Subj : Re: BATH] The game ends, resignation, and final wrapup To : All From : Royall@hal-pc.org Date : Mon Aug 21 2000 04:51 pm From: "Scott Royall" Subject: Re: BATH] The game ends, resignation, and final wrapup Another good game down. :( ----- Original Message ----- From: "Stephen Stubbs" To: "Multiple recipients of AD&D MAILING LIST" Sent: Monday, August 21, 2000 10:32 PM Subject: BATH] The game ends, resignation, and final wrapup > > > > This is the official resignation of the game- Bath of Return. > > Real life happens. We're now looking for help at work, but then there > will be the training period, followed by the reviewing period, followed > by the ... etc., etc. > > It's been over two months since the last game move in Bath, and it > doesn't appear a new move will be forthcoming. The Moderator has been > more than fair and patient in permitting me time to get Bath moving > again. But I'm not going to be able to produce another move before the > end of the year. Thank you, Scott, for your tolerance. > > So let's clear up the mystery surrounding Bath of Return. > > Have you ever wondered how characters got to be priests, or shamans, or > whatever term you'd like to use for someone who receives divine aid? > > The Players Handbook simply allows you to choose a member of the cleric > class and off you go. But it doesn't really happen that way in fantasy > life. You are called by a god. If you accept, then you become that > god's cleric. > > So the *full* name for Bath has always been: > > Bath of Return-- The Shaman's Call > > The Big Picture: Various gods got together and asked Yondalla (main > deity of Halflings) if she would help them teach their possible clerics > the necessary morals and ethics required in a cleric of that god. > Yondalla agreed and the story begins. (Why Yondalla? Because Halfling > get along with anyone/anything remotely 'good' in behavior.) > > The characters are given subconscious directions by their respective > deities to go to Beulah's Bath House and take a room. Yondalla then > induces a deep sleep and takes their minds to her monastery by way of a > vision quest. In actuality, the characters have never left their room > at the bath house. All the events that the characters perceive take > place during their night's sleep at Beulah's Bath House. When the > vision quest is over, the characters will wake up and then proceed with > their decision to answer their god's call, or to continue on with the > lives as before. > > Various situations were presented to the characters to instruct them or > make them question their previous attitudes and morals, with the end > result of helping them change to be more in line with their god's > requirement for clerichood. > > Jana Many Horses received viewpoints about vengeance and was very close > to meeting The Rider and given her call. > > Bas Calinban was finding out about time; how past, present, and future > relate or don't relate. He was about to meet an alternate version of > himself, and then his god of longevity (or time). > > The others needed more work. Mallaoriana would meet a god of music. I > needed more background on Edam and Avdivak to come up with a god for > each of them. > > If you have questions about how certain plots or subplots were working, > ask and I'll answer as time permits. > > It was interesting to me that none of the characters ever used their > "immediate recall" device to be returned immediately to their bodies > back at the bath house. > > Remember Melanie telling you that if things ever got too tough for you, > just grab hold of your specially woven, multicolored belt and say: > "There's no place like home, there's no place like home." > No Wizard of Oz fans on the team, I suppose. > > After the players make their decision to accept the call to clerichood > or reject it, they would have awakened in their room with the > multicolored belts as a reminder that what they experienced on their > vision quest was real and not some delusion. > > If some mystery still remains, just ask the man behind the curtain; or > Dorothy down the rabbit hole; or me. > > Stephen Stubbs. > > > -- > |Fidonet: sstubbs@shout.net > |Internet: scott@conchbbs.com > | > | Standard disclaimer: The views of this user are strictly his own. > > -- |Fidonet: Royall@hal-pc.org |Internet: scott@conchbbs.com | | Standard disclaimer: The views of this user are strictly his own. --- # Origin: (1:106/357.99) * Origin: ConchGate (1:106/357.0) .