Subj : CITY] Application To : All From : Andrew Toth Date : Tue Jul 11 2000 03:53 pm This could come out a little garbled... Campaign: Tandagor, The Stained City Short Name: CITY] GM: Andrew Toth GM E-mail: Andrew_Toth@wlm.toronto.on.ca Location: Tandagor, a city on Firyala (a continent of Cadina) Rule System: AD&D 2nd Edition Rulebooks: Any and every! Rule Modifications: None (That's a *big* change for me...) Min/Max Active Players: 2/6 Max Inactive Players(Waiting List): 5 Missed Moves Until Removed: 2 *Character Applications*: Characters are to be created using Method V (roll 4d6 six times, dropping the lowest d6 roll each time. Assign stats as desired). Once stats have been established, choose your race. Your character can be of *ANY* race you desire, under a couple of conditions: 1) You must be able to provide for me a set of Attribute Ranges (frex, the necessary stats for the standard 6 races listend in the PHB), and where they come from. A Dragon magazine, a Rules Supplement, a website, I don't care. 2) You've got to tell me all the little quirks about the race. If I don't hear about it, you don't get it. 3) Finally, I reserve the right to disallow your playing that race if I feel the character will be too powerful. After that, choose your class. Same deal as with the race. You don't have to choose a Deity, but if you want to, then once again, the same deal as above. This a fairly loose game with regards to stuff like this. Finally, a list of the following characteristics of your character: Equipment; Spells (if applicable); Uncommon innate abilities (Thieving Skills, etc.); Gender; Name; Height; Weight; Proficiencies (both Weapon and Non); Hitpoints; Skin, Eye, and Hair Colors; Hair Style; and any other little quirks you'd like to instill into your character (Blind, Insane, Deformed, Homosexual, a Drunk, Race-Specific Hatred, etc.). With regards to Level, characters will be between 7th and 10th (Roll yourself a d4 to figure it out). Then bestow upon yourself all the appropriate abilities that come with in. With respect to Magical Items, you receive a number of Magical Items equal to your Level less two. This does not include Magical Armor and Weaponry, only the funky stuff (I once again reserve the right to veto any item I feel is too powerful, or just doesn't seem to belong). For weapons and armor, you can have a number of such items equal to half your level, rounded down, that are magical. The rest, you have to pay for. Starting gold is equal to the standard starting gold in the PHB, multiplied by your level. And *lastly*, as a sample of your skill, please provide a short background, as well as a reason for coming to Tandagor. Please keep in mind that Tandagor *is* a port city, and so transport can be from the following means: horse/pony; cart/coach; riverboat; coast-trader; or yer own two feets! *Campaign Overview*: Tandagor, the city that rules and houses all (please see the end of this message for further information), is the place of this campaign (for now). Tandagorians have always been fairly strange, often aloof. Lately, however, there have been rumors that something strange is happening in the city. No-one can pinpoint anything, however. Upon arriving in Tandagor, the characters are arrested for variousy and grossly absurd reasons. Some are taken right away, while others are not imprisoned until a day or two into their stay. Ideally, escape from prison will occur in two, probably three Moves. Simply because I want to see, even though this scenario is viewed as over-used, how the players cope with it, and also to set out a few tendrils of story-development. Also, there's going to be an initial move for each player detailing how they were imprisoned. This is a necessary move, and I will tip you off right now that it will contain something(s) that should be remembered for later. *Non-Standard Setting* Firyala is, in comparison to the other Cadinan landmasses, quite normal. Pretty much the only thing of any note in this category is the structure of Firyali society. There are no countries. Each race (or other form of social community) has established its own stomping ground. Outside their own set laws and ways, there is one overlship: The Council in Tandagor. Being a Councillor i a -ime apt, tery. Thre e 5eats o the Council. All 15 were first voted in atthe begininof the ouil's reign. The vote is continent-wid, nd maatoy.vrytie aet opens p whchocurs onlytrough the death of a Councillor), the people ofthecotienvoten anoer o fill te spac. Te ledrofth Cuncilhe Tor.ThepostnfTor ire-voted every 5 years. Currently, the leader is Windlltecrur,a wrf fhig rpue, onarowly edged out Darien Furth, a local (toTanagor) man favor. Darin'sstilla ittlebier This may seem like a rather lax world description, buteampwl focused on TandaIsen icifnyabylal free to pr ho, e *Cadina* Cadina in general is an akward world. ea l h y dped, non threa awfothst loxcen to this ise Rofwol gerdiRakf Rventhey strayed from thpathbadacre oc There are thr lartneDrldaveiryand notable island cns, t o ro hhe place Let's cut that happenstance out by stating that right now, only the POSSIBILITY of the other continents and islan chains exst Jason, I do believe I covered everything there, but if there's anythingelse you need, lemme know, okay? Harold. Given our recent discussions, I'd like to ask you to play in this game. Whether you do or you don't, I'd still like your input on what you think of the game's progression. Sound goo Andrew --- QuickBBS 2.80 GoldBase (Zeta-1) # Origin: The InfoWorld BBS (416)335-0380 (1:250/366) * Origin: ConchGate (1:106/357.0) .