Subj : Ghosts in the Machine To : John Wilson From : Kevin Gibson Date : Thu Nov 02 2000 02:05 am JW> Vot kind ghosts? KG> You know... ghosts! Spooks! Hackers! KG> Haven't you been following the news? JW> Do zay make der machine run any better? KG> Is that the priority here, Doc? Making "the machine" run better? JW> Eef zee ghosts in der machine don't make eet run better...zen what is JW> der ghost doink? I guess that all depends, Doc. They're not very forthcoming with details about any overall mission. At least not with me. They don't particularly like it when you talk about them or what they're doing. They can be obtrusive, stubborn, pushy, and threatening. I'd say it depends on the spook and the person being haunted. For all I know, it could depend on what day of the week it is and which spook is at bat. I sometimes get the feeling that they're playing good cop / bad cop. They don't appear to be in agreement amongst themselves. When they start slipping messages to you in secret, it can be a little unnerving. It tends to make some people paranoid, to say the least. Others might feel incredibly privileged. But if you don't cooperate, they can be downright intimidating. It's like being asked to sign a deal with the devil. --- PPoint 3.01 * Origin: . * * * . (1:396/45.20) .