Subj : Re: Graphics To : Jasen Betts From : Scott Adams Date : Mon Feb 10 2003 12:12 am -=> Quoting Jasen Betts to Scott Adams <=- SA>> Any good graphics folks here these days? JB>> how good, and what flavour do you need... I like playing with JB>> vectors I don't think I'm be any good doing something like Doom JB>> though :) SA> I'm just asking right now. We used to have a decade or so ago SA> alot of traffic in the graphics echo but not now. SA> I can't draw worth a flip a simple circle with one of those things SA> you draw circles with!... SA> but I always have occasional graphics quick questions to ask so SA> was curious who was here and what they knew. SA> Like I'd love to see code on planets rotating. Ie there used to SA> be in win3.1 a afterdark screen saver trek style that showed SA> planets rotating in full 3d globe full and it would be nice to do SA> something like that for my game :) JB> I've got some code that does a rotating icosahedron with numbers JB> written on it. (it's wireframe with hidden line removal) but it's JB> written in gwbasic :) GWBasic? My god..must be huge :) JB> OTOH what's you really want is a texture mapped sphere... Hmm this be JB> tricky. JB> often games use pre-computed ray traced images That's what I figure. I don't need anything fancy its really just for show and wouldn't be critical to the game itself. .... "That's what they want, isn't it?!" - Sheridan --- Fringe BBS * Origin: EWOG II - The Fringe - 904-733-1721 (1:112/91) .