Subj : Re: Gamelists To : All From : yl112@cornell.edu Date : Wed Dec 13 2000 08:52 am From: yl112@cornell.edu Subject: Re: Gamelists On Wed, 13 Dec 2000, Michelle & Boyd Bottorff wrote: > > But if you want to do basic combat with mechanical dice rolling > > among friends who aren't in close geographical proximity, it's one > > option. I personally prefer the play-by-email format because then you > > don't have to coordinate time zones as well, but I'm biased. :-p > > Of course, if you ever head back to Korea, you have to coordinate sleep > schedules as well... Am I ever aware of that. I don't ever plan to live in Korea again, though. > > Still, I can see people passing an amusing evening in the computer game > > version, as change of pace. :-) > > Well, Michelle and I went over to a guys house for a FtF game... guy had > random encounters, possibly combat programmed into his computer. It was > a *very* boring session. I kept thinking he ought to look at the > players more. And I think that just about any computer-aided or > computer-based RPG is going to end up being a bit dry, or overly slow. > After all, when you decide that the roll will be based on stat X, with > success rate Y, it's faster to roll a few dice that are conveniently > placed by your right hand (assuming a right-handed GM) than point and > click a bunch. Well, I can see brain-dead college students playing a session or two or a computer-based RPG for the same reason that they might play a computer-based RPG sans people. I watched all my friends get bitten by the Diablo II bug (and was bitten by it myself, though for less time). When you all you want to do or have the energy to do is relieve stress via hack 'n' slash and collecting Cool Abilities and Equipment, it works. I tire of it after a while, but there's definitely an appeal there for the brain-dead college student who prefers something with a bit more interaction but less intellectual effort than "real" roleplaying. YHL -- |Fidonet: yl112@cornell.edu |Internet: scott@conchbbs.com | | Standard disclaimer: The views of this user are strictly his own. --- # Origin: (1:106/357.99) * Origin: ConchGate (1:106/357.0) .