Subj : BATH] The game ends, resignation, and final wrapup To : SSTUBBS@SHOUT.NET From : HAROLD GROOT Date : Wed Aug 23 2000 10:23 pm I'm sorry to see another game succumb to the intervention of Real Life, but that is a real hazard of games that take a lot of time. Something that can be played over-the-table in just a few Saturday Afternoons can take half a year or more in the newsgroup. I would suggest that possible future DMs take a look at what was proposed, however, and some of the natural consequences. BATH was not a single adventure. Instead, it was proposed to be a series of adventures. Granted, several of them would have been running at the same time, but it was still planned to be one adventure per player. None of the adventures would have had anything to do with each other. None of the adventures would mean much of anything except to the one player each adventure was designed for - but because they were traveling together, all the players were going to have to go through all the adventures. I don't mean to sound harsh, but this seems almost DESIGNED to take too long to finish. After watching one game after another fold, it seems clear that the thing that is needed is to have short adventures with clearly defined goals. Even with these there is a good chance of Real Life interfering - but it's the best chance there is. I have already expressed a strong opinion against DMs unnecessarily messing around with characters. That was based on characters that have been played and developed over years. My objection is not as STRONG for characters created out of thin air just for a specific game - but I still think it is a Bad Idea for DMs to do it. Now that the background plot has been explained, what does it appear to be all about? Why, the DM is attempting to change the characters! They are all to be converted to Clerics of their respective dieties. Yes, I can see that they were going to be given the chance to turn it down. It was not an =absolute= DM modification. But that still was the whole purpose of the game. And in the fantasy worlds of literature, if you know with absolute certainty that gods really do exist and that a god has singled you out for this Calling, turning down such a request is not really an attractive alternative. This is probably a subject that would qualify as one of my hot buttons. I have seen a large number of PCs be quite blase about meeting gods. There doesn't seem to be any of that sense of awe that there is supposed to be. PCs meet gods, they want to kick back, share a few brews and swap lies over a game of darts. So in such a world I guess it would be OK to tell a god to stuff his job offer. But that is not the way gods and PCs are supposed to relate in AD&D. I don't know, maybe the groups I play in are very unusual. Maybe the stuff I'm used to is out of line with what the rest of the world wants from this game. I'd just suggest that the next DM try a game where the players have a reason to be together as a team, there is a specific problem to solve, and let the players play their characters as-is. --- Platinum Xpress/Win/WINServer v3.0pr5 # Origin: Solar Quest Online (1:285/85) * Origin: ConchGate (1:106/357.0) .