Subj : Re: Peace] Rounding it off To : All From : royall@hal-pc.org Date : Thu Jun 21 2001 03:37 pm From: "Scott Royall" Subject: Re: Peace] Rounding it off I've found a host for this group, if that's desired. ----- Original Message ----- From: "Michelle & Boyd Bottorff" To: "Multiple recipients of AD&D MAILING LIST" Sent: Thursday, June 21, 2001 9:10 AM Subject: Peace] Rounding it off > > > Since I have been enjoying running this game, albeit rather slowly, and > since it is close to the close of the first segment, I felt I ought to > summarize the most likely chain of events that would take place, and > sort of give the game closing. > > This was originally intended to be the first leg in a journey. If > anyone is interested in continuing it on past this point, let me know at > mbottorff@sprintmail.com and I'll try to find a place to have it hosted. > (Ideally, I'ld like to find a place that might attract newcomers, but > I'll have to see what's out there. And, of course, I'll warn everyone > interested that I often have a slow pace as I also take care of a wife, > six children, and a job with odd (and occaisonally long) hours. > > > ---- > > The group approaches the main gatehouse, intent on getting into the > house by asking for sanctuary from the brigands that they know are out > in the forest. They're met at the gate by half-a-dozen guards, who all > escort them to the manor house. > > The manor house is somewhat as Edgar remembers it. Though not really > designed as a castle, it does have thick walls and there's some > construction going on in back of it. And Edgar realizes... *all* the > guards at the gate come with them. This isn't normal procedure > anywhere... > > But the guards are taking you where you want to go, and there's no point > in slaughtering potentially innocent people at this point... > > The guards escort you inside, through a reasonable-sized entry hall into > a large reception room. You guess that this room could double as a > ballroom during formal events. It looks as though it's not used a lot, > but has received a bit of extra cleaning recently. > > The Duke of Fenlinn is sitting on a chair at the far end of the room, > and standing around the room are a bit over a dozen armed men, wearing > the Duke of Fenlinn's garb. The Duke of Hurthon is also in the room, > with a couple of his attendents, and there's someone you would guess is > a wizard standing off in one corner. > > The Duke of Fenlinn identifies and greets Edgar and Jeffey; identifies > and politely introduces himself to Brother John; and introduces himself > to Colonel Ger, although he's uncertain about which officer he is, "For > I've met young Edgar before, and the esteemed Brother John is easily > identifiable by his garb and demeanor, but I must apologize: I don't > believe we've ever met, and I've been unable to get more information on > you." > > "Ah, yes," thinks Edgar. "He could be a prosy old bore at times; very > formal. But he's a sharp one, as well." > > "I expect that you've come for the king's sword," Fenlinn continues. He > rises gracefully takes four measured paces forward, holds the sword out > with the flat of the blade in both hands, and then lowers his hands-- > and the blade stays put, floating in the air about navel-high. > > "It was brought here recently by a nephew of mine. He said the sword > told him it wanted to move. Oh, yes, were you never told this? The > sword can talk, though it rarely talks to anyone but the king. > > "When it arrived here, it told me that it was tired of the current line > of monarchs: it had a list of grievances that boiled down to 'They're > too busy playing king and not busy enough being king.' They were > content to let orcs impinge on our borders without trying to stop them. > If the climate changed and left good cropland desolate, they didn't > check to see what the causes were, or if anything could be done. They > didn't try to establish new trade routes, or build up the cities, or > anything. > > "And that it felt it was time for a new king." > > He waves a hand at the sword floating in midair. "Every year at the > Feast of Warriors, the sword is presented both as a means of swearing in > officers and warriors, and as a test of the true king of the land. That > only the king can move the sword. > > "Gentelmen, I offer you the same test. If any of you can move the > sword, I will not take the office. But when I was sworn into the army, > I took an oath on the crown and on the sword, to defend both with my > life. I am now being asked by one to break my oath with the other. > And..." There is a significant pause. "Ultimately, I had to make my > decision based on what I think is best for the land. I *would* make a > better king than Tolm." > > > > ------------------- > > > > > What would be involved in the second section of this campaign would, of > course, depend heavily on the player's responses here. The two most > logical courses would be to either return to the king (The Duke of > Fenlinn would allow them safe passage off his lands) or join the > rebellion. Or Brother John could start some sort of wildlife preserve, > and try to protect it from passing armies of both sides. Or Edgar could > take the group off to the next kingdom over, and try to live the life of > an expatriot noble doing his best to reclaim his lands in a war-torn > kingdom. Or anything else, really; one of the joys of real-life RPGs is > the ability to, when the chips are really down, try to set your hair on > fire and head-butt the troll... > > -- > |Fidonet: mbottorff@sprintmail.com > |Internet: scott@conchbbs.com > | > | Standard disclaimer: The views of this user are strictly his own. > > -- |Fidonet: royall@hal-pc.org |Internet: scott@conchbbs.com | | Standard disclaimer: The views of this user are strictly his own. --- # Origin: (1:106/357.99) * Origin: ConchGate (1:106/357.0) .