifies > > > and politely introduces himself to Brother John; and > introduces himself > > > to Colonel Ger, although he's uncertain about which officer > he is, "For > > > I've met young Edgar before, and the esteemed Brother John is easily > > > identifiable by his garb and demeanor, but I must apologize: I don't > > > believe we've ever met, and I've been unable to get more > information on > > > you." > > > > > > "Ah, yes," thinks Edgar. "He could be a prosy old bore at times; very > > > formal. But he's a sharp one, as well." > > > > > > "I expect that you've come for the king's sword," Fenlinn > continues. He > > > rises gracefully takes four measured paces forward, holds the > sword out > > > with the flat of the blade in both hands, and then lowers his hands-- > > > and the blade stays put, floating in the air about navel-high. > > > > > > "It was brought here recently by a nephew of mine. He said the sword > > > told him it wanted to move. Oh, yes, were you never told this? The > > > sword can talk, though it rarely talks to anyone but the king. > > > > > > "When it arrived here, it told me that it was tired of the > current line > > > of monarchs: it had a list of grievances that boiled down to 'They're > > > too busy playing king and not busy enough being king.' They were > > > content to let orcs impinge on our borders without trying to > stop them. > > > If the climate changed and left good cropland desolate, they didn't > > > check to see what the causes were, or if anything could be done. They > > > didn't try to establish new trade routes, or build up the cities, or > > > anything. > > > > > > "And that it felt it was time for a new king." > > > > > > He waves a hand at the sword floating in midair. "Every year at the > > > Feast of Warriors, the sword is presented both as a means of > swearing in > > > officers and warriors, and as a test of the true king of the > land. That > > > only the king can move the sword. > > > > > > "Gentelmen, I offer you the same test. If any of you can move the > > > sword, I will not take the office. But when I was sworn into > the army, > > > I took an oath on the crown and on the sword, to defend both with my > > > life. I am now being asked by one to break my oath with the other. > > > And..." There is a significant pause. "Ultimately, I had to make my > > > decision based on what I think is best for the land. I *would* make a > > > better king than Tolm." > > > > > > > > > > > > ------------------- > > > > > > > > > > > > > > > What would be involved in the second section of this campaign > would, of > > > course, depend heavily on the player's responses here. The two most > > > logical courses would be to either return to the king (The Duke of > > > Fenlinn would allow them safe passage off his lands) or join the > > > rebellion. Or Brother John could start some sort of wildlife > preserve, > > > and try to protect it from passing armies of both sides. Or > Edgar could > > > take the group off to the next kingdom over, and try to live > the life of > > > an expatriot noble doing his best to reclaim his lands in a war-torn > > > kingdom. Or anything else, really; one of the joys of > real-life RPGs is > > > the ability to, when the chips are really down, try to set > your hair on > > > fire and head-butt the troll... > > > > > > -- > > > |Fidonet: mbottorff@sprintmail.com > > > |Internet: scott@conchbbs.com > > > | > > > | Standard disclaimer: The views of this user are strictly his own. > > > > > > > > > > > > -- > > |Fidonet: royall@hal-pc.org > > |Internet: scott@conchbbs.com > > | > > | Standard disclaimer: The views of this user are strictly his own. > > > -- > Family webpage: http://home.sprintmail.com/~mbottorff/index.html > Lady Lavender's Filksongs: http://www.freemars.org/lavender/index.html > 25r:2a:1p > > -- > |Fidonet: mbottorff@sprintmail.com > |Internet: scott@conchbbs.com > | > | Standard disclaimer: The views of this user are strictly his own. > > -- |Fidonet: royall@hal-pc.org |Internet: scott@conchbbs.com | | Standard disclaimer: The views of this user are strictly his own. --- # Origin: (1:106/357.99) * Origin: ConchGate (1:106/357.0) .